Baalshamon
Tell me about your experiences with evil characters. Do you get true evil out of your group or are they evil posers who just became "EVIL" because it is cool? Personally when I play evil characters they will engage in rape, murder, torture, and worse. This usually results in the party puting me down in order to save the world or perhaps themselves. lol
I often find that players wish to be evil but then don't truly play evil characters. They take all the disadvantages like cruel, sadistic, caulous, etc but when push comes to shove they don't have the characters act in a truly evil manner. They always default to their own personal set of out of game morals. When someone does actually indulge in being truly evil, the rest of the group tends to react in a "WTF" manner. This bugs the hell out of me. If you are going to take the EVIL tag then be evil for evil's sake. Do the bad deeds and relish in the results.
Comments
As someone who has been witness to true "evil" in this world in particular to some of the acts you describe in you post on some, "business trips" (I was an active duty US Marine for many years.) to places around the world (forex: Kosovo) I would argue for caution.
I think that at the game table there should be some lines one doesn't cross. You can be pretty evil and petty without making people at the table uncomfortable. I would tend to shy away from descriptions of some of the actions you describe, it's your fun and your table though so its up to you. Dont mistake me for being all preachy, I just want to be helpful and participate.
On to the topic of evil - in the past I have played characters who have:
Trampled children with horses, stolen babies, murdered, blackmailed, intimidated, poisoned, assassinated and more...
As I have grown older (I will never grow up) I have learned the art of being oblique -I tend to be descriptive and imaginative while trying to maintain tact however, I try damned hard to never implicitly state things in a way that might make other folks at the table uncomfortable. I can be a bastard without making others uncomfortable or mad at me personally. Sometimes saying less is actually saying more...
That's not so easy to do however and it's a slippery slope. Everybody comes to the table to have fun and I find that if I mess up as a player and my fun spoils yours then that is the one time I can safely say that I am "doing it wrong".
So with that said have fun but be careful!
Now while that particular character was evil as all get out his current cyber knight is what i would consider as lawful stupid as you can get and still survive.
killervp
"A God...Rebuilt":http://www.obsidianportal.com/campaigns/a-god-rebuilt
Duskreign's "COTM for November 2011":http://www.obsidianportal.com/campaigns/wyrmshadow/wiki_pages/112011
Just trying to help out.
'tis the reason I prefer to play with the same old farts I have been with for 25 years. I know what lines exist and we dont cross them
Ken See
P.S. The Philosophy major in me begs for a game like this haha
The thing is that most role playing games are designed for us to be the good guys. It just works better that way. I remember many years ago in AD&D 2nd Edition, we had a party of mainly lawful good characters that worked well as a unit. When we had finished the campaign we all decided to take a group of similar characters that were all evil. We had quite a bit of fun at first, going into villages, killing, slaying, raping, pillaging and generally being unreasonable. As the atrocities increased so too did the level of interest drop. It was fun for a few games, but in the end not really very fulfilling and that campaign soon ended with not nearly as much sense of pride and achievement as we had attained with the former group.
In my more recent gaming (D&D 3.5 mainly) I generally find that evil characters tend to be obstructive, especially when players playing CHAOTIC evil think they just have to run around acting like madmen. If they are evil, and subject their alignment tendencies to party rule it's not so bad, but when you get someone who makes co-operation and trust impossible, then it just becomes irritating.
I totally agree with Endoria's point of view that you have to be quite careful in assessing things in a group when evil acts escalate to the point of bleeding out of the characters and affecting the players negatively. As she says, it can be tricky and I think we as players have to be very careful.
twiggyleaf
"Shimring - The Faces of Divinity":http://www.obsidianportal.com/campaigns/shimring
(a multiplanar 3.5 D&D campaign)
"I met a traveller from an antique land....."
CotM May 2016: Mysteria: set in Wolfgang Baur’s MIDGARD.
Previous CotM Aug 2012: Shimring: High Level Multiplanar Campaign
Inner Council Member