Joettle
Hi, all.
I'm a first time DM running a solo adventure in AD&D 2.0. I'm about to have a thief break into my player's room and I'm not sure what skills I need to check for breaking and entering, chances for noise and all that. Can anybody guide me where to look or give me a quick rundown?
Thanks
Comments
If they need to open a lock they will have to roll a successful open locks check, which would be done by rolling percentile dice and getting a result under the percent on their sheet next to Open Locks.The character may wish to detect traps in the room (even if there isn't because they won't know until they check) if so they will have to roll a Find/Remove Traps check. To not make noise they should make a Move Silent check. If they do make noise they may wish to Hide in Shadows if someone checks the room out.....
Basically its just like that. Looking at the list of thief skills just imagine the scenario in your head and make the rolll appropriate skill checks for whatever they are attempting to do, such as open a lock or move silently. You're the DM so its all up to you. You may want to give your player a chance to detect the theif so they feel like they have a say in whats going on and not just that things are happening to them out of their control. Maybe you can give the player a chance to hear the thief, or make opposed checks of some sort, their listen vs the thiefs move silently, whoever gets the better score is the winner...
As the DM you are the arbitrator of all situations and just have to use your judgement about situations, even if that just means making something up, just like "Roll a 20-sided". and having a general idea in your head as to what number range is a success for the player.
Good luck!