This update is primarily going to be follow up to last week's points, but given that it includes stuff on the upcoming new features, hopefully people are okay with that.
Okay, let's get on with it:
 Tags (followup)
Based on the investigation up to this point, it's looking like this is not a repeat of the indexing issue that caused tag-related problems the last time. Work to determine the cause of the problem continues, and I'll let you guys know more when I do. In the meantime, as I mentioned last time, if you come across this problem and have any additional information to share, let me know at the [email protected] email.
 How To's and Logos (followup)
Also as mentioned before, I continue to work on getting more logos added, URLs updated, and How To's added to the dashboard and Help area. As promised, I put together some counts based on logos vs no logos, and current How To's versus my initial outline, and I've come up with the following numbers. These may shift some if I end up needing more or less articles in relation to my original outline, or with the addition of new game systems to the database, but as of today, the numbers sit at: How To's (36 of 120), and Logos (68 of 267).
 New Ascendant Promotion (followup)
Obviously we haven't hit October 15th yet, so the new Ascendant promotion continues. Everything I said last week still applies, from the "if you've been considering subscribing but haven't, doing so inside of the promotion window will get you a nice bonus" to the "While I can't make any official comments at this time, I can say that no one has been forgotten". In a nutshell, you'll hear new and different things on this as time passes and we get to what comes after.
 New Feature Stuff
So, now onto the exciting stuff, new features! Due to visual changes on some parts still being ongoing I'm going to have to wait a touch longer on those images (long story short, I don't want to show you one thing and then have it look - potentially completely - different when it actually gets released). But I can at least give you an overview of what's coming. For the moment, I'm going to stick with the things closest to release.
First up is actually a returning feature for you old schoolers out there. I'm happy to report that the dice roller is making a comeback to OP, with a new look, and more features! Whether it's a simple single die, or a pool of dice with compounded exploding and a target number, the dice roller will have it covered for you.
Alright well, that's going to have to do it for now. I hope you all enjoyed hearing about the upcoming stuff, and I can't wait to have people start seeing it and - soon enough - having access to it.
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