Starfinder

cgregory
cgregory

So with Starfinder coming out this year, i was interested in finding out what kind of interest people here have in it.

Starfinder
  1. Are you going to play Starfinder?10 votes
    1. Definitely going to get a game going as soon as it comes out!
      20.00%
    2. We might play it at some point
      10.00%
    3. No, not likely going to play it.
      70.00%
  2. Are you going to integrate it with Pathfinder?10 votes
    1. Yeah, that sounds interesting
      20.00%
    2. No, that is like adding anchovies to a pizza, you don't do it!
      10.00%
    3. I said no to the first question, so obviously not
      70.00%

They are among us!

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Comments

  • Jim_Mount
    Jim_Mount
    Posts: 162

    I'm looking forward to it. Pulp or Retro Sci-Fi is kinda my jam.

  • Kallak
    Kallak
    Posts: 1,090

    Will be interesting to see, they've certainly done a pretty awesome job with Pathfinder.

    All the best,
    - Kallak
  • Keryth987
    Keryth987
    Posts: 1,047

    Much better systems out there for Sci-Fi.

     

  • cgregory
    cgregory
    Posts: 780

    It is not really trying for sci-fi but sci-fantasy.  From what i've read they are trying for what shadowrun did for cyberpunk.

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  • twiggyleaf
    twiggyleaf
    Posts: 2,011

    I'm afraid I'm a bit of a stickler for ye olde archaic stuff....

    "I met a traveller from an antique land....."

    CotM May 2016: Mysteria: set in Wolfgang Baur’s MIDGARD.

    Previous CotM Aug 2012: Shimring: High Level Multiplanar Campaign

    Inner Council Member

  • Johnprime
    Johnprime
    Posts: 252

    Not sure I'm going to go for it, but will look at it myself. I'm not really a fan of level based game systems, much prefer skill based systems like Basic Role-Playing, GURPS, etc. I like the idea of characters improving every session rather than getting a sudden jump after X number of sessions. But that's just personal preference.

    Johnprime

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  • cgregory
    cgregory
    Posts: 780

    Level based games aren't too hard to change to a system where they don't have a large sudden jump.  It is really just a matter of listing all increases a class gets over a level and then even that progression over the XP progression for a level. Sort of like what warhammer fantasy RPG does.

    Did it once for a pathfinder game. If I remember correctly, it went something like this

    Roll the HP for your next level immediately and record the result (let say 8 hp) record your skill points for next level (lets same 6 skill points), count out number of class abilities and feats you'd gain next level (lets say 3; class ability 1, class ability 2 and feat 1) add in increases to your BAB, and your Saves (lets save +1 to BAB, +1 to Fort and +1 Ref).

    Sum them all together (8+6+3+1+1+1= 20) take your required xp to next level (2000 xp) and divide by # of increases (2000xp / 20 equals 100 xp). So for every 100xp the player choose one of the increases to improve his character by.  With OP it would be very easy to keep track of those things.

    They are among us!

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  • Johnprime
    Johnprime
    Posts: 252

    That's a cool way to handle the player leveling cgregory, thanks for mentioning it!

    Johnprime

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