WolfLord
Hey guys! Okay so basically I am running a secondary campaign set in Ancient Greece. I will paste the premise below or you can pop over to the campaign and read the home page: "Age of Heroes":https://heroes-of-hellas.obsidianportal.com/
So far I have downloaded the books "OGL Ancients" as well as "The New Argonauts" and they definitely have some promise but i was wondering if anyone has used something for a similar setting that they like? Mainly I want their to be a lot of options combat wise while keeping the power level down, and making things like the shield and spear fighting of a hoplite much more dynamic, as well as a way watered down spellcaster based on witches, priests/clerics to different gods, and oracles.
Here is the intro description as seen on the front page:
This is the second campaign I will be running alongside Avatar: Conquest of the Imperial Order. The campaign takes places right around 500 B.C. at the time Athens is being reformed as a Democracy, after the former corrupt leaders of Athens are exiled with the help of the Spartans. The campaign will take place mainly in Greece but may also include lands as far as Egypt, Arabia, Persia, India, Gaul to the West and the Germanic Tribes to the North. The protagonists will be three young adults living in Greece (15-18) who for individual reasons travel to Arcadia in southern Greece to learn the arts of mercenary monster slaying.
The ancient gods as well as mythical creatures will exist, and historical events will be occurring around the players, as well as many side plots involving gods, monsters, or citizens of various nations. The rules will be a variant of D-20 tailored to the Ancient Greek world. There will be custom magic users with powers derived from the worship of specific gods. It will be hard core in terms of survival needs, leveling will be very slow, and the max level will be somewhere between levels 5 and 10 with all levels above being reserved for Demi-Gods or other mythical beings. Gods will vary in power from levels 10-30 depending on their status in the pantheon which will be described in great detail. Races will all be human, but with different racial stats depending on the region of Greece the character is from.
The lifespan of the characters and their activities throughout these historical events will be entirely up to the players decisions. Everything from diet, cleanliness, lifestyle, and injury will be taken into account to decide the lifespan of the players. It can be assumed that the players are above average Greeks and will be considered elite or Heroes by their fellow Greeks at some point through the course of the campaign. The possibility of prolonged life due to the discovery of magical artifacts of legend or holy sites is also a possibility. Such legends will be covered in detail, but must largely be initiated by the players for their own reasons.
"Avatar: Conquest of the Imperial Order":https://avatar_adventures.obsidianportal.com/
"COTM November 2011":http://blog.obsidianportal.com/november-11-campaign-of-the-month-avatar-conquest-of-the-imperial-order/?utm_source=rss&utm_medium=rss&utm_campaign=november-11-campaign-of-the-month-avatar-conquest-of-the-imperial-order
"Duskreign’s Favorite COTM January 2012":http://www.obsidianportal.com/campaign/wyrmshadow/wikis/012012
Comments
DM, Current Campaign: The Godlands: Rise of the Blood Moon Kings
DM, Previous Campaign: Avatar: Conquest of the Imperial Order - CotM: November 2011
twigs
"I met a traveller from an antique land....."
CotM May 2016: Mysteria: set in Wolfgang Baur’s MIDGARD.
Previous CotM Aug 2012: Shimring: High Level Multiplanar Campaign
Inner Council Member
DM, Current Campaign: The Godlands: Rise of the Blood Moon Kings
DM, Previous Campaign: Avatar: Conquest of the Imperial Order - CotM: November 2011
twigs
"I met a traveller from an antique land....."
CotM May 2016: Mysteria: set in Wolfgang Baur’s MIDGARD.
Previous CotM Aug 2012: Shimring: High Level Multiplanar Campaign
Inner Council Member
Just trying to help out.
_~Mae_
"Whispers in Tamris":https://whispers-in-tamris.obsidianportal.com/
~Mae
CotM Selection Committee
Go there and then click the combat link
"Rules":https://heroes-of-hellas.obsidianportal.com/wikis/rules
DM, Current Campaign: The Godlands: Rise of the Blood Moon Kings
DM, Previous Campaign: Avatar: Conquest of the Imperial Order - CotM: November 2011
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"Theophagie":https://theophagie.obsidianportal.com/ - Houseruled D&D 3.5 in Alternate History Earth
"Zeroed":https://zeroed.obsidianportal.com/ - GURPS Cyberpunk-Sci-Fantasy
Age of the Dragons - Homebrew Fantasy | Edurance of Hope - Age of Rebellion
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DM, Current Campaign: The Godlands: Rise of the Blood Moon Kings
DM, Previous Campaign: Avatar: Conquest of the Imperial Order - CotM: November 2011
"Combat":https://heroes-of-hellas.obsidianportal.com/wikis/combat
DM, Current Campaign: The Godlands: Rise of the Blood Moon Kings
DM, Previous Campaign: Avatar: Conquest of the Imperial Order - CotM: November 2011
Hope this helps!
-Beaumains
DM, Current Campaign: The Godlands: Rise of the Blood Moon Kings
DM, Previous Campaign: Avatar: Conquest of the Imperial Order - CotM: November 2011
Since you've gone and written up custom combat rules, and assuming you might be interested at all in making things easier on yourself, I'll just say that what you have is essentially a recreation of the modified D&D combat system, specifically using the Defense Check variant, among other things: Passive Defense = Flat-footed AC, Size mod table is just size to AC vs Size to Atk, there's a feat in the DMG II for phalanx fighting (i.e. covering your neighbor), I do kind of like tying the use of a shield to # of attacks - though you should just make it "just like Active Defense, except you get to add a bonus for using a shield," and adding in rules for armor condition is cool too, but you could just as easily rule that every time you get hit, and you don't take damage, your armor or shield takes damage instead (reduced by DR as appropriate). Generally I'd say that what you have, while admirable, is more than you need to get at what you want, and a great big headache in and out of combat (which you want to keep speedy).
I recommend, instead of making all these separate checks, you could describe the action based on attack rolls vs AC rolls. For example, using standard D&D 3.5 numbers, suppose two characters have the following stats: array 15 13 14 8 12 10, human Ftr 1, heavy shield, breastplate, spear/shortspear, improved shield bash, dodge, and weapon focus (spear/shortspear). You could then break down their AC as follows: 0-10 complete miss (didn't even hit the space they were in or the space they moved into), 11-12 (would've hit, but they were too quick/agile, or dodged out of the way just in time), 13-14 (your blow glanced off their shield), 15-19 (your blow got passed their shield but was stopped by their armor, helmet if particularly high). Now, because you're using "Active Defense", that 0-10 space gets replaced by the range of the die roll - e.g. if they roll a 6, that becomes 6 or less, but if they roll a 14, it becomes 14 or less, and from there (whatever the roll was) you add on the spaces in order, starting with dodge/deflection/dexterity types of defense, and ending with the innermost type of armor (e.g. natural armor). If you roll attack & damage together, you can apply the damage roll to character, armor, shield, or nothing as appropriate.
Hope this helps!
-Beaumains
Cheers thanks for the great advice! Will return with further notes/concerns very soon im sure
DM, Current Campaign: The Godlands: Rise of the Blood Moon Kings
DM, Previous Campaign: Avatar: Conquest of the Imperial Order - CotM: November 2011
Here is the combat link again
"Age of Heroes: Combat":https://heroes-of-hellas.obsidianportal.com/wikis/combat
DM, Current Campaign: The Godlands: Rise of the Blood Moon Kings
DM, Previous Campaign: Avatar: Conquest of the Imperial Order - CotM: November 2011
Cheers!
-Beaumains
Just trying to help out.
1) Someone attacks you
2) You roll an Active Defense check, which is your attempt at dodging the attack and is opposed by their attack role
3) If you have a shield, you instead roll a Shield Defense check with a higher bonus to see if you block the attack, again opposing their attack role
4) Once they have confirmed a hit on you by beating either your Active Defense or your Shield Defense, you roll a Coverage check
5) Coverage check is a roll modified by how much of you is covered with armor and has a flat DC unique to each armor determined by what kind of weapon striking you
6) If you beat the DC the attack hits your armor, absorbing some of the damage, taking some itself (that is where the armor degradation comes in) and whatever damage is left the player takes. If you fail the DC, you take full damage
7) THAT (coverage check) is what i would allow taking 10 on.
Just want to make sure our overthoughts are on the same page hahaha. So my thoughts are that this would balance speed and skirmish type fighting. You still have to actively dodge or block attacks (1 roll per attack coming your way) but then can just take 10 to see if the attack is nerfed by your armor (while still making armor and armor damage important) and then players also can decide only to roll it themselves if it is a really nasty hit coming their way and they dont think taking 10 will cover it. Armor does not in any way make you harder to hit, it just has the potential to absorb different amounts of the damage when you are hit, based on how good the armor is.
Now the issue of AC being static and how much it would suck if you missed a bunch of rolls is a real concern. However, I am hoping by keeping the campaign low level (max level is 10 and very low progression) and by keeping the battles the players fight in have a fairly low number of enemies, it will simplify the number of enemies they players have to deal with, and the power of those enemies, but also make that low level combat more dynamic and compelling. Also, it feels like one of the only ways i have seen to make low level combat scary and have high stakes, which is needed for a realistic low level setting.
My overthoughts have been shared =/ i will definitely be trying your suggestions as well during the test this week though because i have very similar concerns. Thanks for all this great feedback too!
DM, Current Campaign: The Godlands: Rise of the Blood Moon Kings
DM, Previous Campaign: Avatar: Conquest of the Imperial Order - CotM: November 2011
DM, Current Campaign: The Godlands: Rise of the Blood Moon Kings
DM, Previous Campaign: Avatar: Conquest of the Imperial Order - CotM: November 2011