D&D 3.5 Animal Companion rules (Skills)

Deadseid
Deadseid
edited May 2011 in General Discussion
I am running a 3.5 revision of D&D with a few minor house rule changes. I am having a hard time finding the answer to this question. I have browsed SRDs, forums, and rulebooks, but have come up empty. The rule is this:

Animals start with (2+int)x(3+HD) skill points.
Animal companions may not have more ranks in a skill than they have HD.

My question: if the rules state that a 3 HD cerval animal companion can't have more than 3 ranks in any skill, why does it start with 1 HD and 6 ranks in jump? Do i have the max ranks for animal companions wrong? It was hard info to find, but the info above was finally found on some pathfinder sites. As a dm, i'm a little stumped. The druid in my group is as well. This is the only aspect of animal companion advancement that we cannot grasp. Any help is much appreciated.

Comments

  • Poutine_Paladin
    Poutine_Paladin
    Posts: 285
    I would probably read that as "animal companions can not be assigned more ranks in a skill than they have HD" so your 3 HD animal companion could not have more than 9 ranks in jump because you could not assign more than 3 to add to his starting ranks of 6 at 1 HD.

    But that's only if I'm understanding your question correctly?
  • KMcCollam
    KMcCollam
    Posts: 9
    It's been a while since I played 3.5, but if I remember right, they automatically factor the animal's ability modifiers into the skill ranks presented in the bestiary entries (which I assume you're talking about). So the animal has a 20 Dex, it could still have a total modifier of +6 on it's Jump at 1 HD. Also, some critters get Racial Modifiers to skills which they are particularly good at. Like snakes getting a +4 to Escape Artist or rats getting +8 to Hide (these are just examples, I don't really know if they're true). I know Pathfinder points out these Racial Modifiers in the stat block, but I can't remember if 3.5 does. If it doesn't, that may be where your discrepancy is (the companion may have a Racial Modifier of +5).

    I don't really know if that'll be of any help to you, but I hope between this and Paladin's answer you can figure something out!
  • Deadseid
    Deadseid
    Posts: 14
    i'm pretty sure you are understanding the question correctly, but allow me to be refine my question.
    When the druid made his character, her decided he wanted to be from a tribal jungle community. I ruled that he had to have a beast native to the jungle as his companion. After some research, he asked me if he could have an ocelot, a creature not on any list in any supplement. After some consideration, i said yes. I could find no stats for an ocelot, so we used the stats from the Serval entry in sandstorm. A serval is a savanna cat, but is it roughly the same size and weight as the ocelot, so with just a few aesthetic changes, Targ the druid got to have his ocelot. Here are the serval stats thatwe are using for Tusk the ocelot:

    Hit Dice: 1d8+1 (5 hp)
    Initiative: +3
    Speed: 40 ft. (8 squares)
    Armor Class: 15 (+1 size, +3 Dex, +1 natural), touch 14, flat-footed 12
    Base Attack/Grapple: +0/
  • Poutine_Paladin
    Poutine_Paladin
    Posts: 285
    I have played a druid in 3.5 numerous times (and am in fact currently playing one who has a Jaguar as a companion) and I have never worried about advancing animal companions. I'm not sure if GM's generally assign them experience, now that you've got me thinking about it. I would assume however, that if you've looked as hard as you seem to have, that there must not be a cap (though there also seem to be many rules/ideas in a lot of game systems that are counter-intuitive, so the "based on what it started with at 1 HD" system might be a good guideline, too).

    I think in this case you just go with what you think is balanced, and make it a house rule...You've done your best to find the answer, and since you couldn't...just answer it yourself and call it done, I think.
  • Deadseid
    Deadseid
    Posts: 14
    good call poutine. Thanks for the help. My game is tomorrow, and i'm happy to have gotten some sage advice before we meet. Hopefully i should have this thing worked out next session.
  • Poutine_Paladin
    Poutine_Paladin
    Posts: 285
    I conversed with another reliable source, and he agrees with my assertion that you would go with the "can't add more from their base numbers than their # HD" assessment of the situation. Take what they start with as "bonus ranks" if you will, and then work from them as if they weren't there.
  • gaaran
    gaaran
    Posts: 740
    According to the Monster Manual, a creature may have maximum ranks in a skill equal to their HD+3, same as for characters. This information is listed on page 301 in Chapter 5: Making Monsters. That's for skill ranks, but a creature can have any number of bonus skill ranks due to their race (i.e. that ocelot having a +17 to jump, it would have to have a +12 racial bonus, which it might, in the 3.5 books those are usually mentioned in the description). Anyway, there is the hard fast rule for you. HD+3 is the maximum ranks any creature, be it PC or monster, can have in a skill.
  • Deadseid
    Deadseid
    Posts: 14
    Thanks Gaaran. That is exactly what I was looking for. Much appreciated.
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