Many years ago another GM I know has used tables he made based on but different to the 1's The GM I mentionedin my last post also made many years ago and this GM friend has a far bigger problem. What should this GM friend do?
This 1's even worse because this GM's tables have results that can be but usually aren't very good for The Player and very bad for The GM, but The GM says that theirs roughly 6.6 million possible combinations but only 6 of the combinations have a result that's very good for The Player and very bad for The GM
The GM claims that when rolling on his Tables The Player makes 26 1D100 rolls and the 4 worst, for The GM, results require 6 of the 26 rolls being A 100, 10 of the other 20 rolls coming up A 40 or higher and the other 10 rolls coming up A 20 or higher
The problem is that The GM figured out no player would even fairly pass all those rolls, well he made those tables in Janurary 2,007 and after almost 15 years 1 of his players finally has fairly passed all those rolls. Here's what those results resulted in his players character starting with. What should my GM friend do?
The players character is the heir of A criminal dynasty that's almost 1,079 years old, this means the characters the leader of the most powerful criminal organization in all of history, but for some reasonhis criminal organization only(?) makes him a profit of just under 178,000 Gold Coins A Year
A few weeks before the character was born his father paid a corrupt Duke 1,040,600, in return he was given both the title of very senior Baron and rulership of a massive Barony and was allowed to purchase land, property, business's, investments and ships worth almost 366,000 Gold
The players father also bought A 35% ownership in A Gigantic Herbalists Greenhouse which gives him exclusivr access to 187 regular plants, 43 poisonous plants and earns him at least 550 Gold per year
That means that the character is earning almost 200,000 Gold A Year, he use's most of it to employ 1 of the biggest mercenary forces in the world and even after paying 14.9% per year to The Cult of Ranald he still makes just under 3,300 Gold profit a year
Because his families been criminals for almost 1.079 years the characters inherited 19 melee weapons, 8 ranged weapons, 6 shields, 14 assorted bits of armor, 411 bitss of equipment, enough food to last 17.8 years 1,341 pints of alcohol, 40 dose's of herbs, 23 dose's of poison, several thousand stolen farm animals, just over 100 regular animals, 3 Pegasus that were stolen whilst eggs, 88 regular books and 17 Magical Grimories
That's also the reason why the characters also inherited cash worth just over 43,500 Gold Coins, valuables worth just under 122,400 Gold Coins, 5 magic arrows, 2 magic melee weapons, 1 magic shield, 1 magical sleeveless Mail Shirt, 1 suit of +1 Full Leather, 13 magic items and 6 dose's of magic potions
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