Kind of a long one, but I had a ton of fun with this and wanted to share. I came up with an arcane simulator game for my players to play at the local arcade. I've got several modes and some basic rules. I thought I'd lay it out for people to steal, and see what else others can come up with. I can list the rules for the various game modes if anyone is interested.
The players appear in a "Lounge". Comfortable couches and chairs are scattered about a fancy smoking lounge, with snacks and drinks spread tastefully out buffets style along one wall. The others are adorned with racks of weapons of all types, armors of all sizes and shapes, and shelves of potions and scrolls. Above all of the shelves are floating scrying portals and illusionary displays showing the greatest hits and brawls of the game as the logo for Kill Pit scrolls across the images.
A small imp appears in a tattered suit and announces in a cheesy voice, entirely too loud for its small lung capacity, the rules and options:
Battle Royale- Last man standing
Team Battle- Team vs Team combat
Head Hunter- Teams compete to kill the most minion monsters in the allotted time limit
Disaster Dash- Teams try to make it through an obstacle course of natural disasters and events, or make it the farthest
Demolition Derby- Vehicle Combat. One driver, and one "gunner" per vehicle. Different options available
World Ender- All teams cooperate to defeat one big bad monster
All players have their equipment available to them. The Challenging Team may choose weapons or items from the walls first. Item's properties, limit, types, levels, and availability decided by GM. Their choices then become available to the Standing Team. The Standing Team then gets to choose 1 item in addition to what the first team chose. All players can see what each team chooses, but not who takes it.
After items have been chosen, a scroll appears mid air and unfurls in front of each player. Listed on it are all skills and attributes. Each player may choose to either add 10 points across any of their skills, OR, +2 to 2 different attributes or +4 to one.
At any time, if the venue that is hosting Kill Pit allows it, a player may switch modes to LETHAL MODE for themselves. Any winnings from bets are tripled, but you can actually die, and the other players keep that tripled bet. The venue claims any possessions or coin from a dead player.
Depending on the team sizes, the GM/game may grant one side an advantage or handicap.
As the game starts, your health, you number of spell slots, and chosen items appear in small HUDs in the corners of your vision.
My players just went through a Team Battle against a single orc. Definitely a tough fight with the advantage to the orc, and the shifting/changing fiery field of combat. But a ton of fun.
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