So recently a comment was left on Core (thanks Twiggy!) stating how he liked one of our house rules and it made me wonder what other sort of fun house rules are out there. Share some of your favorites!
The Squid Head Rule: Sadly I didn't come up with this one, picked it up from a GM who didn't always think things through (he put two citadels on the map, one was "The Last Citadel" and the other was "The Forgotten Citadel"). People must “Squid Head” to table talk, which frankly looks quite silly and helps keep table talk to a minimum. Squid Heading is when you put the back of your hand on your forehead and make your fingers wiggle around like tentacles. I reserve the right to say that anyone who talks while not squid heading is talking in game.
The D30 Rule: Players who have purchased (not received as a gift) a d30 may use it once per session in place of any d20 roll that they need to make. If they choose to do this on an attack roll and they roll a 20 or higher the d30 may also be used to attempt to confirm the critical hit. This adds a bit more excitement to die rolling and it makes the d30 actually have a purpose.
The Roleplaying Reward Rule: At the end of every session the players vote for whomever they think has earned the “Roleplaying Reward”, this is generally a bunch of bonus XP that is equivalent to about half of the session XP total. Alternatively that player may choose to gain one RP Point instead to use on the RP Points page.
Core's House Rules page for reference
GM of Rise of the Durnskald: Wrath of the Fallen Goddess - February 2016 CotM
GM of Core: The Ashes of Alcarna - April 2020 CotM
GM of Forbidden Empire: Wrath of the Fallen Goddess - In Planning!
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