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Langy
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Langy
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Campaign Landing Page preview
June 2013
That 'two distinct parts' bit makes sense, Micah, and overall it's a good idea - but I think taking some of the better aspects of the Dashboard design and applying them to the public-facing side of the campaign would be a good idea. For example, the…
Langy
in
Campaign Landing Page preview
June 2013
edited June 2013
I'd like to clarify - I didn't mean to imply that the page itself is ugly. It isn't! But I find the 'unused' space to the left/right/top/bottom of the content area to be unattractive. To be clear, this is the area above the campaign title bar, below…
Langy
in
Campaign Landing Page preview
June 2013
edited June 2013
I'm afraid this post is going to be rather negative; parts of the landing page are quite nice, and I like all of your Notes on Theming, but I don't like the basic idea behind this campaign landing page design. I don't really like how this has a c…
Langy
in
Campaign Landing Page thoughts
June 2013
Second the idea of a Featured Campaign/CotM banner; creating the CotM banner for "Edgerunners":http://www.obsidianportal.com/campaigns/edgerunners was one of the first things I did once we were officially announced as the winners, and I doubt many p…
Langy
in
Navigation Menu
June 2013
edited June 2013
Oh, absolutely, Micah! There should definitely be no rigid list of predefined categories; that not only makes it more flexible, it lifts the burden of defining categories from you and puts it on the campaign authors;) And yeah, analogous to tags …
Langy
in
Navigation Menu
June 2013
edited June 2013
I know what you mean about an actual example being useful, Micah - I honestly hadn't seen one quite like what I was envisioning until I stumbled upon Wowhead while looking for cool breadcrumb implementations (which was after my initial post in this …
Langy
in
Player Secrets / User-specific content
June 2013
That's a *really* good point, Micah. I completely didn't recognize the issues of multiple people *editing* a document with hidden content, but yeah - that's a big issue. The immediate idea that I have for 'fixing' that is to, when editing a page, in…
Langy
in
Campaign Landing Page thoughts
June 2013
The 'Where We Game' map should really be optional; some games, for example, are gamed online (via Skype, a virtual tabletop, the forums, whatever); as such, a map appearing on the page saying 'this is where we game' is not only not helpful, it can c…
Langy
in
Player Secrets / User-specific content
May 2013
edited May 2013
Micah: How about removing the 'edit player secrets' and 'edit GM only' sections entirely and instead using tags (maybe pre-defined CSS classes with the player names, like "secret-micah" or "secret-langy", etc) to be able to place secrets within the…
Langy
in
Reforger badge on OP?
May 2013
edited May 2013
Totally agree, Ninja - it'd be super sweet if I could directly edit the layout of Edgerunners:/ Ah well. I'm hoping the reforging process will expand Co-GM functionality at least a bit, like marking co-GMs in some fashion on the campaign page, or al…
Langy
in
Easier to use character sheets
May 2013
Sure, that's what I thought you were discussing first - that code I posted will remove that. It makes it so the field is saved if you just click off the field, rather than have any need for clicking an 'OK' box. However, what I was referring to i…
Langy
in
Navigation Menu
May 2013
The kind of breadcrumb menu I'd like is something like what's available at "Wowhead":http://www.wowhead.com/factions - it's an entire navigation menu which appears on each page and can allow you to navigate to any other page on the site using a sing…
Langy
in
Easier to use character sheets
May 2013
Er, what? Why do you have to save every time you edit each individual field? That's not how it's supposed to work. You should be able to edit *all* the fields on the entire sheet, then hit save, and have your character saved properly. It sounds l…
Langy
in
Easier to use character sheets
May 2013
edited May 2013
I'm not sure what you mean - locking all fields would make it so you can't edit the sheet at all, not allow you to edit the whole thing. If you just mean 'I don't want the 'OK' button when editing fields', that's something the DST author can chan…
Langy
in
REFERENCE: LIst of Goals for the Reforging
May 2013
The Items and Characters pages; as-is, they're pretty bad. No way to organize the characters/items, no short descriptions, everything stuck on the same page, tag-overload can screw with formatting and make everything hard to read, etc. Also, the …
Langy
in
Adventure and Campaign Publishing
May 2013
Basically, a 'Talk' page for each Wiki page, must like regular Wiki software.
Langy
in
Navigation Menu
May 2013
That could be good, Hop, but it's not so useful for navigating *to* the page. This is why I prefer the method I mentioned, which not only generates a breadcrumb trail but also creates an entire navigation menu.
Langy
in
Collapsable Sections/Showing Hidden Divs
May 2013
Yeah, but the lack of clickability can be a problem - namely due to mobile devices lacking 'hover' features.
Langy
in
Good Designers Borrow
May 2013
Sounds good, Micah - though I should note you probably need a link to the public 'Home' section on the navbar, then (and I'd probably leave the Dashboard as accessible to the public, even if not fully-functional for them). Anyways, here's my next…
Langy
in
Wiki templates
May 2013
One thing I'd recommend would be to have one template that is automatically placed on every single page of the entire site; this template, unlike others, should probably include at least one level of recursion, so you can reference other templates w…
Langy
in
Fundamental HTML Changes - The Foundation Grid and responsive design
May 2013
Like Garaan, as one of the people who has done a lot of custom CSS/etc for his site, I have to say - I *do not might at all* that the reforging process might require me to redo a bunch of it and, in fact, fully expected it to from the outset. There …
Langy
in
Navigation Menu
May 2013
I'd recommend going a different route, Micah. Rather than including it in templates, I'd include it in the revamp of the Tag system and have the navigation menu be automatically generated. Note that what I'm talking about would be a different naviga…
Langy
in
Good Designers Borrow
May 2013
I'm likewise going to cheat and use the mockup campaign dashboard: !http://blog.obsidianportal.com/img/portal-dashboard.jpg! h2. Pros * It's clean with minimal pre-defined borders, allowing a large amount of screen real-estate to be utilize…
Langy
in
How to request a feature
May 2013
That feature's already incoming, Syraen - it was one of the stretch goals for the OP Reforged Kickstarter. And yes, Google Maps' API supports that functionality, but it was disabled due to being too resource demanding.
Langy
in
Custom CSS Beta Discussion
May 2013
Ah! You're using it with the :before pseudo-element. Yeah, that works (and I've done it before). I had issues with using it to replace text before, though - I think I used something like "display:none" rather than just making the font size 0. It doe…
Langy
in
Custom CSS Beta Discussion
May 2013
edited May 2013
Huh. For some reason, I didn't think that the 'content' tag worked, but I guess it does. You should be able to do the same to rename the navbar links, too.
Langy
in
Changing link on Tab Nav Bar
May 2013
Via HTML replacement; they delete the navbar via CSS and then use HTML to place it again on every single page, but with new links and names.
Langy
in
Using the Calendar/Adventure log
April 2013
In The Town, we set adventure log times to be the date in-game rather than the date the session was played. In our current game, Edgerunners, we do the opposite. I honestly don't think there's anything wrong with either method.
Langy
in
Kickstarter Ascendant Subscriber
April 2013
I can't imagine why it would overlap. I'm pretty certain that it'll just add the extra time on to your existing subscription.
Langy
in
Kickstarter Ascendant Subscriber
April 2013
A Kickstarter survey will be sent out in a few days with a 'when do you want your Ascendancy to start?' question on it. Answer that with 'Now!' and you should get your Ascendancy once it's processed.
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September 2026
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Langy
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June 2016
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