Sound Advice: No need to stop the action every time...
Sometimes you have to just make a decision and not always interrupt the game to check on the rules, thus slowing down play. When taking this decision, I would argue that the points raised by Bill Webb below are very useful to bear in mind:
From the essay "Knowing the Rules v Mastering the Game" by Bill Webb (Kobold Guide to Gamemastering C 2017 Open Design - Editor: Sean K Reynolds, p96):
"The real key to making a ruling without truly understanding the rules for a particular situation is to ask yourself five questions related to the ruling:
1. Does it make sense?
2. Is it fair?
3. How much does it matter?
4. Does it radically change the campaign?
5. Does it add to the fun of the group?"
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