The "Review my Campaign" thread

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  • Jim_Mount
    Jim_Mount
    Posts: 8
    Thank you! :D
  • falloutmind
    falloutmind
    Posts: 3

    This is my first OP campaign that I have really shared with anyone other then the players. It's also probably the most extensive one I've made. Full disclosure most of the NPC's don't have their stats filled in, but ussualy at the table we have a book that has all their stats so they don't need be on the portal for the backup reference, same for the players. Only people who have added their character stats on the portal page for them are people who know they aren't the best at brining their sheet. 

    https://asongoficeandfire.obsidianportal.com/dashboard

  • cgregory
    cgregory
    Posts: 772

    Hi Jason,

    Don't have time right now for a complete review, but here are a couple quick suggestions.

    On your main wiki page, I'd either delete or move the Player Reference section regarding the editing of the wiki. Odds are your players know how to edit the wiki by this point so you could delete it, but if not move it to a separate page with a link to it.

    I'd also delete the welcome to the campaign adventure log as it.

    You might want to put a copy of your opening credits video your front page to spice up that page.

    One other suggestion, since you have a soundtrack picked out what might be cool is for your episode adventure logs (since they are fairly long) have a small soundcloud/youtube link to one of the songs that you think best captures the mood of that post. Also because some of the adventure logs (particularly the episode adventure logs) are long they could use images to break up the text

    I'll post some more suggestions later.

     

    They are among us!

    image

    Current Campaign: XCom: Defiance - Campaign of the Month November 2016

                                           My Campaign CSS

                              Unlocking The Portal: A Guide to OP CSS                                    

     

     

  • jasonvey
    jasonvey
    Posts: 52

    Thanks for the tips! I've deleted Welcome to Your Campaign, moved "Updating the Wiki" to its own page, and added a copy of the opening credits to the front page. As I have time I'll go through the adventure logs and try to break them up, and add some YouTube links to spruce them up a bit as well.

  • Abersade
    Abersade
    Posts: 200

    @falloutmind

    1. Your main page needs some content, a quick summary or plot hook would do really. You want something there since it is the first page that nearly everyone viewing your campaign will see.

    2. I love the content in your Episode One In-Depth Summary but the presentation needs help; the text seems too close together or maybe the blocks of text are too large, splitting that up would greatly increase legibility and add a bit of visual interest.

    3. I like your character page, lots to look at and everybody has a distinct picture. Tagging the characters with their respective Houses may help people keep track of things.

  • abu_is_evil
    abu_is_evil
    Posts: 168

    Wow, seems like this thread really missed getting stickied....

    Just trying to help out.

  • cgregory
    cgregory
    Posts: 772

    Yeah, this is one of those useful threads.

    They are among us!

    image

    Current Campaign: XCom: Defiance - Campaign of the Month November 2016

                                           My Campaign CSS

                              Unlocking The Portal: A Guide to OP CSS                                    

     

     

  • Nut_Meg
    Nut_Meg
    Posts: 6 edited November 2016

    Hi folks!

    It's been three years of complete redesigns and tweaking and endless "bug" hunting and I and my players are about to wrap up the campaign so I think it's time to ask you for some third-party feedback for God-Touched. Content organization, styling, font choice, specific bugs, something not to do with design or organization at all...

    Also advice for how to fix aforementioned bugs is very welcome, although I think at some point I will go to the CSS forum to ask all official-like. There are a few things that I've kind of thrown up my hands in frustration over -- for example, the PCs' pages and how I can never get them to display the Attribute icons correctly, plus that ever-vexing overflow. (Also Ginger Wolfschlegelsteinhausenbergerdorff's sidebar info on her character page, but if that's non-fixable I will happily let it pass. I think it's appropriate given her personality.)

    I've only ever viewed GT's site on Chrome and Firefox, so Safari, Edge, Explorer, Opera, etc. users be warned.

    Also there is cussing and offensive language used in the logs and the quotes on the character pages, so probably don't look through it at work or something.

    Post edited by Nut_Meg on
  • cgregory
    cgregory
    Posts: 772

    Looks great, but one of the issues i see is that in many places the only way to navigate away from a page is to hit the back button.

    i'll take a look at the css issues, once i'm in front of a computer instead of an iPad. I'm guessing you want the PC page to have icons for the stats like the NPCs have.

    I like the quotes on each character. Great idea.

    They are among us!

    image

    Current Campaign: XCom: Defiance - Campaign of the Month November 2016

                                           My Campaign CSS

                              Unlocking The Portal: A Guide to OP CSS                                    

     

     

  • Nut_Meg
    Nut_Meg
    Posts: 6

    Thanks! I'm glad you like the quotes. They're fun to pick out of the logs.

    For the pages that lack navigation, are they mostly Rules-based and character pages? The Rules-based pages have navigation way at the bottom, but I acknowledge that's not stellar design.

    The PC pages should have the icons like on the NPC pages, but they're shrunk too far down to be visible. I know that's because of the Fatebond bonuses and penalties squashing them but I've found no simple way to make those columns in particular have a smaller font size.

    Aside from all that, how was it on the iPad? Was it readable? Did you have to drag from side-to-side to access all the content?

  • cgregory
    cgregory
    Posts: 772

    No as long as i had the ipad turned so they view was wide it looked good.

    I know that safari can render quite differently than chrome and firefox. Case in point, the css solar system on my front page had the earth becoming flat as it rotated around the sun for firefox and chrome, but not safari. That was because safari ignored an error in my css, but firefox and chrome handled the error differently. So, i'll be interested in seeing your site in firefox tomorrow.

    They are among us!

    image

    Current Campaign: XCom: Defiance - Campaign of the Month November 2016

                                           My Campaign CSS

                              Unlocking The Portal: A Guide to OP CSS                                    

     

     

  • cgregory
    cgregory
    Posts: 772

    To fix the character sheets icons try adding !important to some of your css that you already have but that isn't taking effect. This should reduce the padding enough to let you see the icons.

    td {

        padding: 1px !important;

    }

    try adding to max-width to char-sidebar td fix Ginger's overflow.

    .char-sidebar td {

        border-bottom: 1px solid #CCC;

        max-width: 200px;

    }

     

    They are among us!

    image

    Current Campaign: XCom: Defiance - Campaign of the Month November 2016

                                           My Campaign CSS

                              Unlocking The Portal: A Guide to OP CSS                                    

     

     

  • cgregory
    cgregory
    Posts: 772

    Like the lastest issue spiral, it works well.

    Also, it was a good idea using a wiki page as your character list page instead of the one supplied by obsidian portal. Doing that really allowed you greater control on how the characters are displayed, and grouped while still being able to link back to the character sheets. Overall, I really like the campaign.

    They are among us!

    image

    Current Campaign: XCom: Defiance - Campaign of the Month November 2016

                                           My Campaign CSS

                              Unlocking The Portal: A Guide to OP CSS                                    

     

     

  • Nut_Meg
    Nut_Meg
    Posts: 6

    Thank you! Those fixes definitely worked and got me tweaking some more things. I'll go about adding navigation for the rules pages.

    By the way, that's a pretty beastly front page your campaign has there! Is that all pure CSS?

  • cgregory
    cgregory
    Posts: 772

    Yeah, it is all pure css. A lot of rotations and counter rotations.

    They are among us!

    image

    Current Campaign: XCom: Defiance - Campaign of the Month November 2016

                                           My Campaign CSS

                              Unlocking The Portal: A Guide to OP CSS                                    

     

     

  • Bortas
    Bortas
    Posts: 645

    CGregory: do you post your campaign's CSS for other's to peruse? I'm looking at a rebuild of my character page, and there are some ideas from yours I'd like a closer look at.

    You know.... to steal. ;-)

    -bort

  • Jim_Mount
    Jim_Mount
    Posts: 162

    Agreed that this thread is criminally underused and should be stickied. I think anyone nominating themselves for CotM should first post here for helpful, constructive critique. We have a lot of great sites on our radar so the nominees need all the help they can get. At least it can't hurt?

    Also, I'm torn on a section on X-Com for cgreg's CSS -- it might up the awesome and wow factor of too many sites, making it harder for the committee to pick! 

    (That's me actually saying its a fantastic idea. You can't have too much of a good thing :)

  • cgregory
    cgregory
    Posts: 772

    Here is my CSS

    It is only partly commented, but if there are effects you want to know about just ask.

    They are among us!

    image

    Current Campaign: XCom: Defiance - Campaign of the Month November 2016

                                           My Campaign CSS

                              Unlocking The Portal: A Guide to OP CSS                                    

     

     

  • abu_is_evil
    abu_is_evil
    Posts: 168

    Thanks for sharing, CGregory.  In the purge they not only took some valuable threads off sticky, but deleted some valuable advice- I hope that stuff can get restored.

    Just trying to help out.

  • UselessTriviaMan
    UselessTriviaMan
    Posts: 518

    I'm tinkering. Again.



    In the last session, the characters found a map of the entire layout of the vile Temple of the Ebon Hand, and I created this quick navigation setup to go along with the map digitally. I'm pretty happy with it, but wondering if there isn't a way to improve it yet further.

    Any suggestions?


    Ptolus, City by the Spire - 2016 Campaign of the Year

    "Please pay attention very carefully, because this is the truest thing a stranger will ever say to you: In the face of such hopelessness as our eventual, unavoidable death, there is little sense in not at least TRYING to accomplish all your wildest dreams in life."  - - Kevin Smith

  • oMiCid
    oMiCid
    Posts: 7

    Hi everyone,

    Let me introduce you our (french) campaign "Les Compagnons d'Ailleurs", A d&d3.5's campaign : https://lescompagnons.obsidianportal.com

    I'm not the GM, I'm just a player and I'm working on the website's design, so I would love to have your feedback / suggestion :)

     

    Thanks guys!

     

    Player of Les Compagnons d'Ailleurs - A d&d3.5 campaign

     

  • abu_is_evil
    abu_is_evil
    Posts: 168

    First, welcome to the boards oMiCid!

    Your main wiki is awesome!  Really well done.

    Not a big fan of the overall color scheme.

    Since most of OP is English speaking, I suggest putting in a translate button, as Pils did on his CotM winning Dark Sun campaign   https://dark-sun-a-trova.obsidianportal.com/

    Also would add pictures to your adventure logs.

    Really good looking start- thanks for bringing it to our attention!

     

    Just trying to help out.

  • Johnprime
    Johnprime
    Posts: 252 edited December 2016

    I don't have a suggestion at the moment UselessTriviaMan, but I do have a comment, the session post you did looks great! I need to read through it completely and if I think of anything I'll let you know, but it looks really great!

    Post edited by Johnprime on

    Johnprime

    Deadwood Deacon Banner

    Where the west is really wild!

    The Valley of Life Banner

    The Valley of Life

  • Jim_Mount
    Jim_Mount
    Posts: 162

    OMG Gorgeous site OmiCid! I'll assuredly want to pick our brain for some of the custom CSS you have going here. Translation would be nice, but I don't think the language barrier would disqualify you if you chose to nominate the campaign for CotM.

  • oMiCid
    oMiCid
    Posts: 7 edited December 2016

    @abu_is_evil

     

    Thank you for your comment, I've already started working on it. I transformed all my photos that contained text with TRUE text on it to be able to use Google translate later.

    About pictures into the adventure logs, we only have it in 2 logs, but yeah i hope the team will continue in that way and make our adventures more attractive !

    EDIT : @Jim_Mount thank you. i'm trying to improve it with all your feedbacks

    Thanks again :)

    Post edited by oMiCid on

    Player of Les Compagnons d'Ailleurs - A d&d3.5 campaign

     

  • oMiCid
    oMiCid
    Posts: 7 edited January 2017
    Happy new year everyone !

    Well, i brought some modifications : 

    - I changed all my photos that contained text to put real text

    - I added the Google translate's button on the homepage and the wiki main page

    - I added some pictures on (almost) all the chronics.

    What do you think about it, guys ?

    Post edited by oMiCid on

    Player of Les Compagnons d'Ailleurs - A d&d3.5 campaign

     

  • abu_is_evil
    abu_is_evil
    Posts: 168

    Bump- still hoping for a sticky to this thread....

    Just trying to help out.

  • Eingya
    Eingya
    Posts: 5 edited February 2017
    .
    Post edited by Eingya on
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