How to request a feature

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  • valvorik
    valvorik
    Posts: 10
    I also thank you for the code re social media buttons.
  • Keryth987
    Keryth987
    Posts: 1,047
    What Social Media Buttons are we talking about?

    Keelah Se'lai,
    Keryth
    "Shadows Over New York":http://www.obsidianportal.com/campaigns/shadows-over-new-york
    "2013 Campaign of The Year":http://blog.obsidianportal.com/2013-coty-shadows-over-new-york/
    "Campaign of the Month July 2013":http://blog.obsidianportal.com/shadows-over-new-york-julys-campaign-of-the-month/

  • Tau_Cetacean
    Tau_Cetacean
    Posts: 285
    twitter, facebook and G+ icons which now appear at the top of every single wiki page
  • Keryth987
    Keryth987
    Posts: 1,047
    Ah, must be hidden by my customization on Shadows

    Keelah Se'lai,
    Keryth
    "Shadows Over New York":http://www.obsidianportal.com/campaigns/shadows-over-new-york
    "2013 Campaign of The Year":http://blog.obsidianportal.com/2013-coty-shadows-over-new-york/
    "Campaign of the Month July 2013":http://blog.obsidianportal.com/shadows-over-new-york-julys-campaign-of-the-month/

  • Bortas
    Bortas
    Posts: 645
    Keryth- They aren't, go look at your character list page: social buttons EVERYWHERE! :-) Same thing with adventure log list.

    -bort
  • twiggyleaf
    twiggyleaf
    Posts: 2,006
    On some other thread, someone (but I can't remember who to credit) suggested a CSS alternative that I have implemented successfully in three sites:


    /* REMOVE SHARE BUTTONS */
    .social-share-button {
    display: none;
    }

    twigs

    "I met a traveller from an antique land....."

    CotM May 2016: Mysteria: set in Wolfgang Baur’s MIDGARD.

    Previous CotM Aug 2012: Shimring: High Level Multiplanar Campaign

    Inner Council Member

  • Bortas
    Bortas
    Posts: 645
    Twiggy-

    That code is unnecessary: you can now turn them off in your campaign settings (advanced) page, it's a simple tick box.

    I'm going to advocate for the 'partially social' fix:

    @/* REMOVE SHARE BUTTONS */
    .campaign-public-layout .adventure-log-post-container.teaser .social-share-button,
    .character-index.campaign-public-layout .character-list-item .social-share-button {
    display: none;
    }@

    will still allow the individual pages to be shared, but unclutter your 'normal' list views (adventure logs, character list).

    ;-)

    -bort
    "Morwindl":https://morwindl.obsidianportal.com
  • Tau_Cetacean
    Tau_Cetacean
    Posts: 285
    I just went to advanced settings and ticked that box - the social share buttons still show up on my wiki :-(
  • Bortas
    Bortas
    Posts: 645
    Woops, I can confirm that. Check the "Hide social share buttons" disables it on adventure logs, character pages, but not on Wiki pages.

    -bort
    "Morwindl":https://morwindl.obsidianportal.com
  • twiggyleaf
    twiggyleaf
    Posts: 2,006
    :) The thing I did works! :)

    twigs

    "I met a traveller from an antique land....."

    CotM May 2016: Mysteria: set in Wolfgang Baur’s MIDGARD.

    Previous CotM Aug 2012: Shimring: High Level Multiplanar Campaign

    Inner Council Member

  • SkidAce
    SkidAce
    Posts: 830
    Yeah, I'm using the code until they bug fix the toggle.
  • Tau_Cetacean
    Tau_Cetacean
    Posts: 285
    Skid - have you submitted a bug report on it already? or should I?
  • SkidAce
    SkidAce
    Posts: 830
    I have not. I figure they know cause of how quickly they implemented the togle after we complained about the social links being intrusive.

    On the other hand, they may not know its not working as intended.
  • weasel0
    weasel0
    Posts: 435
    Or is it working as intended and we're wrong? :/
  • SkidAce
    SkidAce
    Posts: 830
    Could be. The proliferation mentioned by others across item or character pages makes me wonder.

    But could be.

    Hence I removed it entirely.
  • Tau_Cetacean
    Tau_Cetacean
    Posts: 285
    submitted a bug report
  • Ironeyes
    Ironeyes
    Posts: 21 edited March 2016
    @alex_redeye
    @Bortas
    Just saw your replies. Thanks guys, I appreciate it!
    Post edited by Ironeyes on
  • Eldaeros
    Eldaeros
    Posts: 4 edited March 2016
    Something of an unusual request, but are we able to make the 'Player Characters' and 'Non-Player Characters' headings in title case format, rather than having everything capitalised? It's easy to make them uppercase, not so to get them back into title case. :)
    Post edited by Eldaeros on
  • Catbus
    Catbus
    Posts: 12
    Campaign forum setup: Could you make it so that threads within top-level forum topics appear on the main forum page, or are expandable/collapsible? Also, there doesn't seem to be any way to send notifications of the creation of a new thread, only notifications of replies to that thread.
  • Shmngg
    Shmngg
    Posts: 7
    Now that we have a PC/NPC distinction, could it be possible to have custom NPC/PC groups? As in, instead of having just PC/NPC, we could have PC / City1 / City2 or PC / Faction1 / Faction2... Any type of customizable separator would be nice.
  • UselessTriviaMan
    UselessTriviaMan
    Posts: 56
    Shmngg, I'd say that's what Tags are for. Isn't it?
  • NikMak
    NikMak
    Posts: 379
    I sort of agree UTM - but i can see the utility in it - for my Pendragon campaign it would be great to divide up PCs/NPCs into those alive and those that have died as a set function at the touch of button. As things stand at the moment I give all dead (N)PCs the dead tag and the same image (tombstone dependent on denomination of course). i can see how for some games a geographic/planetary equivalent would be desirable. maybe there are too many variation for anything other than the tags to do a good job of this though
  • Shmngg
    Shmngg
    Posts: 7
    (I will use my campaign for reference: http://mournblade.obsidianportal.com/characters, sorry for the language)

    I kind of have the same problem as NikMak: some of the characters are deceased ("décédé"), which as of now I identify with a tag. However, it would be much better for them to be at the bottom of the list straight away.

    The same goes for the cities: my campaign runs in several cities of the world ("Occelia" and "Bakshaan" as of now), and of course I can use tags to divide the NPCs, but it doesn't seem "optimized", as in it would much clearer if NPCs were already divided wether or not they have tags attached to them.

    In a way, I guess what i would like are "master tags" set by the GM, that do not appear as a choice in the tags menu and that divide the characters list wether or not tags are clicked.

    As a final note, my character list has 62 tags, which doesn't really help making things clear although they are necessary.
  • NikMak
    NikMak
    Posts: 43
    'master tags' sounds like a useful thing - with an 'arrange all entries by master tag toggle' perhaps?
  • Krothos
    Krothos
    Posts: 21
    What new features are planned for May? Any progress on Reforge features previously committed to?
  • abu_is_evil
    abu_is_evil
    Posts: 168

    Remember this thread?  We used to get responses here on feature requests...

    Just trying to help out.

  • GamingMegaverse
    GamingMegaverse
    Posts: 2,998

    Just a reminder, this is a very useful thread, and used to be a sticky.

    Just trying to help out.

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