Here we go, month 2 of the campaign. If you missed last month’s adventure log, check it out "here":http://forums.obsidianportal.com/comments.php?DiscussionID=4127&page=1
So what’s new?
After upgrading 2 of our servers last month, and adding a bunch of code fixes and feature upgrades, OP should be running faster for the majority of GMs and players.
We are aware that there might be some account-specific issues that are lingering, so do report those at the "customer support site":http://help.obsidianportal.com where Aaron will be helping to resolve issues that might come up.
I’ll be shifting my role going forward - from a one-man army managing the Facebook Page, Twitter account, looking in on the forum, managing the forum and getting some sleep where I can, I’ll be focusing more from this month onwards.
Most of my time will be spent managing the tech development team and working closely with our inner council - wolfhound, ChainsawXIV and a new member Keryth387 to help flesh out the kickstarter stretch goals and resolve bug issues. We’ll be doing a big push for DSTs (dynamic stylesheet templates) in the coming weeks and if you haven’t used them in your campaigns yet, you’ll want to check out some of the stuff we have in store.
I’ll be checking in the forums every 1-2 days and I will also check in on weekends/holidays for any issues that might come up. The major lesson learnt in Jan is to install our updates on Mondays or Tuesdays to minimize disruptions to weekend gaming sessions.
In the past couple of weeks we’ve also seen the start/re-start of various initiatives like the COTM/COTY, spearheaded by killervp, and Kallak will be helping to organize blog submissions from the community. Do reach out to each of them to lend your voice to the community.
During the kickstarter, one of the stretch goals mentioned was a file storage limit of 10gb per Ascendant campaign and 250mb per free user campaign. On a “per campaign” level, the economics don’t quite work out, so for Ascendant members, we’ve already put a 10gb file storage locker in place.
The biggest, power users on OP are at about 4-5gb now, so there ought to be room to grow for the next 2 years (unless everyone starts uploading UHD video to their accounts….). We will figure out the next step beyond 10gb when we’re a little closer to it, and are working out some plans now.
For free users, it’s not feasible to offer 250mb per free user account, and there’s been some robust discussion about this.
I’ve also discussed this with management and they have approved a 60-day trial for a 10mb file storage locker for free users.
Why a trial? Because we need to gather data and look at the numbers and ensure that it makes sense for free users, paid users and OP itself.
Depending on how the trial goes, we will either:
1) Maintain the file storage locker at 10mb for free users
2) Revert the file storage locker to 2mb for free users.
3) Adjust the file storage locker to somewhere between 2mb and 10mb.
Also, as the consequences of increasing the file storage by 400% for 200,000+ users may be a little unpredictable, we may end the trial earlier, if things go in an unexpected direction.
On the tech development front, our Ruby on Rails team is continuing to chip away at kickstarter stretch goals, with custom campaign URLs, name generator up for testing next week.
We are also working on a fix for the file uploading and will have code ready for testing next week.
We are also aware of persistent issues with YouTube embedding and embedding from other video sites. There are a number of security measures in place which prevent external sites from injecting spyware, malware, adware on your computers and some of these measures are preventing videos from being easily embedded, as the java could be used to breach your computer. We will be allocating developer resources to address this in due course.
With some of the stuff that is restarting, like the COTMs, we’ll be building up some of the tech support so that the COTM section on the campaigns page and COTM badges can be updated in a shorter span of time. Else it could take about 1-2 weeks till we have it more automated.
We are receptive to feedback, so based on your comments, suggestions, we aim to refine the fixes and feature upgrades in a manner to suits your playing style.
Our goal, on the tech front, is to continue to release fixes and feature upgrades every 1-2 weeks, so checking in regularly will enable you to see the progress we’re making.