Teak_Dhara
Hi everyone,
I am 41 and a father with 3 kids. I used to DM in highschool and college. Played during law school (but did not DM). Had kids and missed gaming for 10 years (although I did play WoW, EQ LOTRO, and SWG). I’m back to paper and pen via play-by-post (pBp)(as it is impossible to find a local group and my wife would throw a fit that I was out of the house, again) — and looking for similarly type players. •I am working on the following type of campaign using the Pathfinder ruleset.
•Ideal party size 4-6
•Looking for one-year committment.
•Set in PathFinder’s Inner Sea Campaign Setting
•Will include parts of existing Pathfinder adventure paths (such as kingmaker) and original content
•Epic story taking characters from level 1 to 20
•20 point build, racial traits ok, any race fine, any skill fine, any class fine (except no gunslingers)— anything 3.5 or PF ok.
•No magic items to start with as you build character.
•Any standard equipment can be added for free at level 1.
•Characters start with 150 gold.
•Characters that plan on going prestige classes need to talk with GM first
•Ultimate Combat ok (but no armor/dr or wounds and vigor)
•Utlimate Magic ok
•No evil characters, chaotic good and neutral ok, but neutral good and above prefered. Players are supposed to be the heroes
•Characters will come from humble beginnings, initially clearing small dungeons as lowly adventurers. Over time bigger and more complex stories and plots involving factions and kingdoms are introduced. Characters will continue to do dungeons but with goals and objectives tying into broader plots. Ultimately, the PCs will be involved in saving the world from impending doom.
•Adventures will be dungeons, towns, caves, tombs, outdoors, wilderness, castles, forts, ocean and underwater (not likely to have planes).
•Magic and magic items are rare and awe-inspiring.
•Fantasy story telling and plot will be similar to Terry Goodkind writings in The Sword of Truth Series.
•Enemies will not always be monsters, and monsters will not always be enemies.
•Emphasis on roleplaying and story telling
•Dialogue and problem solving heavily rewarded.
•Oh, there will be combat!
•Mature players sought—ideal those who like to roleplay
•Players should use this dice roller and post links of their rolls in the adventure log.
•While the campaign is serious in nature, humor plays a part and intelligent humor desired and welcomed (like the PAX 2011 Celebrity games on youtube).
•I would prefer that players use Herolab to create and update their characters.
Herolab house rules—no guns, bonus 0-level ability, free upbringing feat, don’t require memorized spells, favored class NOT required, no coin weight and no encumbrance, use traits and flaws, max HPs at each level,
Who is the GM?:
•41 and married, three kids (trying to get my oldest into paper and pencil Traveller)
•Attorney (but NOT a rules lawyer— I like roleplaying to take lead over any rule)
•First pen and paper experience 1980 (D&D Basic)
•Second pen and paper experience 1981 (Deluxe Traveller)
•From 1980 through 1998 – DMed and player AD&D and Traveller)
•1998 through 2012 – pen and paper groups died and everyone moved to Online MMOs— so I did as well (Everquest, UltimaOnline, Starwars Galaxy (Pre-CU), WoW, Lord of the Rings Online, Star Trek Online, Rift, D&D Online, Star Wars: Old Republic)
•January 2012 through April 2012 got the itch to go back to pen and paper but could not find a local group playing anything within driving distance of my town.
•April 2012 stumbled across Obsidianportal.com and joined two campaigns as a player. The Love for interaction and imagination of roleplaying outside of a videogame returned!
•I currently play in two campaigns (a Pathfinder and Traveller) on Obsidianportal.com
•In May 2012 I started FreeTrader: Maverick campaign that is an open-ended, player directed, PbP Traveller Campaign
•June 2012 started planning “The Approaching Storm: The Beginning”, an epic story, long-term PbP Pathfinder Campaign.
If you have an interest in this type of campaign, please let me know.
Comments
Married, no kids, lots of RP experience. I also DM my own world which can be found at http://www.obsidianportal.com/campaigns/elaythia if you are curious about my playstyle.
Montana
I can make regular posts, minimum once daily although considerably more frequently, unless otherwise noted.
If you'd like some examples of my writing style/work, check out my posts on "Outremer":https://outremer.obsidianportal.com/.
~Mae
CotM Selection Committee
We would be thrilled to have you join. Right now we have 3 active players and two that are on extended AFKs. I will send you an invite to the campaign. We use the forums for adventuring, so once you get the invite, head to the forums of my campaign. The adventures are handled in the forums called "Adventure Log (current)" and older adventures are in the forum called "Adventure Log (completed)". In those two forums we stay in character and use brackets when we are talking OOC. There are a couple of forums for tracking loot, HPS and XP and there is an "Out of Character Discussion" forum. This is where we plan new characters, get feedback ,etc. I will create a post there called "Planning Maesenko's character" so we can talk through what you would like to play.
Welcome aboard!
Montana
Just trying to help out.
I've never run play by post before and I've got a Pathfinder campaign I want to try it out on. Could you point me towards some resources on the best way to make it work? I must confess that I see single compat dragging on for years of real time. I'd really apprecaite any pointers you'd be willing to share.
Game Designer, Pro GM, multiple ENnie Award winner
GM of Planejammer: The Spelljoined (Pathfinder 1e) Campaign of the Year 2011 and still going strong!
GM of The Planewalker's Guild (Pathfinder 1e)
Need a GM? Book me today!
From past experience some thing that I can certainly point out would be to push for a larger group of players. Lulls in the game can almost certainly be expected with PbP games as available free time for the troupe varies, so having more players available will mean more going on consistently regardless of others falling to the wayside. This can also mean a lot more information for a GM to try and process, so I see many of these games take advantage of having one or more Co-GMs available to assist with the workload. The primary GM becomes something like an Executive Producer helping to keep the overall story on track while the assistants can start handling bits and bobs of the day to day work of the game and scene running. This also provides the benefit of being able to have multiple bits of content happening in conjunction with each other and help to keep everyone occupied.
Combat can get a bit more complicated, as you mention in your post. I think issues with this will also be very dependent on the system in use. For instance, the last time I did PbP was with a World of Darkness (Classic) game, and being a pretty quick paced d10 system helped keep combat situations moving along moderately quickly without having to take many special steps to accommodate. I know Pathfinder is a degree more complex than WoD (Classic) is so I can imagine there being some issues with keeping things moving along. Unfortunately having not approached a system with this level of complexity in PbP I don't have any good suggestions for how you might overcome those pitfalls (some of the linked articles may though, and hopefully some other here can express some additional ideas--I just know responses here can take a bit so the research links may be able to tide you over until then).
--
Alex
"Dragon Age: Requiem":https://dragon-age-requiem.obsidianportal.com/
And according to the campaign dashboard, he hasn't logged in for 2 months.
So yeah...
_~Mae_
~Mae
CotM Selection Committee