Map Markers; numbers higher than 10

DerkG
DerkG
edited October 2020 in Feature Requests

On my to do list is to add maps that list the great many locations called out in the session logs. I'd like to use the number markers, but the limit of 10 is stumping me there. Any chance of getting those to range higher?

Also, is there a way to include the icon graphics in wiki pages in order to create a map legend?

Edit: Hmmm, is it even possible to include an OP map on a wiki page, or do I need to use the maps category separately? I'd like to use the wiki page as it allows me to easily add a legend etc.

Post edited by DerkG on

GM: https://knights-of-the-realm-1.obsidianportal.com/ - a Greater Pendragon Campaign

GM: https://sagaofthenorth..obsidianportal.com/ - a Dungeon World Campaign

Player/Scribe: https://thepriceofimmortality.obsidianportal.com/ - a Pathfinder Campaign

"The object of life is not to be on the side of the majority, but to escape finding oneself in the ranks of the insane." - Marcus Aurelius

 

Comments

  • Kallak
    Kallak
    Posts: 1,090

    You wouldn't get the same exact setup as the maps tab, and it would be some work (and upkeep as things changed), but you could do some 'jiggery poker' and get something that might be close enough for your purposes. I'm thinking along the lines of using the image files to put your map and map markers on the page, then some HTML map areas maybe, OP insertable tooltips. Could be workable enough for what you're talking about.

    All the best,
    - Kallak
  • DerkG
    DerkG
    Posts: 76

    .... I'm afraid I'm not sure I entirely follow. But I'm starting to suspect that if I want the wiki format that I will have to prepare the maps off-line. Time to dig into css to figure if zooming and scrolling can be done in pure css.

    GM: https://knights-of-the-realm-1.obsidianportal.com/ - a Greater Pendragon Campaign

    GM: https://sagaofthenorth..obsidianportal.com/ - a Dungeon World Campaign

    Player/Scribe: https://thepriceofimmortality.obsidianportal.com/ - a Pathfinder Campaign

    "The object of life is not to be on the side of the majority, but to escape finding oneself in the ranks of the insane." - Marcus Aurelius

     

  • Frak_Lou_Elmo
    Frak_Lou_Elmo
    Posts: 173

    I totally would like the marker numbers to go up higher! Is this a quick fix?



    twitter: @Frak_Lou_Elmo

  • thaen
    thaen
    Posts: 953

    @Frak_Lou_Elmo, the map markers are just images, so they aren't dynamic, but we could add more.  How much higher were you looking for?

    Obsidian Portal Developer

  • DerkG
    DerkG
    Posts: 76

    I'd say up to 30 would suit most of my purposes.

    GM: https://knights-of-the-realm-1.obsidianportal.com/ - a Greater Pendragon Campaign

    GM: https://sagaofthenorth..obsidianportal.com/ - a Dungeon World Campaign

    Player/Scribe: https://thepriceofimmortality.obsidianportal.com/ - a Pathfinder Campaign

    "The object of life is not to be on the side of the majority, but to escape finding oneself in the ranks of the insane." - Marcus Aurelius

     

  • DerkG
    DerkG
    Posts: 76

    @kallak - I looked at copying html from the maps page over to a wiki page. However since the map page relies on the use of iframe and javascript I take it that is never going to work.

    I am still intrigued by your comment regarding using the image files and map markers. The image files is easy enough, but is there any way to access the map markers as generated on the maps page? Or do you mean doing that entirely off-line? (Which is my backup plan)

    GM: https://knights-of-the-realm-1.obsidianportal.com/ - a Greater Pendragon Campaign

    GM: https://sagaofthenorth..obsidianportal.com/ - a Dungeon World Campaign

    Player/Scribe: https://thepriceofimmortality.obsidianportal.com/ - a Pathfinder Campaign

    "The object of life is not to be on the side of the majority, but to escape finding oneself in the ranks of the insane." - Marcus Aurelius

     

  • Frak_Lou_Elmo
    Frak_Lou_Elmo
    Posts: 173

    hmmmm for now I was just using them as episode numbers... my campaign is on episode 14.... I mean how far can I drag my players in my personal hell? lol

    is it technically possible to make them dynamic? have the icons show an alphanumeric?

    I could imagine rather than doing an episode 53 splitting the campaign up into series, so maybe s2.12 kinda thing. Or is all this asking for crazy coding?



    I also saw the "do not touch" icons. looking cool. what is the purpose of these? do they need testing before they break maps or something?



    twitter: @Frak_Lou_Elmo

  • thaen
    thaen
    Posts: 953

    @DerkG, @Frak_Lou_Elmo, after a short internal discussion, it sounds like I was wrong and adding additional numbers isn't just a simple task.  And making them dynamic would be even beyond that.  So it's unlikely that either one will happen.

    However, one thing you might consider is using the numbers combined with "color gradations" as a way to visually "group" and "order" the markers.  Since you can enter the hex color number on the "Choose A Color section", you could create groups of numbers that differ on a spectrum (for example) from super light pink to very deep red...so 1-10 super light pink, 1-10 kind of light pink, 1-10 light pink...1-10 deep red, 1-10 very deep red.  Then the "Title" or "Marker Text" could be used for specifying the more specific details of the "episode" or whatever.

    The "do not touch" icons, or the flags at least, will eventually be moved to a "permanent home".  But don't use them yet, or they might disappear from your map when they get moved.  (The blocks/squares will probably be deleted.)

     

    Obsidian Portal Developer

  • DerkG
    DerkG
    Posts: 76

    @thaen thanks for the update. Colour coding would work, but is quite unfriendly to the colour blind out there. Anyway, I'll give some more thought to my strategy here.

    GM: https://knights-of-the-realm-1.obsidianportal.com/ - a Greater Pendragon Campaign

    GM: https://sagaofthenorth..obsidianportal.com/ - a Dungeon World Campaign

    Player/Scribe: https://thepriceofimmortality.obsidianportal.com/ - a Pathfinder Campaign

    "The object of life is not to be on the side of the majority, but to escape finding oneself in the ranks of the insane." - Marcus Aurelius

     

  • thaen
    thaen
    Posts: 953

    @DerkG, ah, I hadn't thought about the color blind thing.  If you come up with something better, do share.

    Obsidian Portal Developer

  • DerkG
    DerkG
    Posts: 76

    Not knowing what the limitations are that restrict you to e.g. 10 numbers, I really can't... My thinking will be on whether I will be using the OP maps functionality or to fully prepare them in photoshop.

    GM: https://knights-of-the-realm-1.obsidianportal.com/ - a Greater Pendragon Campaign

    GM: https://sagaofthenorth..obsidianportal.com/ - a Dungeon World Campaign

    Player/Scribe: https://thepriceofimmortality.obsidianportal.com/ - a Pathfinder Campaign

    "The object of life is not to be on the side of the majority, but to escape finding oneself in the ranks of the insane." - Marcus Aurelius

     

  • thaen
    thaen
    Posts: 953 edited October 2020

    Sorry, I meant something better with the existing functionality...like fully or partially preparing the map in photoshop.

    The limitation on the numbers is that they need to be generated as SVG images and we're all busy on other tasks right now, so we just don't have the bandwidth to add that work in just now.

    Post edited by thaen on

    Obsidian Portal Developer

  • thaen
    thaen
    Posts: 953

    @Frak_Lou_Elmo, there should be a new Map Marker category of "Banners" with the icons that were in the "Testing" area.  Enjoy!

    Obsidian Portal Developer

  • Frak_Lou_Elmo
    Frak_Lou_Elmo
    Posts: 173

    yay! thnx!



    twitter: @Frak_Lou_Elmo

  • thaen
    thaen
    Posts: 953

    @Jynx001, is the one to thank...he made the move happen...and actually, he created these Map Markers as well!

    Obsidian Portal Developer

  • twiggyleaf
    twiggyleaf
    Posts: 1,911 edited October 2020

    Thanks for the new markers.  Personally, I am cool just using the dragon markers, but if @Frak-Lou-Elmo is happy, then so am I.

    smiley

     

    Post edited by twiggyleaf on

    "I met a traveller from an antique land....."

    CotM May 2016: Mysteria: set in Wolfgang Baur’s MIDGARD.

    Previous CotM Aug 2012: Shimring: High Level Multiplanar Campaign

    Inner Council Member

  • thaen
    thaen
    Posts: 953

    @DerkG, turns out there's a way you can add your own custom images as map markers:

    https://forums.obsidianportal.com/discussion/5855/custom-map-markers/p1

     

    Obsidian Portal Developer

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