Brand New AD&D Hack System Needs Players!

LordZoma
edited September 2009 in General Discussion

Comments

  • LordZoma
    Posts: 2
    Hi everyone!

    I created a brand new system that takes AD&D second edition and transforms it into something else entirely. I also created a simple standard campaign world that incorporates the way the new system works.

    Over the course of time I have beta tested this system with my gaming groups and have reached the point where I have worked out all the kinks and am now launching the system onto the internet.

    The website

    MaxOutRPG.com

    is now online (although in a skimpy beta mode) and the game manual is available there to download along with a link to the forums that will be the center for resources for game expansion.

    The primary difference between MaxOut and regular AD&D, is in the way how in AD&D a character's growth is limited by his experience which is gained through combat. If 10 playing sessions go by where no combat takes place, no experience is gained and the character has not changed at all. This is similarly the case if the character has combat but does not receive enough experience to level up. No change.

    Character growth in AD&D, aside from just being limited by experience points, is done in an extremely small manner. Every few levels get a skill point. Wow. Congratulations. Your character sure has grown a lot. Oh sorry, I didn't notice the higher saving throws and a Thac0 point or too. Wow, what a unique character.

    MaxOut solves the problem by utilizing a new way in which players are able to have their character grow and change, not just at the end of every few sessions but continuously throughout the game as part of the game mechanics.

    If any RPG you have ever played seems a little stale, MaxOut is the solution.


    The manual explains exactly how the system works and is all anyone needs to be able to start playing the game. An understanding of second edition ad&d helps, but otherwise the manual covers all the basics.

    I really think the world of this system and so do all of my gamers. I hope you spend the time to check out the manual and see for yourself.

    it's a great game and now I'm sharing it with the world!
  • LordZoma
    Posts: 2
    Max Out RPG

    Max Out is a universal role playing system with extremely aggressive character growth and totally unique skill trees with endless possibilities. It is a hack for AD&D 2nd edition and is any munchkins wet dream and nightmare combined. It will make combat faster and more powerful than ever. With Max Out no two characters will ever be alike again. Chances are they won't even be remotely similar after a few sessions. With Max Out cookie cutter is a thing of the past. Play one game of Max Out and you will never go back to regular AD&D again.

    Foreword:

    I used to run a Final Fantasy campaign with AD&D 2nd edition that took place in a campaign world which incorporated all of the squaresoft games. Since each game had its own system of combat and utilized different things (like materia, guardian spirits, summoning, ability points, items that used ability points) I had to come up with different ways that each system could be incorporated into AD&D. The campaign flourished and lasted for a long time, but there were a few blaring problems that existed. Due to tons of different abilities and factors, calculating damage would take a long time.

    Calculators became the norm and combat slowed down tediously. For any game this can spell doom for an attempt at keeping a fast pace, and can whittle away suspension built by good story. Another problem was that it was difficult to determine just what new abilities would be gained after each level up. This would be very taxing for any game master trying to come up with different progressions on the fly. I became dedicated to solving these problems and creating a streamlined rpg hack that would incorporate every different unique character progression as well as make combat much quicker. Meanwhile, Rogue Galaxy for Playstation 2 was due to be released and I was desperate to create a new system and campaign. Thus Max Out was born.

    Requirements:

    The only things needed to play Max Out is 6 sided, 10 sided, and 20 sided dice, and basic understanding of the way AD&D works in second addition. A second edition players handbook would be ideal, but the only thing it is ever used for is bonuses gained from attributes, so a 3rd edition players handbook can be substituted.

    Anyone who has never played AD&D before could easily start playing Max Out. While the spells and the modifiers for attributes in the players handbooks are used in my gaming group, it is possible to use many different styles of magic in the system, and attribute modifiers could easily be made up or copied from a web site. Once you know how to play Max Out you could easily play without any books. All you need is a knowledge of the system.
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