Here's some code for a D&D 3.5 character sheet. You can view it rendered in the Description of this NPC:
http://www.obsidianportal.com/game_contents/show/siam
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Oh! You're talking about the thread itself. I thought you were talking about trying to use the template on your wiki. When the forum system changed, support for the HTML _pre_ tag changed significantly, and it looks like that's what's gone wrong here. Some of the HTML and/or Textile in the original post is being interpreted, rather than shown as code as it was under the old system. The original poster, or a moderator with edit privileges, could probably retrieve the original code, and post it in a text file or something. Short of that it looks like this is dead though, unfortunately.
Honestly, I'm not entirely sure what WadeL was referring to, but I thought the thread-formatting issue was worth noting. I have also submitted a bug ticket.
I noticed the thread was wacky, but I was indeed talking about it not displaying properly on a character page. An example here: http://www.obsidianportal.com/campaigns/dragonlance/characters/aureus I guess I am likely missing a tag or including some formatting I shouldn't or the like.
Okay, now that I am looking at your code somewhere other than on my phone, I can tell it needs quite a bit of work.
To make things easy on you, might I suggest using the code I use "here":http://www.obsidianportal.com/campaign/the-westerlands/wikis/character-sheet
or if you prefer something simpler, you might try the code I posted in "this thread":http://forums.obsidianportal.com/comments.php?DiscussionID=1188&page=1#Item_3
If you want any help customizing things, please don't hesitate to ask.
Comments
http://www.obsidianportal.com/game_contents/show/siam
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table{border:1px solid black}.
|Alignment |=.align |Diety |=.diety|Age |=.0 |
| Gender |=. mf | Height |=. 0 | Weight |=. 0 |
|Eyes |=. eyes | Hair |=. hair | Skin |=. skin |
table{border:1px solid black}.
|\3=.Abilities |
| Ability | Score | Modifier |
| Str |=. 0 |=. 0 |
| Dex |=. 0 |=. 0 |
| Con |=. 0 |=. 0 |
| Int |=. 0 |=. 0 |
| Wis |=. 0 |=. 0 |
| Cha |=. 0 |=. 0 |
table{border:1px solid black}.
| HP |=. 0 | Speed |=. 0 |
|\4=.Initiative|
|\2.Total|Dex Mod|Misc|
|\2={background:#ddd}.0|=.0|=.0|
table{border:1px solid black}.
|\9=.Armor Class|
|Total | Base | Armor | Shield | Dex Mod | Size | Natural | Deflection | Misc |
|={background:#ddd}. 0 |=. 10 |=. 0 |=. 0 |=. 0 |=. 0 |=. 0 |=. 0 |=. 0 |
|Touch |\4=.0 |Flat-Footed |\3=.0 |
table{border:1px solid black}.
|\6=.Saving Throws|
|Save|Total|Base|Abil Mod|Magic Mod|Misc|
|Fortitude (Con)|={background:#ddd}. 0 |=. 0 |=. 0 |=. 0 |=. 0 |
|Reflex (Dex) |={background:#ddd}. 0 |=. 0 |=. 0 |=. 0 |=. 0 |
|Will (Wis) |={background:#ddd}. 0 |=. 0 |=. 0 |=. 0 |=. 0 |
table{border:1px solid black}.
|\2.Base Attack Bonus |\3=.0 |
|\5=.Grapple |
|Total|Base Att Bonus|Str Mod|Size Mod|Misc|
|={background:#ddd}. 0 |=. 0 |=. 0 |=. 0 |=. 0 |
table{border:1px solid black}.
|\4=.Attacks|
|Attack|Att Bonus|Damage|Critical|
|Att name|=. 0 |=. 0 |=. 0 |
|\2=.Range |\2=.Type |
|\2=.0|\2=.0 |
|Notes|\3. notes |
table{border:1px solid black}.
|Attack|Att Bonus|Damage|Critical|
|Att name|=. 0 |=. 0 |=. 0 |
|\2=.Range |\2=.Type |
|\2=.0|\2=.0 |
|Notes|\3. notes |
table{border:1px solid black}.
|Attack|Att Bonus|Damage|Critical|
|Att name|=. 0 |=. 0 |=. 0 |
|\2=.Range |\2=.Type |
|\2=.0|\2=.0 |
|Notes|\3. notes |
table{border:1px solid black}.
|\5=.Skills | Max
class/cross | 0/0 |
|=.Class |=.Skill |=.Ability |=. Modifier |=.Abil Mod |=.Ranks |=. Misc |
|=.o |Appraise1 |=. INT | |={background:#ddd}.0 |=. 0 |=. 0 |=. 0 |
|=.o |Balance1 |=. DEX | |={background:#ddd}.0 |=. 0 |=. 0 |=. 0 |
|=.o |Bluff1 |=. CHA| |={background:#ddd}.0 |=. 0 |=. 0 |=. 0 |
|=.o |Climb1 |=. STR2 | |={background:#ddd}.0 |=. 0 |=. 0 |=. 0 |
|=.o |Concentration1 |=. CON| |={background:#ddd}.0 |=. 0 |=. 0 |=. 0 |
|=.o |Craft1 |=. INT | |={background:#ddd}.0 |=. 0 |=. 0 |=. 0 |
|=.o |Craft1 |=. INT | |={background:#ddd}.0 |=. 0 |=. 0 |=. 0 |
|=.o |Craft1 |=. INT | |={background:#ddd}.0 |=. 0 |=. 0 |=. 0 |
|=.o |Decipher Script |=. INT | |={background:#ddd}.0 |=. 0 |=. 0 |=. 0 |
|=.o |Diplomacy1 |=. CHA| |={background:#ddd}.0 |=. 0 |=. 0 |=. 0 |
|=.o |Disable Device|=. INT| |={background:#ddd}.0 |=. 0 |=. 0 |=. 0 |
|=.o |Disguise1 |=. CHA| |={background:#ddd}.0 |=. 0 |=. 0 |=. 0 |
|=.o |Escape Artist1 |=. DEX2 | |={background:#ddd}.0 |=. 0 |=. 0 |=. 0 |
|=.o |Forgery1 |=. INT| |={background:#ddd}.0 |=. 0 |=. 0 |=. 0 |
|=.o |Gather Information1 |=. CHA| |={background:#ddd}.0 |=. 0 |=. 0 |=. 0 |
|=.o |Handle Animal |=. CHA| |={background:#ddd}.0 |=. 0 |=. 0 |=. 0 |
|=.o |Heal1 |=. WIS| |={background:#ddd}.0 |=. 0 |=. 0 |=. 0 |
|=.o |Hide1 |=. DEX2 | |={background:#ddd}.0 |=. 0 |=. 0 |=. 0 |
|=.o |Intimidate1 |=. CHA| |={background:#ddd}.0 |=. 0 |=. 0 |=. 0 |
|=.o |Jump1 |=. STR2 | |={background:#ddd}.0 |=. 0 |=. 0 |=. 0 |
|=.o |Knowledge|=. INT| |={background:#ddd}.0 |=. 0 |=. 0 |=. 0 |
|=.o |Knowledge|=. INT| |={background:#ddd}.0 |=. 0 |=. 0 |=. 0 |
|=.o |Knowledge|=. INT| |={background:#ddd}.0 |=. 0 |=. 0 |=. 0 |
|=.o |Knowledge |=. INT| |={background:#ddd}.0 |=. 0 |=. 0 |=. 0 |
|=.o |Listen1 |=. WIS| |={background:#ddd}.0 |=. 0 |=. 0 |=. 0 |
|=.o |Move Silenty1 |=. DEX2 | |={background:#ddd}.0 |=. 0 |=. 0 |=. 0 |
|=.o |Open Lock |=. DEX| |={background:#ddd}.0 |=. 0 |=. 0 |=. 0 |
|=.o |Perform |=. CHA| |={background:#ddd}.0 |=. 0 |=. 0 |=. 0 |
|=.o |Perform |=. CHA| |={background:#ddd}.0 |=. 0 |=. 0 |=. 0 |
|=.o |Perform |=. CHA| |={background:#ddd}.0 |=. 0 |=. 0 |=. 0 |
|=.o |Profession |=. WIS| |={background:#ddd}.0 |=. 0 |=. 0 |=. 0 |
|=.o |Profession |=. WIS| |={background:#ddd}.0 |=. 0 |=. 0 |=. 0 |
|=.o |Ride1 |=. DEX| |={background:#ddd}.0 |=. 0 |=. 0 |=. 0 |
|=.o |Search1 |=. INT| |={background:#ddd}.0 |=. 0 |=. 0 |=. 0 |
|=.o |Sense Motive1 |=. WIS| |={background:#ddd}.0 |=. 0 |=. 0 |=. 0 |
|=.o |Sleight of Hand |=. DEX2 | |={background:#ddd}.0 |=. 0 |=. 0 |=. 0 |
|=.o |Spell Craft |=. INT| |={background:#ddd}.0 |=. 0 |=. 0 |=. 0 |
|=.o |Spot1 |=. WIS| |={background:#ddd}.0 |=. 0 |=. 0 |=. 0 |
|=.o |Survival1 |=. WIS| |={background:#ddd}.0 |=. 0 |=. 0 |=. 0 |
|=.o |Swim1 |=. STR3 | |={background:#ddd}.0 |=. 0 |=. 0 |=. 0 |
|=.o |Tumble |=. DEX2 | |={background:#ddd}.0 |=. 0 |=. 0 |=. 0 |
|=.o |Use Magic Device |=. CHA| |={background:#ddd}.0 |=. 0 |=. 0 |=. 0 |
|=.o |Use Rope1 |=. DEX| |={background:#ddd}.0 |=. 0 |=. 0 |=. 0 |
|\7.1Skill can be used untrained
2Armor penalty, if any, applies
3Double armor penalty, if any, applies |
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I am viewing the thread in Firefox / Windows7
did you make sure to begin and end each table row with a == | == like so:
==| cell1 | cell2 | cell3 |==
because i'm not seeing the leading =="|"==
To make things easy on you, might I suggest using the code I use "here":http://www.obsidianportal.com/campaign/the-westerlands/wikis/character-sheet
or if you prefer something simpler, you might try the code I posted in "this thread":http://forums.obsidianportal.com/comments.php?DiscussionID=1188&page=1#Item_3
If you want any help customizing things, please don't hesitate to ask.