I'm interested in hearing how people who are running pre-4E campaigns deal with weapon proficiencies -particularly in 3x- & with exotic weapons.
I have to admit, the rules for exotic weapons bug me a bit. While sometimes, a weapon is clearly exotic and would require extensive special training to use effectively (e.g. a spiked chain) other times, the classification seems unwarranted (barbed dagger, repeating crossbow) A repeating crossbow, for instance, functions just like any other crossbow when attacking. aim and shoot. The major change comes in how you reload at the end of the cartridge, so adding the default non-proficiency penalty to the attack roll, doesn't make a lot of sense.
It seems impractical for the vast majority of players to burn a feat just to become proficient in a particular exotic weapon... meaning that there are a whole slew of weapons on the equipment lists that likely never get used.
Does anyone else house-rule on weapon proficiencies to work around this, and if so, what do you do?