Solo

Black_Vulmea
Black_Vulmea
edited December 2011 in General Discussion
I've been interested in taking the "_Mythic Game Master Emulator_":http://www.mythic.wordpr.com/page9/page9.html for a solo spin, and today I finally had a chance.

I was playing around with a dice roller awhile back, and I asked it to spit out a set of character stats, 3d6 in order. I liked the stats, and turned them into a _Flashing Blades_ character, Urbain de Foresta, chevalier de Saint-Sauvan, a knight with a checkered family history and a penchant for games of chance and women of easy morals.

So this afternoon, I fired up the "flash-based version of the emulator":http://artifex0.50webs.com/GMEmulator.swf to see how _monsieur le chevalier_ would fare.

The chevalier visited a Marseillais tavern to do some gambling. He was invited to play cards by a debauched marquis, and after cleaning the libertine's clock, found another man's rapier slapped across his coins. The tavern keeper told them to take it elsewhere, and the chevalier followed the bravo out of the tavern, after collecting the coin _and_ one of the cheap trollops -servicing- fawning over the marquis.

Outside the chevalier was ambushed by the bravo, then attacked by the trollop he picked up in the tavern and another ruffian, one of the marquis' lackeys.

A three-on-one fight did not look good for the chevalier. The bravo was a better swordsman, so the chevalier would not be able to defend himself against the other two. The chevalier decided to try a trick, entangling the bravo in his cape, then running him through. In a flash the most dangerous of the three opponents was down, but the chevalier didn't count on the trollop, who managed to grapple him and try to choke the life out of him as the other guy bashed away at him with a bastinado. Unable to fight back due to the deathgrip of the trollop, he took a hard shot to the ribs.

Once the chevalier broke free from the trollop and brandished his sword, the lackey decided he'd had enough and ran away. The trollop, on the other hand? Again she tried to choke the chevalier, and when he broke free again, she aimed a vicious kick straight at his junk, then tried to tackle him! Unwilling to cut down a woman, but hemorraghing hit points from her relentless attacks, he smacked her twice with the flat of his sword, and she backed off at last, screeching insults.

The commotion attracted an audience, three cutpurses with drawn daggers. The chevalier, weary and hurt from the attacks, decided to beat a retreat, but the cut purses followed, so he looked for a place to make a stand, finding a stairway where the thieves could only come at him one at a time. Faced with the prospect of fighting a swordsman by turns, the three slunk away in the darkness to find easier prey.

The chevalier made his way back to his lodgings, his winnings stuffed safely in his doublet.

I used a mix of rules, from the _Flashing Blades_ core and some _Traveller_ rules I ported over for my campaign, and the emulator, and I have to say, it was much more fun than I expected it to be. The emulator allows me to throw out ideas as they come up and kick back replies that often take the action in unexpected directions - that's perhaps the hardest thing to come by in solo play.

Frex, I never considered that the trollop the chevalier picked up for a roll in the hay was in league with the bravo and the lackey until the encounter began; I tossed the question to the emulator, and in short order she was kicking the chevalier's ass.

At one point the chevalier was about to lose what little coin that remained to him; at another his life came down to making a parry successfully as a rapier slashed at his head. The 'session' was exciting and funny, and I found myself hanging on the die rolls to see what would happen next.

I've done the solo dungeon exploration thing with _D&D_ and the solo merchant trader thing with _Traveller_ , and I can say this was a notably different experience, fun in ways I didn't expect. I've been "using the emulator when I referee":http://forum.rpg.net/showthread.php?574031-Using-Mythic-Game-Master-Emulator-as-a-refereeing-tool-two-actual-play-examples my regular game, and it proved to be a fascinating tool for solo play.

You can read the solo log I kept as I played "on my wiki":http://www.obsidianportal.com/campaign/le-ballet-de-l-acier/wikis/solo-game-log-6-dec-2011 .

I'm getting together with the guys again this weekend for our regular campaign. Nothing can replace the social aspect of gaming, the back and forth between the players and the referee. But I'm also acutely aware of the fact that that social time can be very hard to come by. A little fix of solo play now and again seems like a good way to keep the fire burning.

Mike aka Black Vulmea
"_Le Ballet de l'Acier_":http://www.obsidianportal.com/campaigns/le-ballet-de-l-acier - swashbuckling adventure in the age of the Three Musketeers and Captain Alatriste
Featured Campaign of the Month - August 2011

Comments

  • GamingMegaverse
    GamingMegaverse
    Posts: 3,001
    Wow, sounds fascinating and fun! Glad to hear you are back to the game this week... look forward to reading about it.
    killervp
    "A God...Rebuilt":http://www.obsidianportal.com/campaigns/a-god-rebuilt
    Duskreign's "COTM for November 2011":http://www.obsidianportal.com/campaigns/wyrmshadow/wiki_pages/112011

    Just trying to help out.

  • Black_Vulmea
    Black_Vulmea
    Posts: 277
    I turned the game log into a proper adventure log - I love the fact that Urbain felled a dangerous swordsman then nearly got choked out by a girl!

    Mike aka Black Vulmea
    "_Le Ballet de l'Acier_":http://www.obsidianportal.com/campaigns/le-ballet-de-l-acier - swashbuckling adventure in the age of the Three Musketeers and Captain Alatriste
    Featured Campaign of the Month - August 2011
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