Looking for a Suggestion

Unknown
edited February 2015 in Campaign Portal Building
So, I am presently looking for a bit of a suggestion regarding how I handle something on my Campaign Page that I don't think I am entirely satisfied with yet--the Front Page. First of all, the page does not feel entirely engaging to the viewer at present and I was wondering if any had any ideas on ways I could potentially go about spicing that up any further (what catches your eye on a Campaign Front Page).

Secondly, one of the items I use on the Front Page does not respond the way I was initially hoping it would. The Detail Boxes that hold the Game Details and Considerations for Players. I don't mind the formatting style used on the legal notice at the bottom of the page, but those other boxes do not feel like they should be designed in that manner. Just can't personally think of a reasonable alternative.

So, any suggestions that the community might have about this would be most appreciated.

--
Alex
"Dragon Age: Requiem":https://dragon-age-requiem.obsidianportal.com/

Comments

  • saethone
    saethone
    Posts: 153
    Looking over it the main problem I see is a lack of separation...everything is just thrown down one item after the next. I'd consider some sort of horizontal rule, and some kind of container for the intro video because it feels out of place with the style.
  • Unknown
    edited February 2015
    Where were you possibly thinking of those HRs? I currently have one before the legal box at the bottom--hard to see so I recolored it just now so it stands out a little better. I kicked one under the banner/quote as well before going into the main page content. I need to tweak them some more on the Front Page because they are running too far off to the edge for me at the moment (though they work great on Wiki pages), so I assume there is some OP CSS getting in my way at the moment there I need to look into.

    I also agree with the video (a new addition since I originally posted this). I threw it into a container to help it be held within the page a bit better, but not sure what else to do with it to blend it to the Campaign better. Did you have any particular suggestions of what you were thinking of? I considered giving it some kind of border around it, similar to what I have on the legal box and player consideration box down on the page. Don't recall ever seeing that in practice though, and part of me thinks it might look a bit off to do that. My main concern is that for me a video doesn't feel like it blends with the site in general, but I don't want to not include it at the same time (and would like to consider adding other video later on).

    Sorry to be so specific, just struggling a bit since the Front Page is the only one I didn't really have a vision of how I wanted it and am just having a bit of an issue visualizing anything that works for me. Regardless, I appreciate the feedback since it gives me another perspective as to what is not panning out on that page.

    *EDIT:* Well, I have cobbled together a bit of a new design that I think should work out alright for the time being. I haven't tested it on mobile yet, and it may look a bit off on a larger display than what I am using, so it probably stands to have a little more work done on it but I think I have some semblance of a framework going on now. Thanks again for the suggestions and input!

    --
    Alex
    "Dragon Age: Requiem":https://dragon-age-requiem.obsidianportal.com/
    Post edited by Unknown User on
  • saethone
    saethone
    Posts: 153 edited February 2015
    For the video, yeah I meant container in the visual sense and not the coding sense. Even insetting it a little bit does help, maybe a shadow too similar to your OOC boxes?

    For the HR, it definitely helps having those red ones there. You could also try to go more in style with the theme by trying something like what I have on my Theophage campaign:


    "Theophagie":https://theophagie.obsidianportal.com/
    Post edited by saethone on
  • Unknown
    Awesome call on the shadow effect, that actually does a lot for the video. I may still tweak that some more yet to get it just right but it already does a great deal for the presentation. Either way, heck of a suggestion and I once again appreciate it.

    For the HRs I was hoping to keep them a bit more toned down that what you have in place even, but I agree that the current setup was not quite cutting it still. I have adjusted the styling on it some more adding to the gradient and kicking in some fade out (also made it a little thicker). I think it looks better but I am still not entirely convinced either--may just have to buckle and shoot for something a little more elaborate.

    Either way, your input has helped to shape up my Front Page considerably and for that I give you my utmost thanks. Any other feedback and suggestions always welcome, and welcome to my Credit and Acknowledgement page as well.

    --
    Alex
    "Dragon Age: Requiem":https://dragon-age-requiem.obsidianportal.com/
  • saethone
    saethone
    Posts: 153
    Honestly adding that gradient to the HRs did the trick on its own, no need to fancy it up past that they look great! glad I could help
  • Bortas
    Bortas
    Posts: 645
    Agreed, the shadow effect and the slender gradient HRs really did the trick.

    I guess my only real question for continued sprucing up on the front page: is the legal notice necessary on that page? Regardless, both the of borders around legal and consideration seems a bit too... bold for me.

    -bort
    "Morwindl":http://morwindl.obsidianportal.com
  • Unknown
    Does the legal notice _have_ to be there, I strongly doubt it. Essentially I included that as a general courtesy to the respective content creators. As unlikely as the event would be that someone would think I was taking credit for Dragon Age or the assorted content that went into making up the page, I would hate for the actual creators to feel like I was trying to be misleading in any way. So, I toss it on the front page and get it more cleanly out of the way, as well as providing an additional Credits page.

    As for the border, I assume by bold you are meaning that the border is too thick for your liking, well that I can very quickly fix up.

    --
    Alex
    "Dragon Age: Requiem":https://dragon-age-requiem.obsidianportal.com/
  • Bortas
    Bortas
    Posts: 645
    Yeah, that's what I meant... but really a personal preference.

    With regards to the legal notice, perhaps a wiki "Legal" and a "Legal Notice" link down there? Or maybe popup content? Not must does, by any stretch, just... ideas.

    -bort
    "Morwindl":http://morwindl.obsidianportal.com
  • Unknown
    Well, I have to say I agree that the thinner border looks pretty nice on the boxes. Kudos for that suggestion.

    I'll probably refrain from the separate legal page, as the intent is to get it out there on the Front Page before people have to do any real digging into the site. I could probably reduce the font size on it, making it take up less space overall if you think that might be an improvement.

    --
    Alex
    "Dragon Age: Requiem":https://dragon-age-requiem.obsidianportal.com/
  • Bortas
    Bortas
    Posts: 645
    *shrug* your code looks great, just a personal style preference. Sometimes those will be good, other times hideous, even if I like it. ;-)

    I totally get ya - wanting that out of the way up front, makes sense.

    Ummm.. maybe drop shadows on the zooming images under 'Discover More'? I think I'm in love with that effect on square items...

    -bort
    "Morwindl":http://morwindl.obsidianportal.com
  • Bortas
    Bortas
    Posts: 645
    PS: Second trailer looks great!!

    -bort
    "Morwindl":http://morwindl.obsidianportal.com
  • Maesenko
    Maesenko
    Posts: 325
    I have to say, I'm simply blown away by you, Alex. You popped up from out of nowhere, and hit the ground running. Your site is one of the best I've seen in a while, and you're incredibly active, even in your couple months on the site.

    I definitely think you're going to get a CotM this year.

    OT: I think your front page looks great, but if there's one thing I'd like to see, it's having the left and right sides follow as you scroll down the page.

    _~Mae_

    ~Mae

    CotM Selection Committee

  • GamingMegaverse
    GamingMegaverse
    Posts: 3,001
    I will echo Mae's comments- You are doing some great things Alex! Kudos! Glad to have some fresh, energetic new blood!
    killervp
    "A God...Rebuilt":https://a-god-rebuilt.obsidianportal.com
    "OP's COTM April 2012":http://blog.obsidianportal.com/a-god-rebuilt-aprils-cotm/
    Over 300 Fans, and Looking for More!

    Just trying to help out.

  • Unknown
    edited February 2015
    @Bort -- I'll take a look into the shadows for the zoom images and smaller font size in the legal box here tonight. Neither should be much effort to get into place here, and it is always worth a look at the very least. Thanks much about the second trailer as well. I had a couple clips I still wanted to use that didn't make the first one, and I also wanted to kick out the prophecy more clearly in it. Additionally, I stumbled onto the little animated clip I use in there after making the first and it really struck me and I wanted to include it.

    @Maesenko -- Hey, thanks very much - you are far too kind! Hadn't even considered the idea of getting CotM with the site, would certainly be an honor considering all the great work that has been featured throughout. I'm just happy to have the site rolling at this point, been very useful for maintaining some of the Campaign details I tend to lose track of normally. I love the idea of fixing the two sidebars - I think that will be the next thing that I look into here, would be most handy with the Nav menu specifically since some of my pages can get a little on the long side.

    @killervp -- Editing you in here as well, you slipped in while I was typing out my reply. Thank you as well for the kind words, I must say that if it were not for this community the page would not be anything like it is right now (or at least would not have gotten there so quickly), and I certainly wouldn't have started working on the little fun side bits and bobs I have been able to roll out. Hopefully I can have somewhat of a positive impact here like many of you have.

    --
    Alex
    "Dragon Age: Requiem":https://dragon-age-requiem.obsidianportal.com/
    Post edited by Unknown User on
  • twiggyleaf
    twiggyleaf
    Posts: 2,013
    I love those little link boxes with the zoom and picture change on hover.

    Gosh! A simple Scottish mind is BOGGLED! :)

    twigs

    "I met a traveller from an antique land....."

    CotM May 2016: Mysteria: set in Wolfgang Baur’s MIDGARD.

    Previous CotM Aug 2012: Shimring: High Level Multiplanar Campaign

    Inner Council Member

  • Unknown
    Feel free to use it and modify to suit your needs:

    *CSS*

    /* IMAGE HOVER MAGIC */
    .view {
    width: 48%;
    max-width: 300px;
    min-width: 200px;
    height: 200px;
    margin: 10px 10px;
    border: 10px solid #fff;
    overflow: hidden;
    position: relative;
    text-align: center;
    box-shadow: 1px 1px 2px #e6e6e6;
    cursor: default;
    background: #fff url(../images/bgimg.jpg) no-repeat center center
    }

    .view .mask, .view .content {
    width: 100%;
    height: 100%;
    position: absolute;
    overflow: hidden;
    top: 0;
    left: 0
    }

    .view img {
    display: block;
    position: relative
    }

    .view h2 {
    text-transform: uppercase;
    color: #fff;
    text-align: center;
    position: relative;
    font-size: 17px;
    padding: 5px;
    background: rgba(0, 0, 0, 0.8);
    margin: 10px 0 0 0
    }

    .view p {
    font-family: Georgia, serif;
    font-style: italic;
    font-size: 12px;
    position: relative;
    color: #fff;
    padding: 10px 10px 5px;
    text-align: center
    }

    .view a.info {
    display: inline-block;
    text-decoration: none;
    padding: 7px 14px;
    background: #000;
    color: #fff;
    text-transform: uppercase;
    box-shadow: 0 0 1px #000
    }

    .view a.info:hover {
    box-shadow: 0 0 5px #000
    }

    .view-tenth img {
    transform: scaleY(1);
    transition: all 0.7s ease-in-out;
    }

    .view-tenth .mask {
    background-color: rgba(255, 231, 179, 0.3);
    transition: all 0.5s linear;
    opacity: 0;
    }

    .view-tenth h2{
    border-bottom: 1px solid rgba(0, 0, 0, 0.3);
    background: transparent;
    margin: 20px 40px 0px 40px;
    transform: scale(0);
    color: #333;
    transition: all 0.5s linear;
    opacity: 0;
    }

    .view-tenth p {
    color: #333;
    opacity: 0;
    transform: scale(0);
    transition: all 0.5s linear;
    }

    .view-tenth a.info {
    opacity: 0;
    transform: scale(0);
    transition: all 0.5s linear;
    }

    .view-tenth:hover img {
    transform: scale(10);
    opacity: 0;
    }

    .view-tenth:hover .mask {
    opacity: 1;
    }

    .view-tenth:hover h2, .view-tenth:hover p, .view-tenth:hover a.info {
    transform: scale(1);
    opacity: 1;
    }

    .floatLeft {
    float: left;
    clear: left;
    }

    /* TARGET SMARTPHONES (PORTRAIT AND LANDSCAPE) */
    @media only screen
    and (min-device-width : 320px)
    and (max-device-width : 480px) {
    .floatLeft {
    float: none;
    margin-left: auto;
    margin-right: auto;
    }
    }
    /* END IMAGE HOVER */

    *HTML*

    @


    The Story
    Return to Thedas in the Age's next epic chapter. Read More

    @

    That is about it right there. Play around with it, tweak it out, and enjoy.

    --
    Alex
    "Dragon Age: Requiem":https://dragon-age-requiem.obsidianportal.com/
  • Unknown
    By the by, I have a work in progress version of the fixed navigation menu that Mae was suggesting. At the moment I only have it set to do it on Desktops and Laptops (width of the screen needs to be at least 1224px for the effect to trigger). I am not entirely satisfied with it yet though as it is not quite dynamic presently. What I mean by this is that in order for the full menu to show I had to pull up the top margin on the container, but by doing that it now rests just under the top banner when scrolled up to the top of the page, and then subsequently sits towards the bottom of the page once you start scrolling. The end game I am shooting for (if I can accomplish it without JS) will be to make the menu sit where it is supposed to until it hits just below being the top of the screen, at that point it will stay fixed and scroll with the page to stay in view. If memory serves me correctly that should be possible with just CSS, but I will have to research it a little more first.

    Either way I still like having the menu on screen at all times. Once I get it all cleaned up I will expand it to work at any size where that menu is actually visible. I may then also apply that to the right side bar (not convinced on that and will have to see it in action, may be overkill to keep that side on screen in most instances). Thanks again though for the suggestion, it is certainly moving in the right direction.

    --
    Alex
    "Dragon Age: Requiem":https://dragon-age-requiem.obsidianportal.com/
  • Bortas
    Bortas
    Posts: 645
    Love the image zooms! Front page is looking great!

    -bort
    "Morwindl":http://morwindl.obsidianportal.com
  • Unknown
    Well, feel free to use them if you have a spot in mind on your page where they might be a nice addition. Anything I have cobbled together anyone here in the community is welcome to snag as well, I have a few things up as demonstration on the page (check the Formatting Test page) and all of the CSS is up and posted as well. If you need any help tracking down the specifics in the CSS for any particular effect then don't hesitate to reach out and I would be happy to post up here or send a PM to you with the needed code.

    By the by, I think you are really lucky to have a couple month hiatus on your game, Bort, would be nice to have the time to focus just on the page for a little while instead of having to work out plots and such as well. Maybe I will toss my group onto a small hold after we finish out the Origins section of the story.

    --
    Alex
    "Dragon Age: Requiem":https://dragon-age-requiem.obsidianportal.com/
  • Unknown
    Woo--major win this evening! The "Updates" bar on my Front Page is actually a News Ticker, but I was aware that it was not working in a number of browsers (Chrome being the most major). Well, I got that bad boy working now in multiple browsers (I haven't found one yet where the effect does not work). Just wanted to share that as it was a pain in my back side for awhile now since most my players use Chrome.

    If anyone wants the code for those just let me know or pillage my CSS page and Formatting Test page.

    --
    Alex
    "Dragon Age: Requiem":https://dragon-age-requiem.obsidianportal.com/
  • Bortas
    Bortas
    Posts: 645
    Thats pretty slick - is it pulling data from your stream, or do you need to update it yourself?

    -bort
    "Morwindl":http://morwindl.obsidianportal.com
  • Unknown
    Presently I need to update it myself, which isn't terrible really. Making it pull from the stream is an interesting though, I wonder if that is possible.

    --
    Alex
    "Dragon Age: Requiem":https://dragon-age-requiem.obsidianportal.com/
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