Why does my text get all underlined and screwed up

virtuegm55
virtuegm55

N Large Animal

Init: +4 Senses: Low-Light Vision, Perception +6

Defense

AC 17, Touch 14, Flat-Footed 13  [+4 Dex, +3 Natural]

Hp 33 [3d8+15]

Fort +8, Ref +7, Will +3

Offense

Speed 40ft

Melee Gore +5 [1d8+4]

Special Powerful Charge [Gore 1d8+4]

Statistics

Str 18, Dex 18, Con 20, Int 2, Wis 14, Cha 8,

Base Atk +2 CMB +7; CMD 21 [25 vs Trip]

Feats Endurance, Nimble Moves

Skills Acrobatics +8 [+12 to cross narrow surfaces], Climb +12, Perception +6

This is how i want it to look 

But here is what it looks like 

https://giantslayers-5.obsidianportal.com/wikis/clan-brandberg-war-ram

 

Comments

  • Kallak
    Kallak
    Posts: 1,090

    This is because of Textile markup. A "+" on both sides of a section of text indicates that it should be underlined. You can take care of this problem via custom CSS if you have it.

    All the best,
    - Kallak
  • ragnarhawk
    Posts: 168

    @Kallak, does Obsidian Portal support the "notextile" tag?  If so, it should disable the textile processing for the line having issues

  • Krothos
    Krothos
    Posts: 230

    I've encountered the same issue when writing out stat blocks. As such, I've gotten into the habit of adding == (2 equal signs) before and after the number with the plus. This apparently tells the programming to write the plus as text and don't interpret as an underline command.

    For example,

    Init: +4 Senses: Low-Light Vision, Perception +6

    ... would be written as...

    Init: ==+4== Senses: Low-Light Vision, Perception ==+6==

    Another option would be to include a space between the plus and the number, though this doesn't look as clean to me... Init: + 4 Senses: Low-Light Vision, Perception + 6

     

  • ragnarhawk
    Posts: 168

    Ah, good to know.  That (==) is the inline version of "notextile"

  • virtuegm55
    virtuegm55
    Posts: 9

    Thanks that was a ton of help 

  • Abersade
    Abersade
    Posts: 417

    In case anyone is wondering here is the CSS to turn it off campaign wide:

     


    /* + Sign Underline Functionality - Turns It Off */
    ins { color:inherit; text-decoration:inherit;}
    ins:before { content:'+';}
    ins:after { content:'+';}

     

    GM of Rise of the Durnskald: Wrath of the Fallen Goddess - February 2016 CotM

    GM of Core: The Ashes of Alcarna - April 2020 CotM

    GM of Stream of Kairos

    Need CSS Help? It may be covered here: Abersade's CSS Hub

  • Krothos
    Krothos
    Posts: 230

    Thanks Abersade for this CSS. Not that I use underline on my campaign sites (prefer italicize), would I still be able to use underlining in another manner if I use this code?

     

  • weasel0
    weasel0
    Posts: 435

    Yeah you can. This literally only affects the + textile shorthand. So you can still use straight html commands or style structure to underline things.

Sign In or Register to comment.

March 2024
Wrath of the Highborn

Read the feature post on the blog
Return to Obsidian Portal

Howdy, Stranger!

It looks like you're new here. If you want to get involved, click one of these buttons!

Discussions