CuRoi
I think I may need a bit of counseling. I know, I know, this isn't the place. This a place for gamers not shrinks. For people that all pretty much spend their free time playing out roles in fantasy worlds - maybe closer to the antithesis of a shirnk. But you are perhaps the only people that will understand. My players...they created a hellish monstrosity at our gaming table during our last session. It's vile, putrid mass has so vivdly scarred my imagination, I'm not sure I can sit down with them and enter into our Dresden Files universe ever again. It's like flipping on the Sight and looking in a God's filthy gym shorts.
In desperation, they agreed to colloborate with Darryl, the hillbilly necromancer who rattles out the heart beats his creations need in order to animate by using a pair of bone spoons. Darryl, at the time, was beyond even his normal "special" self due to a brush with insanity through his own use of the Sight. This unholy union of desperation and player desire for entertainment created a demon from the firey depths of hell (or someone's backyard grill.) They interrupted a football game fourth quarter to create a golem of dead, fetid flesh. A golem constructed from the most abundant dead tissue Darryl could get his hands on: hot dogs...
Read more at "Summer Crossroads":http://www.obsidianportal.com/campaigns/summer-crossroads
So, intro to my campaign and intro to a discussion - what's the strangest thing your players have come up with? I've been gaming for 20+ years and honestly don't have many that top this one. I could scrounge up a few more but would love to hear yours!
Comments
OUTDO THEM! Introduce something so horrible and twisted they'll never dare to think about crossing the line again!
*Notes from this weeks session (Final Meet-N-Greet):*
We still have room on the roster for 6 more players.
Below is an update on our final Meet-N-Greet session. Next week we will start actual world creation on the 14.
After doing a bit of friendly chatting, we decided to run a demo game of Dawn of Worlds so people could get a feel for what it is like and what we will be doing next week. I may be overstating things perhaps, but speaking for myself at the very least, we had one hell of a good time. It's been a long time since I had played Dawn of Worlds and it was good to refresh myself and also get ready for the 14th.
I picked up a bunch of "lessons" learned too when dealing with that game and new players and also how Dawn of Worlds may impact our upcoming game. That will absolutely help when we play next week.
I am not going to go into the details of lessons learned as that is another post for another time. Instead I will give a snapshot of some of the highlights of the game we played. Remember it was a practice run so none of this is "official" but it should give people an idea of what is possible...
The first race of people in the world were Lizardmen who were technologically advanced (think clockwork & machinery)
They suffered an early disaster due to a volcanic eruption off the coast leading to a Mega Tsunami which wiped out their tech and early city. (leaving behind some interesting ruins.)
They later started practicing necromancy and other dark arts and suffered a civil war.
There arose a race of warlike cat / lion people who later:
Enslaved the nearby Dwarves,
Learned to ride Velocioraptor like mounts and formed massive cavalries,
Went to war against a race of Atheist Humans who basically were hardcore science types venerating Math and Engineering. The humans also had a big time spy network.
There was (I stress was) a race of Cephalopod people who were building lots and lots of temples for some reason on a series of archipelagos off the coast ... unfortunately their god __ate__ them.
The only thing saving the map from the hordes of Inuit Gnomes (who fight & hunt with poisons) / Beastmen / Human Wilding alliance from coming south and invading the fertile lands was the legionnaire like Dwarves. They held the mountain passes and venerated a god whose main aspect was a Bushido / Honor like system. Those Dwarves also seemed pretty pissed at what the Cat people did to their kin to the east.
There is a lot more that went on in the 4 hours we played It was definitively crazy good source material. (I am saving it for sure) I didn't even mention the tribal Serbian / Albanian type Elves who lived in the jungles and only cared about their genocidal war against one another (when you're 700 years old you learn to hold serious grudges). There was a "forbidden zone" in the middle of the continent obscured by "the mists" that lead to a spirit / fey realm that the necromancers got interested in. There was all sorts of other stuff going on as well. Lots of gods and their avatars strode the earth. but it's way too long to type besides this post is long enough and I am lazy.
If anyone wants a copy of the map or session notes I will happily provide if you email / message me.
The game we used to do this (all in 4 hours) is free / open source and is a download on the campaign website.
In fairness to that group of players some of that stuff was me.
I'm looking forward to the 14th when we create the campaign world for real!
-Steve
"Star Trek Late Night":http://www.obsidianportal.com/campaigns/star-trek-late-night
"Duskreign's CotM December 2011":http://www.obsidianportal.com/campaign/wyrmshadow/wikis/122011
"CotM January 2012":http://blog.obsidianportal.com/star-trek-late-night-januarys-cotm/?utm_source=rss&utm_medium=rss&utm_campaign=star-trek-late-night-januarys-cotm
Morinn - I lost it when the Hillbilly Necromancer started slathering himself with condiments amid a circle of power formed of hot dogs and hamburger patties. At the moment there was no outdoing them. Dont worry, the BBG made good on his escape. He will get his revenge!
MazeController - sounds like a fun campaign! To tame for this thread though, heh.
StephenWollet - Yeah - that's what I'm talkin about! Sick twisted wierd stuff your players do (well, have their characters do, I don't even want to know what my players are up to in their free time after last game...)
I also feel compelled to add there were no drugs or alchohol involved in the making of this RPG horror story and it was in the middle of the afternoon and not the wee hours when people normally get silly.
Lessee...In a Serenity campaign I had a PC set up a live hand grenade trap to "surprise" a fellow player when he entered his room. Of course, he was ignoring the fact the target was the demo expert and had enough high explosive material in his room to do more than make a boom-boom. Blew a whole in the side of the ship as the target narrowly escaped (though ALL of his stuff was sucked into the black). This isn't the twisted part yet. The players then decide, to a man (err and a woman) that they would head to the next closest (not the closest) spacestation for repair. Nishka owned it, they knew this, I have no clue what they were thinking. They got repaired, and I, the GM, sorted through my tackle box to find the biggest, most painful, barb encrusted hook I could find. Ended a campaign on the end of that line.
Cheers,
-Arsheesh
I have a few-
1- Two characters decided to find a way to meld together (a necromancer & a wizard used a unique set of spells to make this happen- the pcs paid them, then killed them). The single new very powerful character killed 3 other members of the party before the remaining 3 defeated them.
2- The Stay Puft Marshmallow Man Golem... really...
killervp
"A God...Rebuilt":http://www.obsidianportal.com/campaigns/a-god-rebuilt
Duskreign's "COTM for November 2011":http://www.obsidianportal.com/campaigns/wyrmshadow/wiki_pages/112011
Just trying to help out.
Killervp - that's just wrong! I can safely say I have never had players meld together and turn on the party, that's completely a first I've even heard of that! I did have a "confused" player nearly TPK everyone.
Barbarian gets hit by confusion - turns and strikes nearest player. Party cleric. He rolls a crit and does near max damage with his great axe. Ouch, cleric almost meets his god. Party decides to flee cause they have no way to dispel the confusion and the bad guy is kicking their arse (along with crazy barb). They all teleport out to the Sorcereress' college for adventurers (Oh Leadership, how I loath thee...) The Barbarian, still confused, attacks nearest - the party cleric. The cleric had healed half his hit points and volunteered to stay by the unpredictable barbarian thinking he could take another hit.
Barbarian rolls a crit - again. Again, it is near maximum damage. Cleric drops with like -40 HPs. Barbarian goes on a rampage killing "students" as the completely tapped out party struggles to find a solution (well, except the mage who just wisely ran the heck away.) Finally a 3rd level cleric student is inspired by his Sorceress leader to drop a hold person on the barb. Barb fails, crisis shut down (prior to the 3.5 will save bonus while raging and get a save each round under hold person. With those, not sure who could have stopped him...)
- Kallak
What the hell does it take to motivate a character to action???
-Steve
"Star Trek Late Night":http://www.obsidianportal.com/campaigns/star-trek-late-night
"Duskreign's CotM December 2011":http://www.obsidianportal.com/campaign/wyrmshadow/wikis/122011
"CotM January 2012":http://blog.obsidianportal.com/star-trek-late-night-januarys-cotm/?utm_source=rss&utm_medium=rss&utm_campaign=star-trek-late-night-januarys-cotm
Great stuff, made me laugh.
In th last game I ran, the party were in a tower with stairs around the edge and a 30 foot gap across the middle. They'd entered the tower from the top and it was around 200 feet straight down in the centre.
As a beholder floated up in the middle of the tower the Dragonborn barbarian decided it would be a good idea to jump out into the middle and rodeo ride the beholder like it was a spacehopper. I gave him the smallest of chances of success but after rolling 2 20's I had to concede that lady luck was with them and the barbarian proceeded to kick the beholder in the eye with his heels.