4E Magic Item Record Sheet

sandman
sandman
edited March 2010 in Campaign Portal Building
I'm working on a 4E conversion of the 3rd edition Magic Item Record Sheet. I created this sheet some time ago, but I'm trying to make a kind of preconfigured template to be used in obsidian portal.

Here's what it looks like: "4E Magic Item Record Sheet":http://www.obsidianportal.com/campaign/14925/wikis/magic-item-record-sheet

As you can see the problem is that I can't figure out how to position the text correctly. I did the current position of the text by trial and error (don't know if this expresion is valid in english but bare with me) and some of the words inside the boxes look fine, but for some boxes (e.g. neck or implement) I can't align the text vertically the way I want to. Any ideas??

Comments

  • sandman
    sandman
    Posts: 155 edited March 2010
    Use Grunn's code for the sheet (posted below).
    Post edited by sandman on
  • ChainsawXIV
    ChainsawXIV
    Posts: 530
    You should be able to do this much more cleanly in fact, with a setup like this:


    HEAD
    NECK
    ARMOR
    IMPLEMENT
    WAIST
    ARMS
    HANDS
    LEFT RING
    RIGHT RING
    FEET
  • gnunn
    gnunn
    Posts: 423
    Chain - I copied and pasted your code, because I'm interested in doing something similar, but using a map. Unfortunately, it doesn't appear to work. All of the text is still lining up along the left side of the page.
  • DiceMasterNick
    DiceMasterNick
    Posts: 56
    Gnunn took the words out of my mouth. Iv been trying to figure out how to do this on my "map":http://www.obsidianportal.com/campaign/yggdrasil-saga/wikis/khorvaire, for some time. Id like to align hyperlinks over locations on a map, so that players could click directly on the map to view the wiki pertaining to each location.
  • gnunn
    gnunn
    Posts: 423
    Aha! I think I fixed it with a simple fliparoo!

    The "absolute" attribute needs to come after the alignments, not before! You should also specify a width for your div, otherwise it will still spread across the whole page and cause the horizontal alignment to malfunction. Here's how the code should look in the example.
  • ChainsawXIV
    ChainsawXIV
    Posts: 530
    Smart call on the widths there, I hadn't considered that. As for the positioning, what browser are you in, out of curiosity? I tested the code I posted in IE8 and FF3, and it works like a charm. Is it possible you left out the explicit _position:relative;_ in the parent element perhaps? That is required to make this method work, as they are otherwise placed in relation to an element further up the hierarchy.
  • gnunn
    gnunn
    Posts: 423
    I tried it in both IE8 and Firefox3 and I started by copying and pasting the exact code you posted, so I'm not sure what the issue was. switching the order of operations seemed to work though.

    Here's the "rough draft interactive map":http://www.obsidianportal.com/campaign/the-westerlands/wikis/westerlands-map I ended up making
  • ChainsawXIV
    ChainsawXIV
    Posts: 530
    Scratch that thought - I found the problem, and it will actually effect Gnunn's code posted above just like mine. The forum has converted the quotation marks in the code into "smart quotes" (the in- and outward angled quotes automatically produced by programs like Word in an effort to beautify things, and totally foul up programmers everywhere), which porks the whole deal. Gnunn probably fixed the issue inadvertently when changing things around.

    "Here's the template as a text file for easy copy and paste.":http://omnichron.net/external/op/templates/item_sheet.txt
  • DiceMasterNick
    DiceMasterNick
    Posts: 56
    No fair beating me to the punch on interactive map Gnunn!
  • gnunn
    gnunn
    Posts: 423
    Yeah... I figured it was probably something funky with the OP setup.
  • ChainsawXIV
    ChainsawXIV
    Posts: 530
    Nice move with the linkable map image (both of you). I think I'm going to take that idea for a spin with my world map as well, and that's saying something considering the game I was running has actually concluded. Heh.
  • ChainsawXIV
    ChainsawXIV
    Posts: 530
    Added this to the Templates section of the FAQ, by the way. Thanks guys!
  • arsheesh
    arsheesh
    Posts: 850
    Hey Cool! I'm glad someone figured out how to do an interactive map because I had exhausted my rather limited store of HTML coding knowledge attempting to figure out how to do it, but alas, to no effect. Kudos you guys!

    Cheers,

    -Arsheesh
  • gnunn
    gnunn
    Posts: 423
    Hey all, I set up a separate thread specifically for discussing interactive maps so others who want to do something similar can find it more easily. I made sure to throw shout-outs to everyone who worked on this thread.
  • sandman
    sandman
    Posts: 155 edited March 2010
    *Grunn* and *ChainsawXIV*: thanks for helping me with the code, I knew there was probably a fancier way to do this.

    *ChainsawXIV*: Since you already have a wiki page dedicated to templates, preconfigured tables and such, if you want to add the code to that page I don't mind. I'll probably create a similar "templates" page for my creations but it's not in my to-do list right now (and college started this week so I'll be having less time to work on the campaign).

    BTW: Here's the original file I created, in case any of you are running a D&D 4E game and want to print and use it (including an additional table at the bottom for "Weapons and Other Items"): "Printable Version (Male)":http://cdn.obsidianportal.com/assets/9391/MAGIC_ITEM_RECORD_SHEET__by_Sandman_.jpg (or M-I-R-S) xD

    *DiceMasterNick*: I see that ALMOST EVERYBODY beat me to tell you about what I was working on, 'cause I realized that maybe you could achieve what you wanted to do using this kind of code. Anyway, I'm glad you read the forums and took interest in my thread.

    *Arsheesh*: DiceMasterNick told me on another thread that you were trying to help him with his map. Funny how things turn out right? xD


    Thanks again guys for helping me with the code, and I'm glad it is usefull to all of you too.

    One last thing: if any of you guys feel like it, check my profile, I wrote something about how I started playing RPGs, and I tried to give it a nice look too (it's in english so don't worry) "Sandman":http://www.obsidianportal.com/profile/sandman
    Post edited by sandman on
  • sandman
    sandman
    Posts: 155 edited March 2010
    I uploaded a female version of the sheet.

    Here's what it looks like: "Link":http://www.obsidianportal.com/campaign/14925/wikis/magic-item-record-sheet

    To use it just copy the same code grunn provided above, but change the _url_ of the image for this one:

    http://cdn.obsidianportal.com/assets/9901/MIRS__Female_.jpg

    Here's the full Female Sheet version if you want to print it and use it for playing: "Printable Version (Female)":http://cdn.obsidianportal.com/assets/9894/MIRS__F__-_Full.jpg


    Thanks to _Mercutio01_ for helping with this version.


    BTW: I changed the name of this thread so that it can be found more easily.
    Post edited by sandman on
  • DiceMasterNick
    DiceMasterNick
    Posts: 56
    Very nice Sandman, where did you get those images anyway?
    Cheers.
  • sandman
    sandman
    Posts: 155 edited March 2010
    This is the male image: "Regdar":http://www.wizards.com/dnd/images/regdar/regdar_full.jpg (from PHB 3.5 - Fighter)

    This is the female image: "Female Genasi":http://www.wizards.com/dnd/images/frpreview_genasiF.jpg (from 4E - FR)

    I don't remember where I got the icons from, I think they were posted by someone that used them to make custom power cards for 4E.
    Post edited by sandman on
  • gnunn
    gnunn
    Posts: 423
    So, I was once again inspired by Sandman's item sheet to create something similar.

    I am playing 3.5, so the item slots are slightly different... I also wanted something I could include directly on the PC's character page in a more compact format, so I decided to ditch the fancy graphic in favor of a space-saving table. I did, however create some custom icons to pretty things up a bit.

    All of this is still in a rough draft phase, so I don't want to post the code just yet... but "here is what it looks like at the moment.":http://www.obsidianportal.com/campaigns/the-westerlands/characters/daethin-pc It's at the bottom of the linked page.

    I will post the code when I am all finished and have the rest of the icons created.
  • ChainsawXIV
    ChainsawXIV
    Posts: 530
    Holler at me when you post the code, and I'll add a link to the FAQ.
  • WeeBaldGuyInRedRobes
    WeeBaldGuyInRedRobes
    Posts: 3
    Any chance of putting the weapons table in the OP version too?
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