Why not? I'm sure it would be more interesting than lighting a lantern to solve a puzzle...unless that puzzle leads to amazing things, or you get overwhelmed.
The point is you tried, right?
Kewl. So in order to disambiguate your original post-
Why not what? Why not create hordes of enemies for the PCs as a GM?
The point is you tried.. what? Tried to fight hordes of enemies? Tried to include them in a game? Tried to run a massive combat with or without crunching numbers and abstraction?
Is there a wrong way to introduce hordes of enemies, a wrong way to run a large combat, a wrong way make it believable?
Why not create an army of minions? It seems like fun, and a challenge for PCs.
As to the you tried part, and the rest of it. How many enemies are too many? I want the PCs to be strained but not obliterated.
The less number crunching the better in my opinion.
I appreciate your vigilance.
Generally in my games - a horde of enemies means either "run away" or "think up some really creative way to win".
If you happen to be using a system that doesn't include rules for fatigue or being outnumbered and surrounded - the the only constraint is the boredom of the PCs, throwing die roll after die roll until they run out of health, or all enemies are dead.
You could even use a prop for that - get them to try a quest on World of Warcraft. Time it. If they do it within a half hour, it's a win.
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-Neithan
Why not what? Why not create hordes of enemies for the PCs as a GM?
The point is you tried.. what? Tried to fight hordes of enemies? Tried to include them in a game? Tried to run a massive combat with or without crunching numbers and abstraction?
Is there a wrong way to introduce hordes of enemies, a wrong way to run a large combat, a wrong way make it believable?
As to the you tried part, and the rest of it. How many enemies are too many? I want the PCs to be strained but not obliterated.
The less number crunching the better in my opinion.
I appreciate your vigilance.
Generally in my games - a horde of enemies means either "run away" or "think up some really creative way to win".
If you happen to be using a system that doesn't include rules for fatigue or being outnumbered and surrounded - the the only constraint is the boredom of the PCs, throwing die roll after die roll until they run out of health, or all enemies are dead.
You could even use a prop for that - get them to try a quest on World of Warcraft. Time it. If they do it within a half hour, it's a win.