What`s your favourite super-heroes game?

ninjazombie42
edited November 2013 in General Archive
I really love Truth & Justice and its take on the the PDQ-system. It`s really great!:)
Necessary Evil looks fun too, I like savage worlds!
I`m curious about Mutants and Masterminds, but I think it might be a bit crunchy for my personal taste. Does it use combat crids? How big is the character sheet?

Comments

  • wolfhound
    wolfhound
    Posts: 354
    If you prefer less crunch, do you like (or are you familiar with) the FATE system and its derivatives?

    Margaret Weis Production's Marvel Heroic Roleplay game is a fairly crunchy derivative of FATE (it has many mods such as using polyhedral dice and a few other changes... but even a "crunchy" FATE derivative is less crunchy than M&M) - also, it has licensing support and featuring Marvel heroes is always a big plus. Supplements include things like the Civil War story arc.

    "Marvel Heroic Roleplay Basic Game":http://www.amazon.com/Marvel-Heroic-Roleplay-Basic-Game/dp/1936685167

    Personally I've come to enjoy a house-modified ICONS (this is closer to basic FATE that people might recognize from Dresden Files RPG/Spirit of the Century/etc.) - This is less crunchy than Marvel Heroic Roleplay.

    "ICONS Superpowered Roleplaying":http://www.rpgnow.com/product/81475/ICONS-Superpowered-Roleplaying

    My own personal "ICONS" notes are here (I haven't fixed the site since the Obsidian Portal "Reforged" Went live but the content is unchanged)
    "Uncanny":https://uncanny.obsidianportal.com
  • ninjazombie42
    Posts: 57
    Marvel Heroic Roleplay is actually in my shopping cart too, with M&M, but not sure if I`ll checkout and buy just yet:p

    FATE may not be crunchy, but it seems more rules heavy than PDQ. I have the FATE core book and there seems to be a lot of rules, only in different areas than we are used to! Am I right? I love systems that incourage improvisation, using or not using the rules as you see fit and freeform roleplaying. I like rules that are very simple, fluffy and intuitive. Short character sheets and no combat grids are big bonus!
  • ninjazombie42
    Posts: 57
    And thanks, man. Just bought the ICONS-pdf!
  • wolfhound
    wolfhound
    Posts: 354
    Awesome. I enjoy ICONS, I don't have a base of comparison with PDQ so not sure if my observations would be useful to you there.

    As for FATE Core ... that book does seem "rule speaky" but I would say the mechanics are actually quite transparent in play. I got into Fate with generation 3 (Dresden Files RPG and Spirit of the Century) and the FATE Core book is 4th Generation.

    ICONS was derived from generation 3 FATE.
  • ninjazombie42
    Posts: 57 edited November 2013
    Thank you, you have been helpfull! Btw. did you know if m&m had grids and how big the character sheets are?

    As of now, I think I`m sticking with Truth & Justice and its take on the PDQ-system, it really seems to be the game for me and my style!

    Check out PDQ rules here: http://www.atomicsockmonkey.com/freebies/di/pdq-core.pdf

    and Truth & Justice review here: http://www.youtube.com/watch?v=UC5O5IZTF-s
    Post edited by ninjazombie42 on
  • gaaran
    gaaran
    Posts: 740
    M&M's character sheet is a couple of pages, and I really quite liked the system for building unique and interesting super heroes, but it's probably more rules heavy I think than you're looking for, looking at the PDQ rules there. The couple times that I ran it, we didn't use a battle grid or anything like that (although I believe you COULD use one if you wanted too).
  • ninjazombie42
    Posts: 57 edited November 2013
    So the game does not assume that you do? No, I don`t want to use grids if I don`t have to. I want a fluid and freeflowing, narrative theatre of the mind kind of combat and conflicts or challanges, not thinking about distances and movement as set measurements.
    Post edited by ninjazombie42 on
  • wolfhound
    wolfhound
    Posts: 354
    As an aside - one major appeal to me of Mutants & Masterminds is the DC Adventures supplement ... which as far as I know is standalone (being basically Mutants & Masterminds 3rd Edition).
  • The_StatMonkey
    The_StatMonkey
    Posts: 2
    So,

    shameless plug...

    have any of you looked at Rotted Capes?
  • ninjazombie42
    Posts: 57
    Shameless plug? If it is a supers rpg it is on the subject, isn`t it?:p
  • bluesguy
    bluesguy
    Posts: 127
    Champions by Hero Games is pretty awesome IMO.
  • ninjazombie42
    Posts: 57 edited January 2014
    I`ve got the Marvel Heroic RP now. Browsed through it a few times. Littlebit confused on how character building works... It kind of looks like they expect you to play an already existing character in the marvel universe.
    Post edited by ninjazombie42 on
  • Ludanto
    Ludanto
    Posts: 1
    Yes, *MHRP* does pretty much expect you to play an established character. That said, it's not too hard to cobble the pieces together to make your own stuff. I think there might even be some guidelines for that, either in the book or maybe in a downloadable file (although maybe I just read those in a forum post somewhere.)

    My favorite super-heroes game is *Capes*. It lets you play any kind of super-heroes, even in the same story, and it supports comic-book drama just as well as city-leveling fights. If I can find where I put my book, I'm going to try to get some friends to play in a few weeks.
  • The_StatMonkey
    The_StatMonkey
    Posts: 2 edited March 2014
    I designed the system and Wrote chunks of Rotted Capes..

    Thus, shameless plug :P
    Post edited by The_StatMonkey on
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