GM Tips: Voice Acting

Thorvaldr
Thorvaldr
edited October 2013 in General Discussion
Besides having a lackluster imagination on the fly when it comes to NPC names (I apparently have a city where half of the guards are named "Frank"), I have been informed by some of my players that my lithe female elf sounds very similar to my store clerk, who can sound similar to Two Guard #1, etc. etc. I see two have two modes: normal, and slightly gravelly. Any GMs here have tips on how to better voice NPCs, especially female ones? 'cause the only thing I can think of is just to go falsetto, and nobody wants to hear my falsetto. :P

Comments

  • pencilneckgeek
    pencilneckgeek
    Posts: 50
    One thing, if you don't have a wide vocal range (I don't either), is to change things up with mannerisms. That way, even if the voice is the same, the character stands out a little. Hand motions, "catch phrases", distinctive things like this can differentiate Guard #2 (who's slightly gravelly) and Guard #1 (who's also slightly gravelly but tends to talk with his hands).

    --The Geek

    Current Campaigns:

    Shadows of the Rift : Homebrew Pathfinder Campaign (Campaign of the Month, September 2018)

    The Dresden Files: Portland

    Deadlands: Riders on the Storm

    Velvet & Steel : 7th Sea 2nd Edition

  • GamingMegaverse
    GamingMegaverse
    Posts: 3,001
    Voices come naturally to me- too much acting in my youth, so no advice there. However, as far as the NPC names there are a boatload of name generators out there- use them!
    killervp
    "A God...Rebuilt":http://www.obsidianportal.com/campaigns/a-god-rebuilt
    Unabashadly pushing for 300 fans!

    Just trying to help out.

  • Leonidas300
    Leonidas300
    Posts: 275
    I use the windows narrator female voice for women when I have to, otherwise I mix up accent and tone. My players are very fond of the Scottish accent I use for the NPC - McGregor - (some of them are not a fan of the frequency in which McGregor drops the F' bomb)
  • Thorvaldr
    Thorvaldr
    Posts: 141
    Pencilneckgeek: I have been trying to do that a _little_... I like the idea of using gesticulations more. I could definitely put some more physical acting into my DMing.

    Killervp: Yeah, I just need to get better at having the name generator up and running during game-time. During prep-time though, they are a god-send. Also, I love the official D&D one. That's where I found "Lord Xavhorn Soulaxe, the Rising Hawk." :D

    Leonidas: Never thought of using a PC narrator program... does that affect the flow of the session at all?
  • Leonidas300
    Leonidas300
    Posts: 275
    Thor - Yes it does but that is somewhat due to my blistering typing speed of 28wpm, but it is a helluva alot less creepy and distrubing role-playing out those situations where the narrator is deemed necessary. (lol)
  • Thorvaldr
    Thorvaldr
    Posts: 141
    Leonidas: I tried your idea of using a TTS (Text to Speech) program. I'll admit, at first I thought it was a silly idea. But, it did kinda work out, and my players were pretty receptive to the idea. I'll definitely have to download something (the online version I was using at first took too long to load), but I'll give you kudos. It was a good trial run, and will probably work better as I get more used to the idea.

    -Thorvaldr
    DM of "Tyellador":https://tyellador.obsidianportal.com/dashboard
  • Langy
    Langy
    Posts: 364
    I don't quite do 'normal' and 'gravely' - I do 'normal' and 'LARGE HAM'. I do not do 'acting'. I only do 'overacting'.

    I don't have a high range at all, so female voices tend to be on the butch side; but I agree on mannerisms being useful. Or just not trying.

    Or playing in a text-only game.
  • Maesenko
    Maesenko
    Posts: 325
    Talk, sing, etc. when you are alone for practice. Apply accents when possible, muffle a voice, echo, etc.
    If you've got the money, take voice coaching or singing lessons, or even full acting lessons.
    Voice or sound modulators work, too.

    I play around with my voice all the time, figuring out just the right shape, muscle control, and timing to pull off a sound or accent. It also extends my range, though I will admit I have lost a bit in the last year or two due to reduced vocal practice and activity. Breathing exercises go a long way, as do simply going over instrumental scales (pianos, harps, xylophones, and guitars are better for this I find, but really any instrument should do the trick).

    ~Mae

    CotM Selection Committee

  • Thorvaldr
    Thorvaldr
    Posts: 141
    @Maesenko: You sound like you would be an extremely fun DM! But my acting abilities are... well, let me put it this way. A friend filmed a movie for class once, I acted in it. My performance was called "Shatner-esque." :P As far as accents go, I have Thorvaldr, more gregarious Thorvaldr, and drunk Thorvaldr. I have to ask, are you in theater? 'cause those are legitimately really good suggestions, but just might be a bit more effort than I'm willing to put in. :P

    @Langy: I could work on my large ham! I know I have that within me! I just need to coax out my inner ham. :P And the text-only game almost goes with Leonidas's suggestion! It's like text, but everyone's together! :P I may have to combine the TTS program for female voices with the Elcor (Mass Effect) form of communication. I'll just preface everything with an emotive statement. :P

    [Seductively] Come young warrior, remove your armor and rest a while.
    [Rage] You killed my family! I'll cut off your heads and spit down your throats!

    All said with the same computerized monotone. I think this could work!

    -Thorvaldr
    DM of "Tyellador":https://tyellador.obsidianportal.com/
Sign In or Register to comment.

April 2024
Season of Strife

Read the feature post on the blog
Return to Obsidian Portal

Howdy, Stranger!

It looks like you're new here. If you want to get involved, click one of these buttons!

Discussions