Dranis230
I think that a forum topic about DM's coming up with ideas is a good idea, for me and for my fellow monster-chucker-in-arms. so here it is, you don't have to spill the guts of your campaign, just some ideas to help the creative process. But please before you copy ideas get permission from the idea maker unless they specifically state that anyone can use their idea(s). Thank you OP forums, I hope to see your ideas soon.
Comments
I haven't got any ideas that wouldnt spoil my current campaigns, unfortunately, and my players all read these forums!
Just trying to help out.
dlaporte
Think of what you want to present. Cut it down to 10% of what it was.
See how you can present it in a single line of text.
twiggyleaf
"Shimring - The Faces of Divinity":http://www.obsidianportal.com/campaigns/shimring
(a multiplanar 3.5 D&D campaign)
"I met a traveller from an antique land....."
CotM May 2016: Mysteria: set in Wolfgang Baur’s MIDGARD.
Previous CotM Aug 2012: Shimring: High Level Multiplanar Campaign
Inner Council Member
Don't tell your players they are hallucinating, just add them in. Have them roll perception checks and if they FAIL tell them they hear/see/smell the hallucination. The same works with paranoia. If they FAIL the check then they should think the food is poisoned, the person is watching them, something is right behind them etc.
Dreams are not real... when you wake up. But until they know it's a dream, that reality is just as real as the waking world. The difference is in the waking world, escape is possible. In a dream the door always leads where the dream wants you to go.
Nightmares do not count as rest. After two to three days of unrestfull nights, ability scores start taking hits, with the mind being the first to go. Paranoia, hallucinations, narcolepsy, fatigue, hysteria, accute paralyzing fear, the list goes on.
Even the creatures from the far realms have discernable anatomies, which means they have the same vitals in the same places. If a rogue wants to cut a mindflayer open to see where the heart is, they'll know where that heart is for future fights.
There's a little look into my campaign practices. Its not mindblowing, and its possibly useless, but it might help up the difficulty and space out your campaign a little.
killervp
"A God...Rebuilt":http://www.obsidianportal.com/campaigns/a-god-rebuilt
"Duskreign's First Ever COTM":http://www.obsidianportal.com/campaigns/wyrmshadow/wiki_pages/112011
"OP's COTM April 2012":http://blog.obsidianportal.com/a-god-rebuilt-aprils-cotm/
Just trying to help out.
Bullets are less accurate due to being a new invention. Reduce effective range by taking a crossbows range and halving it. Then take the damage up one dice within size categories and take crits up one as well. Reload as a full round action.
or you could go the Final Fantasy XII route with guns being more status/elemental effects and crossbows being more damage.
twiggyleaf
"Shimring - The Faces of Divinity":http://www.obsidianportal.com/campaigns/shimring
(a multiplanar 3.5 D&D campaign)
"I met a traveller from an antique land....."
CotM May 2016: Mysteria: set in Wolfgang Baur’s MIDGARD.
Previous CotM Aug 2012: Shimring: High Level Multiplanar Campaign
Inner Council Member