HurstGM
OK so minor irritation rant. My players are agrivating me! So my current game USS Sanctuary is coming to an end. Thats all well and good and life has prevented the endgame from happening yet, but thats not my irritation. My newest game is still set to private until it is ready. I consider it ambitous in several ways mostly because it taxed my programming abilites and well im trying to make it look cool. So its a more character driven story so their backgrounds not the cruncy part of their characters is more important. Of couse i know gamers are nortious for waiting until the last minute and i keep getting told ill get around to it. One guy was done WAY ahead of time, but he coming back from honduras so he is a gaming junky looking for a fix. The rest of them are not getting it done of course. I know this is the plight of the GM and I am trying to be a pain and overly demanding. I was wondering any ideas to get players more engaged. I have thought about electroshock therapy but im sure the battery cables would be uncomfortable.
Comments
killervp
"A God...Rebuilt":http://www.obsidianportal.com/campaigns/a-god-rebuilt
Duskreign's "COTM for November 2011":http://www.obsidianportal.com/campaigns/wyrmshadow/wiki_pages/112011
Just trying to help out.
Cheers,
-Arsheesh
I appreciate your pain. Both KillerVP's and Arsheesh's advice are good but each gaming group REALLY does differ in this matter. Some players are just not as interested as us GMs and sometimes you just have to accept this and be grateful for any input. However, it IS important to have characters set up for the GM before play if possible so I would continue to offer gentle coaxing if I were you, but remember, even if players only bring their updates on the night, you can still have a good time playing!
twiggyleaf
"Shimring - The Faces of Divinity":http://www.obsidianportal.com/campaigns/shimring
(a multiplanar 3.5 D&D campaign)
"I met a traveller from an antique land....."
CotM May 2016: Mysteria: set in Wolfgang Baur’s MIDGARD.
Previous CotM Aug 2012: Shimring: High Level Multiplanar Campaign
Inner Council Member