Perks for players

Optimus_Babe
Optimus_Babe

I hear from my GM that OP is looking for ways to engage the player and obtain players' perspectives. How about a character of the month? GMs could nominate their players. 

Comments

  • GamingMegaverse
    GamingMegaverse
    Posts: 2,837

    Just trying to help out.  Changed name from killervp to Gaming Megaverse to match other sites.

  • Optimus_Babe
    Optimus_Babe
    Posts: 2

    I think it would be cool to reward players who build their characters, regardless of the "game." D&d can be GM centric. As a player we need to own wanting more. Wanting a presence within the game. wanting a stake.

  • cgregory
    cgregory
    Posts: 765

    D&D is only as DM centric as you want to make it. I've done campaigns where the players write up their ideas for side quests or even items they thing would be cool. I simply modify those ideas with additional complications that make it fit in with the overarching campaign better.

    One player wanted a pseudo-dragon familiar that was also a figurine of wondrous power. I added it to the campaign, but added the complication that it had escaped from a dragon planning on using it as a phylactery in its plan to become a dracolich. Since the campaign involved a powerful dragon later on, it was an easy way of including player wants with eventual story arcs.

    In another case, the player wanted to have a family feud between his paladin and his sister the cleric. It was a simple matter of adding or replacing a villain in a couple of side quests and one main quest.

    If players want more of a presence within the game it comes down to communicating with the DM. Talk to your DM about what you'd like to see in the campaign whether it is story arcs, items, spells or whatever. In a number of campaigns, I've invited my players to run a couple of side quest adventures so that they can add to the campaign in their own way, plus it has been a great way for players to gain confidence in GMing without having to run an entire campaign. Currently 4 out of our 5 players GM games.

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  • Kallak
    Kallak
    Posts: 1,015

    Updates and/or features that enhance player engagement with the site are absolutely something we'd like to pursue. Any and all ideas are welcome in this area for consideration.

    All the best,
    - Kallak

    Inner Council Member
    CotM Selection Committee
    Writer/Editor - Words In The Dark
    Obsidian Portal Community and Content Manager
    GameMaster - Crucible of the Blacksoul (CotM for Jan. 2013)

  • weasel0
    weasel0
    Posts: 401

    Replicating some of rpol.net ability to section off players into groups/thread permissions would be great. I'm particularly found of the languages feature. Anyone in that language group can read text bracketed with that group's tag. If you are not part of the group you see randomly generated gibberish.

    The player secret areas on wiki pages we have now are great but in-line ability such as the above would also be nice. So say a message spell in dnd could be sent to a player in a post and only that player could see it or they can read extra text on a scroll that no one else can see but they are all reading the same post.

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