DarkMagus
Hey there OPers!
So I know we love to discuss ways to make our pages better, so I thought I'd chime in with something to share about adventure logs. Aside from the awesome style formatting and additions of pictures, possibly best exemplified by pages such as this: "The ork hunt, from AoL, by Arsheesh":http://www.obsidianportal.com/campaign/age-of-legends/adventure-log/the-orc-hunt , I thought it was rather brilliant when I came across Dyluth's SW: Dawn of Darkness and he had questions asked at the end. ("example":http://www.obsidianportal.com/campaign/star-wars-dawn-of-darkness/adventure-log/episode-i) That really helped by summarizing and bringing up things to think about or look for in future reads.
Well, just recently I came across Irondog's campaign The Silent Throne and his adventure logs ("example":http://www.obsidianportal.com/campaign/the-silent-throne/adventure-log/caravan-guards) have a little sidebar which provides information on the level and size of the party, the xp awarded and the treasure received. I think this is a pretty original idea, I don't remember coming across it before.
Are there any other neat Adventure log ideas you guys and gals would like to share?
Comments
Arsheesh's synopses is great. But why do all the work yourself when you can let the players in on the creation of their own epic story?
- Clock
"Govaga":http://www.obsidianportal.com/campaign/govaga/adventure-log
I saw somewhere that it was mentioned giving characters their own journals. That would be fantastically perfect. For now, though, how does everyone handle 4 or 5 character journals, plus an "official" recap?
Cheers,
-Arsheesh
I like the first-person character journal entries way of doing adventure logs because it does a couple of things:
1. Has the players stay in character longer, writing from their character's perspective on what transpired, etc. rather than the player's.
2. Helps the GM see things like how characters perceived events, as well as what motivates characters, etc so they can plan future events to better accommodate the characters' motivations.
3. Also helps the GM plan things like working in thoughts that characters are having about each other or their surroundings.
Plus, it gives players an outlet to actually "play" their characters in a way when between sessions...which is always a bonus.
I think anyone who ever complains about not being able to play enough should engage in something like this, as it really takes the edge off the itch for gameplay.
http://www.obsidianportal.com/campaigns/16429
Scroll down to "Brother Brandos Griffin's Historical Entries" for my character's logs, or "Kaspar's Silent Musings" or "Lucius Vandrail's Correspondences" and find out where they go. Maybe you can tell me? haha.
All I know is that a couple of us keep these type of logs and then the GM of the game recaps the sessions with a narrative kind of thing somewhere else (at the bottom of the main page you'll see a button labeled "adventures" and you can go there and read that too if you want. come to think of it, it might be kinda nice to have intermittent "see what Brandos journalled" links in those narratives so you can follow along better (like a back and forth).....dunno.
Thanks!
Just trying to help out.
To a small degree it can be helpful though! I also agree that Irondog
"I met a traveller from an antique land....."
CotM May 2016: Mysteria: set in Wolfgang Baur’s MIDGARD.
Previous CotM Aug 2012: Shimring: High Level Multiplanar Campaign
Inner Council Member
Putting stuff in the forums is also a good idea, but it does not look like the forums are backed u with the other data when you back up a campaign so I stay with the log.
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