gaaran
So I stumbled upon the idea for achievements in a DnD game and I thought the idea sounded like a lot of fun. I'm working coming up with a list of achievements (I've written a couple and found a couple ideas in various forums) and a successful way of implementing them in my game at the moment, and you can see that work at "http://www.obsidianportal.com/campaign/melekar/wikis/house-rules":http://www.obsidianportal.com/campaign/melekar/wikis/house-rules If anyone has any ideas of suggestions for implementing them, or for achievement that would be fun, I'd love some ideas, and if anyone likes this idea and would like to use these in their game, that'd be awesome too. I look forward to hearing some of your ideas.
Edit: Here's where I saw some ideas "http://www.loremaster.org/general-topics/1664-achievements-d-d.html":http://www.loremaster.org/general-topics/1664-achievements-d-d.html and "this":http://www.obsidianportal.com/campaign/sanctum-of-the-makers campaign was the first place I saw the idea (much different implementation, but similar concept).
Comments
My campaign is in spanish, but the list is in english so it shouldn't be a problem: "Adventure Points":http://www.obsidianportal.com/campaign/cronicas/wikis/adventure-points
The way I use them is that the benefits they get can be saved and used whenever they want as a free action (D&D 4E btw). There are 100 benefits, so you'll probably find at least some of them interesting enough for your campaign.
Hope that helps.
Cheers,
-Arsheesh
A lot of the uses on there are also already in the Shadowrun game system, so I won't have to come up with much there. But maybe this will encourage the players to get more active in character development and to take more ownership in the story.
Maybe spending Karma to get a hint from the GM on where to go?
Divine Inspiration 5 Karma?
Gonna get a few more, maybe talk to my co-GM and the players and see what they think would be good for that.
"Karma Page":http://www.obsidianportal.com/campaign/intothebreach/wikis/karma
*Garaan:* the section looks much more organized now. I like that you added secret stuff too. BTW: thanks for the acknowledgment xD
Sandman, yeah I think that's my final version until I actually use it and test it out. And yeah, the secret stuff is all the story and plot based achievements. If someone misses a session where the players got it, too bad for them, they miss out. You're welcome for the acknowledgment, I did pull a few names for the achievements off your list after all :).
I.. think... that's why I'm fat.
I copied/pasted/modified Arsheesh's acknowledgments' page (with his permission). Here's how it turned out in case you want to check it out: "Acknowledgments":http://www.obsidianportal.com/campaign/cronicas/wikis/acknowledgments (it's one of the few english pages of my site, it's also in "spanish":http://www.obsidianportal.com/campaign/cronicas/wikis/agradecimientos).
Cheers,
-Arsheesh
"Achievements":http://www.obsidianportal.com/campaign/intothebreach/wikis/achievements
I'm giddy and can't wait until my players see this.
"Exceptional Abilities":http://www.obsidianportal.com/campaign/intothebreach/wikis/exceptional-ability
Lemme know whatchoo think. That includes opinions on the Ability names. Some of them suck.
I have implemented my own system. I may end up reworking it as there is not a plethora of combat in my campaign...
"House Rules":http://www.obsidianportal.com/campaign/cthulhu-crc/wikis/house-rules
_"I strongly encourage the (*joint building*) of this site. Any additions made will be rewarded with hero points"._
Otherwise looks to be a good start.
Cheers,
-Arsheesh
You can get Adventure Points for helping with the game and the campaign.
When you accumulate 10 points, you can exchange them for a roll in the d100 list. The points you earn don't expire, but just as action points, they are meant to be spent.
The benefits you get can be used instantly, or you can save them indefinitely. Unless stated otherwise, benefits can be used as a free action (in and out of an encounter).
*Ways to get Adventure Points*
Unique:
* Write your character's background in Obsidian Portal - 10 pts.
* Read the PHB (you don't have to read each power, but at least chapters 8 and 9 thoroughly) - 5 pts.
Ongoing:
* Arrive on time to a D&D session, prepared with you character sheet, pen, paper, books, dice, etc. (time flexibility of
I'll post a link to the relevant list when I've got it made up. I'm figuring on having a lengthy list, with some hidden surprises.
Achievements could be cool. They could also be a needless complication, if mishandled. If you're considering this, I recommend thinking through whether the work will wind up paying dividends in the long run. If you think you can incorporate achievements in a way that actually adds something to the game, instead of merely being a short-lived novelty, then go for it.
Perhaps similarly relevant, the In Vitro campaign is going to be amazingly limited with regard to playable races and classes, but I'm already considering situations under which others could "unlock". For example, I'm nixing Goliaths at the beginning because they're currently shunned by the noble races. If the PCs bring about an alliance, then if a player was really wanting all along to play a Goliath, we'd work that in at the next natural stopping point (not necessarily requiring the old character's death - I'm not going to cheat myself out of a possibly useful NPC! ;) Similarly, if the party successfully conquers the dangers and secrets of Mount Vahlheim, they'll eventually be able to play warforged.
I mention the above 'cause that's another flavor of achievement, IMO.