So I thought why not liven it up?
Hello, nice to meet all of you.
I'm likely fairly young compared to most of the community and just as well my experience smaller. I started off not playing games due to lack of...well people. Then, one day it struck me that there's probably an online solution. Lo and behold I found one (roll20 if anybody else uses that). In their forums I found my way into my first group (that I still play with...well the core members in games now and then). They were playing FantasyCraft, which I would NOT rec. as a beginner's system. I mean I still don't really "know" the rules. I created a mouse person by the name of Wabont Belfgorn (still like the name), who took the backseat quite literally in that when a player playing a tree came along I just rode on them to sling at people.
It was an alright experience and from there forward I played Stars Without Number and that was an awesome time. Despite the fact that the first campaign suffered from some issues and the second one on a different timeslot while more interesting was focused on 2 PCs other than me. Can't say it wasn't fun watching what went down.
Moving onwards to DnD 5e. I spent sometime building my character and that really helped me pick up the system. The fruit of my labors was a fellow named Abacus. A sociopathic bard that became very good at infiltration, deception, and so on so forth. I will also note that 5e was my first DnD system. It's also the system where I decided I was comfortable enough to try DMng. I went along and mustered up 2 IRL people, 1 from my first group, and 3 from the internet. I must say that obviously life brings complications meaning the people in the group and its numbers have changed. I feel happy enough knowing that there was enough fun to be had that it carried on for a while (some degree of months-half a year?). Of course I found faults in my structuring of the campaign.
I played a lot of 5e past that initial game and the one I always was running up to now. The campaigns being a "treasure-hunting" game that devolved into one main characters, a fairly new RP focused game, and my first IRL group (new people) that's now temporarily digital. Due to time I've left the first one. I've currently got a halfling light cleric and an aarakocra way of the open hand monk. The latter to be introduced next session.
On the GM side I've had to speed up production for my next campaign, because it was originally planned to be planned at my leisure throughout my prior campaign. I've made some breakthroughs recently, but it still obviously requires work that I am of course willing to put in. Systemwise I looked around a bit and found FATE, which is far more suited to the sorts of things I like. Meaning I am running that instead of 5e. Which is great with the amount I've had that system lately. Settingwise it's still a toss in the air, but I'm not going rote medieval Europe. I have some core elements already and am structuring it to be run as a campaign once. Then, played again after some interim period in the same setting with possibly some time shift. For this I really want to capture the interest of the players to keep them engaged. That's where my discovery of Obsidian Portal is nice. I want to use it to further that kind of thing. It's meant to be RP heavy and fix some of the misaligned things I did the first time. Also, from the getgo I'm going to try and vet new players in a better manner than before as some replacements were depressingly flaky when I got them later. Part of that is the notion of a "trial" phase to see how it really fits for them or if they fit the type of game.
Thanks for reading my wall o' text. I hope to hear a response. One day. Well, OP is rising like a Phoenix from its ashes so soon?