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Quasimotocar
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Quasimotocar
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Campaign Landing Page preview
June 2013
I've always thought of the Landing Page as kind of like the cover of the book - it provides the teaser art and text suggesting what treasures lie inside. I wouldn't want my Landing Page to look like the Dashboard, because they're used for totally d…
Quasimotocar
in
Good Designers Borrow
June 2013
+1 on killervp's comment about filtering out the Campaign Stream so that it is only about the campaign being viewed.
Quasimotocar
in
Campaign Landing Page thoughts
June 2013
killervp - I think the "Last Updated" value is sufficient, and you're right about campaigns being public if they're looking for players. At that point, a curious player-to-be can simply review the content themselves - an abstracted value wouldn't o…
Quasimotocar
in
Feature Prioritization
June 2013
It's often hard not to go into Feature-request mode, especially with the stake-holder side-effect of something like Kickstarter. Nevertheless, I think you will find substantial support for sticking to your guns and the original vision/scope of the …
Quasimotocar
in
Campaign Landing Page thoughts
June 2013
The Staleness Quotient would be very useful. Would it be a kind of updates per day value (total number of days on OP divided by number of updates)? Also, a sense of the amount of content would be interesting - in public campaigns this isn't so imp…
Quasimotocar
in
Adventure and Campaign Publishing
June 2013
Micah - thanks very much for the insight and taking the time to speak to this idea. The kernel of this, for me, has always come from the fact that I have a lot more time available (and if I'm honest, possibly more interest as well) to build the cam…
Quasimotocar
in
Good Designers Borrow
May 2013
Really dig the dashboard concept! Puts all the key info in one view for a player. Would a GM version of this view include GM-only content for elements in the Adventure Log frame? Or Player-secrets content assigned to the viewing player?
Quasimotocar
in
Favorite kickstarter new feature?
May 2013
File storage locker is big on my list, mostly because I've had such a painful experience with the existing image upload mechanism. But on a day-to-day basis, the Natural Editing will have a much bigger impact. Map markers and custom URL's are pret…
Quasimotocar
in
Navigation Menu
May 2013
I've started manually adding the bread-crumb navigation to my pages, and I find it makes a big difference - I know where I am in the Wiki structure, and I can easily get to higher nodes with one click rather than going back to a root page and re-dri…
Quasimotocar
in
Fundamental HTML Changes - The Foundation Grid and responsive design
May 2013
I have no custom CSS or other formatting customizations, so I don't really have anything to lose in this change. Nevertheless, I think the benefits of a responsive design framework well outweigh the temporary pain of re-doing customizations.
Quasimotocar
in
The Reforged Beta Forums are OPEN
May 2013
So, if I'm a backer, should I be seeing a Beta category? :) Still working out some kinks I guess. Really looking forward to this though.
March 2024
Wrath of the Highborn
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Quasimotocar
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July 2014
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