Dresden Files RPG - Dallas

124

Comments

  • wolfhound
    wolfhound
    Posts: 354 edited April 2013
    Thanks I do prefer it as well, any way to make IE support it? IIRC text shadow and IE do not get along
    Post edited by wolfhound on
  • madartiste
    madartiste
    Posts: 328
    Wolfhound, I'm pretty certain IE 10 supports it. Actually it supports a good number of the fun CSS3 stuff -- I was reasonably impressed.
    Text-shadow can be done in earlier versions of IE using filter:DropShadow(Color=#000000, OffX=1, OffY=1), but i'm not sure you can layer multiple directions of it like you can with CSS3. (This link might help: http://www.impressivewebs.com/css3-text-shadow-ie/ )
    Honestly, I decided not to sweat older versions of IE. All of the people I play with use Firefox and Chrome and I don't see any reason to hamstring myself by trying to design for the hypothetical person who uses IE 7 still. It's one of the things that makes professional web-designers want to scream anyway. :)
  • wolfhound
    wolfhound
    Posts: 354
    Thanks Madartiste, you've converted me to your way of thinking, I'm not going to worry about the older browsers. :)

    Postgame for last night's session is up. It was a far more ... spectacular ... ending than I originally planned - leave it to Players. Of course, having two of my Austin group come up and join the Dallas group for an 8 player session helped up the complexity.

    "Game 2.6 - the third, and apparently final session in the Hot Water story arc":http://www.obsidianportal.com/campaign/dfd/adventure-log
  • RedStorm2013
    RedStorm2013
    Posts: 46
    I still love this campaign.

    Looks fine in Firefox, who cares about IE?

    Keep up the fantastic work

    Red Storm
  • wolfhound
    wolfhound
    Posts: 354 edited May 2013
    Conclusion of Hot Water (Episode 2.6, aka Session 28) plus two postgames by Conor and one by our youngest player (one of my Austin group... she's 11. So anyone that feels like commenting on the "Oh Goodness" story, please be encouraging :) )

    "Dresden Dallas - Latest":http://www.obsidianportal.com/campaign/dfd/wikis/latest
    Post edited by wolfhound on
  • wolfhound
    wolfhound
    Posts: 354
    and Matthew puts up his "postgame 2.3":http://www.obsidianportal.com/campaign/dfd/adventure-log/warding

    It's another really long one derived from a scene (so if you're curious about Fate system this is a good one - system related stuff is in the grey commentary box below the text)
  • wolfhound
    wolfhound
    Posts: 354 edited May 2013
    Ok, apparently we're on a roll with system explanation postgames.

    One question I get a lot from new GMs to Dresden is how we handle BIG THAUMATURGY (20+ Complexity) ... so, here you go.

    "The Story of the Spell":http://www.obsidianportal.com/campaign/dfd/adventure-log/an-sc-al-ar-an-t-ortha

    I believe anywhere we use a houserule vs RAW (Rules As Written) is clearly outlined in the system explanation at the end.
    Post edited by wolfhound on
  • wolfhound
    wolfhound
    Posts: 354
    We approach or 2nd "Midseason" and just like last year... things are looking CRAZY in Big-D.

    Session 31 - "Queen to Big-D, Check, Part 1":http://www.obsidianportal.com/campaign/dfd/adventure-log/queen-to-big-d-check-i
  • wolfhound
    wolfhound
    Posts: 354
    So, some friends of friends and acquaintances here in the Dallas area are doing a Fan Film about The Dresden Files (none of our actual players are in the film though).

    Their first trailer is up and they have a facebook page. If you're a fan of the books, you may want to mozy on over and throw their page a Like or comment. :)

    "Night Light":https://www.facebook.com/TDFNightLight - a Fan Film of The Dresden Files
  • gaaran
    gaaran
    Posts: 740
    That sounds awesome wolfhound! I liked the page to check it out later (since I can't watch videos at work :P).
  • wolfhound
    wolfhound
    Posts: 354 edited July 2013
    Oooookay. So our midseason concluded and I've been so swamped at work my postgame got waaaay out of sync (and they still are a little bit) but I'm closer to being caught up than I was.

    "http://www.obsidianportal.com/campaigns/dfd":http://www.obsidianportal.com/campaigns/dfd

    Direct links to recent activity
    -----------------------------------
    Session 34 "Texas Twister":http://www.obsidianportal.com/campaign/dfd/adventure-log/texas-twister
    Session 35 "Side Job - Repacking Essentials":http://www.obsidianportal.com/campaign/dfd/adventure-log/repacking-essentials

    (These two are linked/overlap - the Side Job represents something going on in a different part of the city with mostly different characters)



    Erica - Adorable Blind Sonomancer Musician
    ---------------------------------------------------------
    "A Command Performance":http://www.obsidianportal.com/campaign/dfd/adventure-log/a-command-performance (a side scene prior to get getting involved with the midseason story arc)
    "Lessons after getting schooled":http://www.obsidianportal.com/campaign/dfd/adventure-log/lessons-after-getting-schooled (immediately after the Midseason climax)



    Conor - Earl of Dallas for the Summer Court
    ----------------------------------------------------
    Both of these are related (part of a series of 3) showing how he's coming to grips with his newfound wealth and power as a Noble of the Summer Court

    "The Point":http://www.obsidianportal.com/campaign/dfd/adventure-log/an-pointe (featuring Teresa Williams one of our very very first NPCs)
    "Kindness":http://www.obsidianportal.com/campaign/dfd/adventure-log/cean-lacht (revisiting NPCs mentioned in a postgame from Christmas season 2011)



    John Wolf - A Werewolf that's also a Special Investigator for the City of Dallas's Conviction Integrity Unit
    ---------------------------------------------------------------------------------------------------------------------------
    (these are the player's first, he's normally with our group that plays infrequently as he's in Austin now and we're up in Dallas area)

    "Box of Chocolates":http://www.obsidianportal.com/campaign/dfd/adventure-log/box-of-chocolates (random early snapshot scene/finding his character voice)
    "Answers":http://www.obsidianportal.com/campaign/dfd/adventure-log/answers (takes place after Session 35 up above, setting up his midseason character sheet juggle)



    The Midseason 3 game story arc
    ---------------------------------------
    This is where I as a GM blogger suck... I'm still working on it. Part 3 is basically not up at all.

    Part 1 (finished) Session 31- "Queen to Big D, Check":http://www.obsidianportal.com/campaign/dfd/adventure-log/queen-to-big-d-check
    Part 2 (unformatted) Session 32 - "Queenside Castle":http://www.obsidianportal.com/campaign/dfd/adventure-log/queenside-castle
    Part 3 (only barest notes) Session 33 - "Checkmate in One":http://www.obsidianportal.com/campaign/dfd/adventure-log/checkmate-in-one
    Post edited by wolfhound on
  • wolfhound
    wolfhound
    Posts: 354 edited August 2013
    Two more postgames, longish ones (around 2k words each).

    I know there are several folks that enjoy reading Matthew postgames - "Matthew & Barbara progress their relationship":http://www.obsidianportal.com/campaign/dfd/adventure-log/dulcius-ex-asperis

    Also our resident Summer Fae - "Conor meets with The Marchioness to discuss old business in the wake of recent events":http://www.obsidianportal.com/campaign/dfd/adventure-log/dathanna-ags-la

    (also the conclusion to Conor's 3 part "week running around with Roxie":http://www.obsidianportal.com/campaign/dfd/adventure-log/bronntanais part one and two are in the post above )
    Post edited by wolfhound on
  • wolfhound
    wolfhound
    Posts: 354
    Apparently Matthew's Player is on a roll today - "Matthew & Barbara's relationship development gets more involved":http://www.obsidianportal.com/campaign/dfd/adventure-log/wedding-plans
  • wolfhound
    wolfhound
    Posts: 354 edited August 2013
    So we're at our "midseason" (with various power/skill juggles that happen at that time) and so last night's game was more administrative than anything else, but we did play through a few scenes. Fans of the Erica character may be especially interested.

    "Postgame for Session 36 is up":http://www.obsidianportal.com/campaign/dfd/adventure-log/blooming-day

    Or main page "http://www.obsidianportal.com/campaigns/dfd":http://www.obsidianportal.com/campaigns/dfd
    Post edited by wolfhound on
  • wolfhound
    wolfhound
    Posts: 354 edited August 2013
    One of our less prolific players finally gets a postgame up during season 2 (he's been just a bit busy getting dual masters degrees and becoming a physical therapist)

    Cody Lorance, the ex-Texas Ranger mortal - "Postgame 2.14 - Session 36":http://www.obsidianportal.com/campaign/dfd/adventure-log/before-and-after
    Post edited by wolfhound on
  • wolfhound
    wolfhound
    Posts: 354
    ... and I got sick of my DFD homepage and am trying something that acts as a better gateway to the pages that seem to generate more traffic (postgames) and a bit more graphical.

    "http://www.obsidianportal.com/campaigns/dfd":http://www.obsidianportal.com/campaigns/dfd
  • Keryth987
    Keryth987
    Posts: 1,045
    Curse you, Wolfhound. Curse you.

    Looks Frelling awesome and, once again, I am jealous of your site.

    Thing we could persuade you to share the code for the Character Stories Box?

    Keelah Se'lai,
    Keryth
    "Shadows Over New York":http://www.obsidianportal.com/campaigns/shadows-over-new-york
    "Campaign of the Month - July 2013":http://blog.obsidianportal.com/shadows-over-new-york-julys-campaign-of-the-month/

  • wolfhound
    wolfhound
    Posts: 354 edited August 2013
    Sure, it's smoke and mirrors actually. :)

    1) Have a container div with at least "overflow-y:auto;" - that gives the scroll bar and "position: relative" (or absolute depending on what you're going for)
    2) The actual row div needs "position:relative;" in it
    3) Into the Row Div use my mouseover buttons off the tutorial, format the graphic to allow some text to be visible and use transparent PNGs
    4) Your actual row DIV and the visible part of the image itself should be the same size

    My code exactly

    CSS
    ------

    /* Container DIV */
    .main_right {position:absolute; left:332px; top:0px; border:1px solid darkred; width:365px; border-radius:6px; background-image:url('http://cdn.obsidianportal.com/assets/191899/DFRPG_Parchment_light_opt.jpg'); background-repeat:repeat; height:629px; overflow-y:auto; overflow-x:hidden;}

    /* Row DIV */
    .main_row_update { position:relative; border:none; height:50px; width:330px; margin-left:10px; padding-left:0px; margin-bottom:2px; margin-top:1px; font-size:small; border-bottom:1px dotted maroon; overflow-x:hidden;}

    /* Rollover Button (2 parts - see the below .PNG to see how I formatted the graphic) */
    a.main_row_midori_roll {position:relative; display:block; width:330px; height:50px; text-decoration:none; background:url('http://cdn.obsidianportal.com/assets/231819/Latest_Postgame_Midori.png'); background-color:transparent;}

    a.main_row_midori_roll:hover {background-position:0px -50px;}

    WIKI PAGE ITSELF
    ----------------------
    Sample "Row" (contained inside )
    7/22/13 - Geisha to Shugenja

    * and then I have a different rollover button for each character, all following the same class name pattern so I just have to change the name, date, and update name. = main_row_midori_roll, main_row_conor_roll, main_row_erica_roll etc. etc .
    Post edited by wolfhound on
  • GamingMegaverse
    GamingMegaverse
    Posts: 2,998
    Wow, a big improvement on a site that did not need improving! Nice!
    killervp
    "A God...Rebuilt":http://www.obsidianportal.com/campaigns/a-god-rebuilt
    "OP's COTM April 2012":http://blog.obsidianportal.com/a-god-rebuilt-aprils-cotm/

    Just trying to help out.

  • wolfhound
    wolfhound
    Posts: 354 edited August 2013
    In other news, I got sick of my "tribox" format for my rollover buttons. I wanted something more dynamic... I should have done it this way the first time.

    ----------------------------------------------

    /* CSS HERE */

    /* The NEWROLL is basically the same code as my rollover graphic from my tutorial, however is has display:block and position:relative added) */

    a.newroll { position:relative; display:block; width:218px; height:108px; text-decoration: none; background:url('http://cdn.obsidianportal.com/assets/162319/Glowborder.png'); background-color:transparent; border-top:2px solid gray; border-left:2px solid gray; border-right:2px solid black; border-bottom:2px solid black;}

    a.newroll:hover { background-position:-220px 0px; }

    /* This is the text that lights up when you mouseover, basically the same as with the tutorial */
    .newovertext { position:absolute; top:34%; left:0px; text-align:center; width:220px; color:darkorange; font-size:x-large; font-family:'Rye'; line-height:97%; text-shadow:-2px 0px black,0px -2px black, 2px 0px black, 0px 2px black; }

    .newovertext:hover { color:orange; text-shadow:-2px 0px maroon,0px -2px maroon, 2px 0px maroon, 0px 2px maroon; }

    /* This is the new container div, it has display:inline-block and vertical-align:top added - as with before, this is the "default" graphic */
    .newwiki { display:inline-block; vertical-align:top; height:110px; width:220px; margin:2px; background:url('http://cdn.obsidianportal.com/assets/162315/DFRPG_WoodButton.jpg'); }

    ----------------------------------------------

    THE WIKI PAGE ITSELF - This new version of the button dynamically flows inside the container DIV or page. This allows you to just drop buttons on your page and the CSS will dynamically move stuff around for you. No more hunting through lines of CSS to figure out which cell of which tribox has whatever button.

    /* Style 1 - use the default graphic from the CSS */
    The Confederacy

    /* Style 2 - add a style to the newwiki div so that you can have a custom graphic for the button */
    Texas Rangers

    ----------------------------------------------

    My test page is here:
    "http://www.obsidianportal.com/campaign/dfd/wikis/css-testing":http://www.obsidianportal.com/campaign/dfd/wikis/css-testing

    (the above 2 buttons are "The Confederacy" and "Texas Rangers" next to it, the default wood texture from the CSS and the ranger badge embedded graphic)

    My Uncanny wiki page uses the same code, except I have one huge massive graphic and I just use background-position(x y) to move it all around and create a mosaic

    "http://www.obsidianportal.com/campaign/uncanny/wikis/main-page":http://www.obsidianportal.com/campaign/uncanny/wikis/main-page
    Post edited by wolfhound on
  • wolfhound
    wolfhound
    Posts: 354
    Tutorial updated with the new button type/method

    "CSS Tutorial 5":http://www.obsidianportal.com/campaign/dfd/wikis/css-5
  • wolfhound
    wolfhound
    Posts: 354 edited August 2013
    Wiki main page updated with my new self-sorting button. I also reorganized the data to have it all off the main wiki page (trying to remove excessive clicks to 'drill down')

    "http://www.obsidianportal.com/campaign/dfd/wikis/main-page":http://www.obsidianportal.com/campaign/dfd/wikis/main-page
    Post edited by wolfhound on
  • Keryth987
    Keryth987
    Posts: 1,045
    Ugh. Stop doing that! You keep innovating and making your site look more and more awesome every time.

    Looks fantastic. It truly does. You continue to inspire us all.

    Keelah Se'lai,
    Keryth
    "Shadows Over New York":http://www.obsidianportal.com/campaigns/shadows-over-new-york
    "Campaign of the Month - July 2013":http://blog.obsidianportal.com/shadows-over-new-york-julys-campaign-of-the-month/

  • wolfhound
    wolfhound
    Posts: 354
    Postgame 2.14: "Conor spends another point of Refresh on a Nevernever Demesne of his own":http://www.obsidianportal.com/campaign/dfd/adventure-log/mo-thalamh
  • smiler127
    smiler127
    Posts: 16
    Hi Wolfhound,

    I'm just about 3/4 the way through the Dresden Files books and love the setting so much I grabbed up copies of the game. You and Keryth987 have both done fantastic jobs on your sites and your advetures are very well presented and written.
    Just a question, I see you use many real images and then turn them into almost comic like images. What program are you using for this? I use Paint.net myself but have never been able to get the images to come out quite like yours.
  • wolfhound
    wolfhound
    Posts: 354 edited August 2013
    Easy as pecan pie. :)

    The software is GIMP - it's a free, open source photo manipulation software very similar to Photoshop

    "http://www.gimp.org/":http://www.gimp.org/

    ------------

    Then I use a script that Joe1GK worked up for the Cartoon effect.

    "http://joe1gk.blogspot.com/2011/04/cartoon-effect-photo-effect-using-gimp.html":http://joe1gk.blogspot.com/2011/04/cartoon-effect-photo-effect-using-gimp.html

    Take his code, paste it into notepad or some other text editing software. Save the file as "whatever you want" .scm

    put it in your GIMP scripts folder (on my 64 bit Windows machine it's "C:\Program Files (x86)\GIMP-2.0\share\gimp\2.0\scripts")

    My process:
    Get your image, open it or paste it in.
    Crop it to a square (Shift-C, set the Fixed Aspect ratio to 1:1)
    Scale it to 256 by 256 pixels (Image menu option -> Scale Image)
    Apply the Cartoon script (Script-Fu menu option -> Artistic -> Cartoon)

    ---------------

    I also use the "Save for Web" plugin to ensure my graphics are optimized for speed.

    "http://registry.gimp.org/node/33":http://registry.gimp.org/node/33

    (directions for installation in the readme.txt file in the zip)

    on my system, I drop the webexport.exe in this location "C:\Program Files (x86)\GIMP-2.0\lib\gimp\2.0\plug-ins"

    Then when you're ready to save your image, select File menu option -> "Save for Web"

    That's pretty much my exact process. Hope that helps.
    Post edited by wolfhound on
  • smiler127
    smiler127
    Posts: 16
    Thanks!

    I pasted the script into notepad but it seems to have no option to save it as a .scm file. Microsoft word also doesn't give this option.
    Is there another type of text editor you'd recommend?
  • wolfhound
    wolfhound
    Posts: 354 edited August 2013
    I use Notepad, the trick is twofold.

    1) Display file extensions for known file types ( Windows 7 -> Open Explorer -> Go to Folder and Search Options by Clicking it it from the Organize dropdown or go to the Control Panel and search "Folder" and it'll turn up). In the View tab, go in and uncheck the "Hide extensions for known file types" - this will let you see your file types and also not conceal them when you're trying to save files with different names.

    2) is File -> Save as -> make sure "save as type:" is Text Document (*.txt) -> but when you save your file, manually go in and save it as a .scm file
    Post edited by wolfhound on
  • twiggyleaf
    twiggyleaf
    Posts: 2,005 edited August 2013
    After seeing so much re Dresden Files on OP, I finally got to watch an episode of the TV series. So now I GET IT! (21st Century Cthulhu with a spoonful of X-Files!)

    twigs
    Post edited by twiggyleaf on

    "I met a traveller from an antique land....."

    CotM May 2016: Mysteria: set in Wolfgang Baur’s MIDGARD.

    Previous CotM Aug 2012: Shimring: High Level Multiplanar Campaign

    Inner Council Member

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