Weresharks

raubhi
raubhi
edited June 2008 in General Discussion

Comments

  • raubhi
    raubhi
    Posts: 6
    i'm having trouble tracking down wereshark stats for 3.5.
    help?


    ...please?
  • DarthKrzysztof
    DarthKrzysztof
    Posts: 132
    Try _Lost Empires of Faerun;_ the WotC website says that they should be in there. If I were at home, I could confirm that...
  • raubhi
    raubhi
    Posts: 6
    thankyou.

    workin on a seafaring campaign and pc's are gonna need their faces eaten
  • FemmeLegion
    FemmeLegion
    Posts: 521
    Have you a copy of _Stormwrack_, then? That's _de rigeur_ for a 3.5 seafaring campaign. =)
  • raubhi
    raubhi
    Posts: 6
    i've got a pdf of it and an actual version coming in the mail. hadozee are freakin sweet.
  • raubhi
    raubhi
    Posts: 6
    anyone able to suggest any town names??
    i'm putting in as many ports as i can support and some offshore towns and i think i'm having more trouble naming them. i'm trying desperately to not have them all be poo joke names. due to my state arrested development this is nearly impossible.
  • IceBob
    IceBob
    Posts: 98
    I find it is rarely an issue to simply borrow generic-sounding names from real-world places. Cities like Capetown and Newport are good examples. Also, if one culture colonised several areas, you can simply name a few of the cities the same thing, only with a "New" plastered on front or a "-ton" slapped on the end.
  • FemmeLegion
    FemmeLegion
    Posts: 521
    A few strategies for naming places, based on some real-life place names I saw in my youth:

    - Nothing wrong with naming a place after natural phenomena. Real-life example: Cape Foulweather. It is highly prone to horrid fog, and it once took my mother and me 90 minutes to drive 30 miles because visibility was just THAT BAD.

    - Perhaps there's a striking feature to the place which might have inspired the natives to give it that name. Real-life example: Boiler Bay. If you are able to visit during a particularly low tide (what the locals call a minus tide), you can actually see that a large ship's boiler has been marooned on the rocks. It's been there for a couple of centuries.

    - Perhaps the above-mentioned natural phenomena remind the natives of something mundane, and the name is based on that. Real-life example: Devil's Punchbowl. It's a tiny round inlet (hence "punchbowl") that is always very rough waters.

    Another really solid strategy is to completely or partially name the town after a person (e.g. Haverton, or Haver's Cove). And remember that if the town has been around for a long time, the person doesn't need to be alive anymore, or even have any descendants there. Real-life example: Depoe Bay, named after a native American who'd acquired the nickname of "Depot Charlie" and decided he preferred the more French-like spelling of "Depoe". The Oregon Coast also has several cities named after native American tribes.

    If you want me to actually come up with some names, that's fine, but I'd rather start by giving you some ideas for doing it yourself. =)
  • raubhi
    raubhi
    Posts: 6
    most of the stolen names i'm using are stolen fromoregon. in all fairness they stole most of their town names anyway.

    and if i timed this right it is the 666th post on this forum
  • DarthKrzysztof
    DarthKrzysztof
    Posts: 132
    \m/ o.o \m/
  • CrazyDE
    Posts: 14
    All you need for good names are some dice, Scrabble tiles, and a little creativity. I favor this approach to get away from the compound-word names so many fantasy cities are stuck with.
    Not that anything is wrong with compound-word names. They just don't seem particularly realistic to me.
  • FemmeLegion
    FemmeLegion
    Posts: 521
    See, I think compound-word names *are* more realistic when they're done right and are consistent with the culture. When I envision people coming together to decide what they'll name a town, I have a much easier time imagining them picking a name that is descriptive of the terrain, or the town's function (e.g. Fort Whatever), or relates to one of the people crucial in founding said town. I don't see somebody standing up and saying "Let's call this town 'Mahalia' because I think it sounds pretty" and having that get a whole lot of support.
  • CrazyDE
    Posts: 14
    I see what you mean by that, but when I look at a real life map, most locations have names that don't mean a thing to me. They probably mean something in a language I don't speak, or were named after their founder. I guess it depends on the history of the setting. More recently settled areas would probably have compound word names, and places that have existed for hundreds of years would probably have gibberish names based on dead languages. I suppose there are advantages to both methods.
Sign In or Register to comment.

April 2024
Season of Strife

Read the feature post on the blog
Return to Obsidian Portal

Howdy, Stranger!

It looks like you're new here. If you want to get involved, click one of these buttons!

Discussions