Sign In
•
Register
Discussions
Sign In
Close
Home
›
Discussions
›
Campaign Portal Building
›
HERO System Character Sheet - Campaign Portal Building Discussions on Obsidian Portal Community Forums
HERO System Character Sheet
FiredrakeMacFie
September 2008
edited September 2008
in
Campaign Portal Building
Comments
FiredrakeMacFie
Posts:
3
September 2008
Just thought this might be useful to someone.
Here's how it looks (with one slight tweak for my Fantasy HERO campaign): http://www.obsidianportal.com/character/charactersheet
Also a couple of characters with it 'in action' as it were:
http://www.obsidianportal.com/character/rit-chan-diddle
http://www.obsidianportal.com/character/ferasar
table{border:2px solid black}.
|\8={background:#000; color:white}. *Description* |
|\2. Race|\2{background:#ddd}. race|\2. Gender|\2{background:#ddd}. m/f/?|
|\2. Height|\2{background:#ddd}. height|\2. Weight|\2{background:#ddd}. weight|
|\2. Age|\2{background:#ddd}. age|
|\8={background:#000; color:white}. *Totals* |
|\2. Base|\2{background:#ddd}. 75|\2. Disadvantages|\2{background:#ddd}. 0|
|\2. Experience|\2{background:#ddd}. 0|\2. Points Spent |\2{background:#ddd}. 0|
|\8={background:#000; color:white}. *Characteristics* |
|=. *Value*|=. *Char*|=. *Base*|=. *Cost*|=. *Max*|=. *Points*|
|=. 10|\3=. Strength (STR)|=. 10|=. 1|=. 20|=. 0|
|=. 10|\3=. Dexterity (DEX)|=. 10|=. 3|=. 20|=. 0|
|=. 10|\3=. Constitution (CON)|=. 10|=. 2|=. 20|=. 0|
|=. 10|\3=. BODY|=. 10|=. 2|=. 20|=. 0|
|=. 10|\3=. Intelligence (INT)|=. 10|=. 1|=. 20|=. 0|
|=. 10|\3=. EGO|=. 10|=. 2|=. 20|=. 0|
|=. 10|\3=. Presence (PRE)|=. 10|=. 1|=. 20|=. 0|
|=. 10|\3=. Comeliness (COM)|=. 10|=. 0.5|=. 20|=. 0|
|=. 2|\3=. Physical Defense (PD)|=. 2|=. 1|=. 8|=. 0|
|=. 2|\3=. Energy Defense (ED)|=. 2|=. 1|=. 8|=. 0|
|=. 2|\3=. Speed (SPD)|=. 2.0|=. 10|=. 4|=. 0|
|=. 4|\3=. Recovery (REC)|=. 4|=. 2|=. 10|=. 0|
|=. 20|\3=. Endurance (END)|=. 20|=. 0.5|=. 50|=. 0|
|=. 20|\3=. STUN|=. 20|=. 1|=. 50|=. 0|
|\7>. *Characteristic Cost:*|={background:#ddd}. total|
|\8={background:#000; color:white}. *Rolls/Stats* |
|Strength|={background:#ddd}. 11-|Max Wt|={background:#ddd}. ? kg|Constitution|={background:#ddd}. 11-|Intelligence|={background:#ddd}. 11-|
|Dexterity|={background:#ddd}. 11-|OCV|={background:#ddd}. 0|DCV|={background:#ddd}. 0|Perception|={background:#ddd}. 11-|
|Ego|={background:#ddd}. 11-|ECV|={background:#ddd}. 0|Base PRE Attack|={background:#ddd}. ?d6|Phases|={background:#ddd}. 6 12|
|Total PD|={background:#ddd}. 0|Resistant PD|={background:#ddd}. 0|Total ED|={background:#ddd}. 0|Resistant ED|={background:#ddd}. 0|
|Running|={background:#ddd}. 6"|Swimming|={background:#ddd}. 2"|Jump(L)|={background:#ddd}. 2"|Jump(H)|={background:#ddd}. 1"|
table{border:2px solid black}.
|\9={background:#000; color:white}. *Skills* |
|\4=. *Skill*|=. *Level*|=. *Basis*|=. *Roll*|=. *Base/Raise*|=. *Points*|
|\4. Sample Skill|=. 0|=. DEX|=. 11-|=. 3/2|=. 3|
|\8>. *Skills Cost:*|={background:#ddd}. total|
|\9={background:#000; color:white}. *Talents/Perks* |
|\8=. *Talent/Perk*|=. *Points*|
|\8. Sample Talent/Perk|=. 0|
|\8>. *Talent/Perks Cost:*|={background:#ddd}. total|
|\9={background:#000; color:white}. *Powers* |
|=. *Power*|=. *Level*|=. *Base*|=. *Adv*|=. *Lim*|=. *End*|=. *Roll*|=. *Active*|=. *Real*|
|Sample Power|=. 0|=. 0|=. +0|=. -0|=. 0|=. 11-|=. 0|=. 0|
|>. * Sample Advantage|=. -|=. -|=. +0|=. -|=. -|=. -|=. -|=. -|
|>. * Sample Limitation|=. -|=. -|=. -|=. -0|=. -|=. -|=. -|=. -|
|\8>. *Powers Cost:*|={background:#ddd}. total|
table{border:2px solid black}.
|\2={background:#000; color:white}. *Disadvantages* |
|_. Disadvantage|_. Points|
|Sample Disadvantage|=. -0|
|>. *Disadvantage Value:*|={background:#ddd}. -0|
table{border:2px solid black}.
|\2={background:#000; color:white}. *Equipment* |
|_. Item|_. Effects/Notes|
|Sample Equipment|What it Does and other notes|
Sign In
or
Register
to comment.
April 2024
Season of Strife
Read the
feature post
on the blog
Return to
Obsidian Portal
Howdy, Stranger!
It looks like you're new here. If you want to get involved, click one of these buttons!
Sign In
Register
Sign In
Discussions
Recent Discussions
Categories
All Categories
5.2K
General Discussion
1.3K
Campaign Portal Building
1.6K
Custom CSS Discussions
48
Custom JavaScript Discussions
5
Characters, Ideas and Worldbuilding
43
Player Lounge
1.1K
DST Development
61
Campaign Submissions
121
Feature Requests
974
Bug Reports
328
Forum
Home
Discussions
Activity
Conversations
Profile
Information
Terms of Use
Community Rules
Comments
Here's how it looks (with one slight tweak for my Fantasy HERO campaign): http://www.obsidianportal.com/character/charactersheet
Also a couple of characters with it 'in action' as it were:
http://www.obsidianportal.com/character/rit-chan-diddle
http://www.obsidianportal.com/character/ferasar
table{border:2px solid black}.
|\8={background:#000; color:white}. *Description* |
|\2. Race|\2{background:#ddd}. race|\2. Gender|\2{background:#ddd}. m/f/?|
|\2. Height|\2{background:#ddd}. height|\2. Weight|\2{background:#ddd}. weight|
|\2. Age|\2{background:#ddd}. age|
|\8={background:#000; color:white}. *Totals* |
|\2. Base|\2{background:#ddd}. 75|\2. Disadvantages|\2{background:#ddd}. 0|
|\2. Experience|\2{background:#ddd}. 0|\2. Points Spent |\2{background:#ddd}. 0|
|\8={background:#000; color:white}. *Characteristics* |
|=. *Value*|=. *Char*|=. *Base*|=. *Cost*|=. *Max*|=. *Points*|
|=. 10|\3=. Strength (STR)|=. 10|=. 1|=. 20|=. 0|
|=. 10|\3=. Dexterity (DEX)|=. 10|=. 3|=. 20|=. 0|
|=. 10|\3=. Constitution (CON)|=. 10|=. 2|=. 20|=. 0|
|=. 10|\3=. BODY|=. 10|=. 2|=. 20|=. 0|
|=. 10|\3=. Intelligence (INT)|=. 10|=. 1|=. 20|=. 0|
|=. 10|\3=. EGO|=. 10|=. 2|=. 20|=. 0|
|=. 10|\3=. Presence (PRE)|=. 10|=. 1|=. 20|=. 0|
|=. 10|\3=. Comeliness (COM)|=. 10|=. 0.5|=. 20|=. 0|
|=. 2|\3=. Physical Defense (PD)|=. 2|=. 1|=. 8|=. 0|
|=. 2|\3=. Energy Defense (ED)|=. 2|=. 1|=. 8|=. 0|
|=. 2|\3=. Speed (SPD)|=. 2.0|=. 10|=. 4|=. 0|
|=. 4|\3=. Recovery (REC)|=. 4|=. 2|=. 10|=. 0|
|=. 20|\3=. Endurance (END)|=. 20|=. 0.5|=. 50|=. 0|
|=. 20|\3=. STUN|=. 20|=. 1|=. 50|=. 0|
|\7>. *Characteristic Cost:*|={background:#ddd}. total|
|\8={background:#000; color:white}. *Rolls/Stats* |
|Strength|={background:#ddd}. 11-|Max Wt|={background:#ddd}. ? kg|Constitution|={background:#ddd}. 11-|Intelligence|={background:#ddd}. 11-|
|Dexterity|={background:#ddd}. 11-|OCV|={background:#ddd}. 0|DCV|={background:#ddd}. 0|Perception|={background:#ddd}. 11-|
|Ego|={background:#ddd}. 11-|ECV|={background:#ddd}. 0|Base PRE Attack|={background:#ddd}. ?d6|Phases|={background:#ddd}. 6 12|
|Total PD|={background:#ddd}. 0|Resistant PD|={background:#ddd}. 0|Total ED|={background:#ddd}. 0|Resistant ED|={background:#ddd}. 0|
|Running|={background:#ddd}. 6"|Swimming|={background:#ddd}. 2"|Jump(L)|={background:#ddd}. 2"|Jump(H)|={background:#ddd}. 1"|
table{border:2px solid black}.
|\9={background:#000; color:white}. *Skills* |
|\4=. *Skill*|=. *Level*|=. *Basis*|=. *Roll*|=. *Base/Raise*|=. *Points*|
|\4. Sample Skill|=. 0|=. DEX|=. 11-|=. 3/2|=. 3|
|\8>. *Skills Cost:*|={background:#ddd}. total|
|\9={background:#000; color:white}. *Talents/Perks* |
|\8=. *Talent/Perk*|=. *Points*|
|\8. Sample Talent/Perk|=. 0|
|\8>. *Talent/Perks Cost:*|={background:#ddd}. total|
|\9={background:#000; color:white}. *Powers* |
|=. *Power*|=. *Level*|=. *Base*|=. *Adv*|=. *Lim*|=. *End*|=. *Roll*|=. *Active*|=. *Real*|
|Sample Power|=. 0|=. 0|=. +0|=. -0|=. 0|=. 11-|=. 0|=. 0|
|>. * Sample Advantage|=. -|=. -|=. +0|=. -|=. -|=. -|=. -|=. -|
|>. * Sample Limitation|=. -|=. -|=. -|=. -0|=. -|=. -|=. -|=. -|
|\8>. *Powers Cost:*|={background:#ddd}. total|
table{border:2px solid black}.
|\2={background:#000; color:white}. *Disadvantages* |
|_. Disadvantage|_. Points|
|Sample Disadvantage|=. -0|
|>. *Disadvantage Value:*|={background:#ddd}. -0|
table{border:2px solid black}.
|\2={background:#000; color:white}. *Equipment* |
|_. Item|_. Effects/Notes|
|Sample Equipment|What it Does and other notes|