I wanted to introduce myself and mention my gaming group campaign site.
Ours is Geeks Distributed, so named for our geographic proximity . . . or, rather, lack thereof. It is a Rise of the Runelords campaign in the Pathfinder system. I know that is a popular series, and there are many campaigns built around that title, but if you are interested in reading another go at it then our campaign is this way:
We are a group of old friends who live around the United States. We play online, using Skype to communicate, and MapTool to manage the game environment and dice rolling. We have been role-playing gamers since the late 1970s and early 1980s, and have played and enjoyed many different games. In recent years we have come to celebrate Pathfinder as an excellent heir to the Dungeons & Dragons legacy we grew up with. Our thanks go out to Paizo and its community.
Something perhaps a little different about this particular campaign is that I write the narrative adventure log, but I am player, not the GM (I play the wizard Rahab). We play far enough ahead that by the time I write the entries, I am (usually) assured of not giving away anything critical, and our discerning GM helps ensure that important “behind the screen” information stays where it should, or is only revealed at such time as it is deemed safe so to do. At other times, I am guessing at—or inventing from whole-cloth—narrative aspects since I do not have access to GM-only content.
Those of you familiar with the Rise of the Runelords series may notice detail differences between our story and your experience of that campaign. I suspect we are not the first role-playing group to tailor a pre-developed setting to our own tastes and style, and any such deviations from the published canon are expressions of that personalization rather than presumptuous disregard for the effort of the publishers.
A note about language: occasionally I use contemporary terms from English that are sometimes regarded as “foul” language. I use these for two main reasons. First, I suspect nearly every culture and language has these kind of words as part of the expression available to convey certain emotions, actions, or sentiments. It makes sense to me that a group of adventures, including some who have had fairly difficult lives, would occasionally employ these terms in the course of exploring the world, fighting monsters, taking damage, and facing challenging circumstances.
Second, I think it is effective for the reader to encounter those terms in language the reader recognizes, rather than trying to relate exclusively to invented fantasy role-playing game insults. “Avarnath’s Blood!” (or whatever) may be a potent oath in-game, but someone reading it in the real-world present day does not necessarily have enough context to recognize that as shocking language. Real-world words on the other hand, can work quite well in that capacity. In this I share some of the opinions of the writer David Milch who created the HBO television program _Deadwood_ in the mid-2000s. For more of his thoughts on the subject, I recommend the excellent documentary about language on the _Deadwood_ Season 1 extra features DVD.
Nevertheless, I have occasionally invented fantasy role-playing-game oaths in the adventure log, as well; but sometimes there is simply no substitute for a colorful vocalization in contemporary English, especially to convey a particular urgency or intensity.
Thematically, I have attempted to incorporate more than just killing imaginary monsters and taking their imaginary stuff into our narrative. I try to include a variety of ideas and developments, including some that contemporary media might describe as “mature” in nature. If my writing ever oversteps the bounds of effective narrative into the realm of exploitative injury then that is my error and I apologize. I want to alert potential readers to these aspects so that those uncomfortable with such devices may be forewarned.
I hope you find the campaign story engaging and entertaining. Our site is not as replete as many I have seen so expertly put together on Obsidian Portal, so I am afraid I cannot offer particularly fancy graphics or sound files to the same degree. Where you do see such features their success owes to our excellent and dear GM, Dgroo, as well as supportive efforts by the other players. As a final note, I want to stress that any errors in the telling of the story are solely mine and not those of my friends and fellow gamers.
If you have read this far I thank you for your time and attention. I hope wherever you are, you find yourself and your loved ones in good health and good gaming.