Dameon_Raneara
I have been playing D&D and Mass Effect for years and I am wanting to combine both so my friends who don't play ME on a console have another way of enjoying it as much I do, but I need some help since this is my first time doing so.
I have a list of classes that will be used and an idea of their hit die for the class, but it is incomplete.
Solider (d10)
Adept (d4)
Sentential (d?)
Engineer (d?)
Infiltrator (d6)
Vanguard (d?)
As for weapons I want to use the ones from all three 3 games, and yes I mean every weapon that could be used, but I do not have an idea on how much the base damage for each weapon would be.
As for skills and class powers, I think either going with ME1 power tree or ME3 power tree and as for skills stick with the 3.5 class and cross skills.
So far this is what I got, any help and or ideas on this will considered and greatly appreciated :D
Comments
Engineer isn't combat oriented so a d10 for that is out. The class is mostly a support class with battlefield control, I'd say a d6 or a d8, like the Vanguard, would suit it well. Probably a d6.
Similarly, the Sentinel is also a support class with battlefield control. The difference, of course, being that the sentinel can use both tech and biotics instead of just being limited to one. It feels more like a caster class than any other archetype so I'd give them a d4. Yes they are durable, but only through the use of their abilities.
Now, you could probably get away with increasing Soldier, Engineer, and Vanguard one HD lvl. Thus ending up with,
Soldier - d12
Adept - d4
Sentinel - d4
Engineer - d8
Infiltrator - d6
Vanguard - d10
Or without increasing them:
Soldier - d10
Adept - d4
Sentinel - d4
Engineer - d6
Infiltrator - d6
Vanguard - d8
Still that is all unbalance in my opinion because when you pick up a rocket launcher that is more than the equivalent of a fireball then having more HP on top of it is highly unfair when ME botics don't at least have the versatility of a normal caster to make up for it. Really if you wanted a ME system I would start with Star Wars d20 and adjust from there. It has a better balance for a heavy tech situation.
So much of Star Wars runs parallel with ME that it would be a pretty simple port over...
In fact, it's already been done!
http://www.bozark.com/files/Mass_Effect_D6_Core_v1.0.pdf
DamienMaster
http://www.obsidianportal.com/campaigns/roguetraders