Meadhands
So I've been running my campaign (4e D&D) for a few months now, but I am getting to the point where I really need to flesh out exactly how many people live in my continent of Nilriel. How the geography and history works is:
* Nilriel is the largest continent on the planet (Aden) and consists of grasslands, forests, a northern tundra, mountains in the east and west, and a semi-tropical southern coast
* Humans _were_ the most populace race in Nilriel, but a gods-blessed army of Orcs swept over them and killed about 80% of them
* The most populace races are currently Haflings and Elves, though the continent also holds Dragonborn, Dwarves, Eladrin, Gnolls, Gnomes, Goblins, Goliaths, Half Elves, Half Orcs, Kobolds, and Tieflings
* Nilriel is the _largest_ continent, but is only the second most populace, being about half the population of the largest.
* I am estimating Nilriel at about 20-25% of the world's population.
The gist of my problem is that I can't decide what the population _is_. I'm thinking somewhere in the single or double-digit millions, but can't really decide. I was wondering if anyone had some advice for choosing or perhaps criteria you've used that maybe I should consider. Ballpark numbers would also be appreciated.
Comments
Also, "Medieval Demographics Made Easy,":http://www.io.com/~sjohn/demog.htm which is the source material behind the generator. I've found it very handy in my campaign.
I can't get the generator to work, but the Medieval Demographics article is amazing! It has even brought up things I hadn't thought about for my country, such as the actual size of it. I'm still reading through it, but the information within is incredible. Thanks for the link!
Another great free resource is "A Magical Society Guide to Mapping":http://paizo.com/store/downloads/free/v5748btpy82tc&source=search which has all sorts of good info on this and related topics.
Cheers,
-Arsheesh
Unless there is some kind of simple spell every NPC learns that wards off wandering monsters.
A lot of things don't apply, but a lot of things are brought up that I haven't considered, so I can definitely make some improvements on things as they currently stand. I am going to make my lands come to life.
@Curufea Honestly, a lot of my adventures have been pitting the players against intelligent humanoids or, at the very least, pets and creations under their direct control. There are Dragons, but they are not the sort to ravage the countryside, and the Gaints have been extirpated from Nilriel. Most of the natural beasts I have left are fairly harmless, and aberrations and other such horrors aren't free-roaming. Your comment has made me realize these things. I am not sure precisely how I can alter the world to mix things up without utterly disrupting the lives of my fictional people. I will take it into consideration.
Mind you, I also find it fun to creatively solve the problems that I made.
Solutions can include ward stones, hunting grounds, race memories (ie dragons were wiped out there so they don't ravage that countryside anymore), curses, lack of a particular kind of magic that sustains the monsters in that area, or possibly even just a very active ranger guild that helps protect the local NPCs on a daily basis (ala the Sharing Knife books).
@gnunn Thanks to the info you've given me, I have my demographics set up, though they are still very rough. I will sand and polish it as the story moves along, but I now feel I have a very good grasp of what future interactions will be like, racially speaking.
@arsheesh The stuff you pointed out is pretty badass, particularly that cartography book. I'm not sure how useful ocean currents and celestial maps would be for me, but I can't but be super interested in them now. I'm filled with girlish glee at the idea of building a world that actually functions like a planet rather than a flat plane on which there are things to kill.
I've found world detail to be fun for its own sake generally - but otherwise the players don't care.