Attribute Auction/ Kingdom (liege) creation tool

igornappovich
igornappovich
edited February 2011 in General Discussion
Anyone here ever actually played diceless roleplaying? I GMd and played in some Amber Campaigns a while back, but was wondering if anyone here has played too. There are a lot of pretty interesting concepts regarding how to GM extremely powerful characters found in the Amber Game.

But there is a very cool concept called the Attribute Auction that takes place before character creation that I have used in other RPG settings, with slight modifications. Here is a wiki description of it, in a paragraph.
"wikientry":http://en.wikipedia.org/wiki/Amber_Diceless_Roleplaying_Game#The_Attribute_Auction

MORE IMPORTANTLY - I have used the auction to have players help me come up with more realistic leaders for kingdoms and/or nation states who are neighbors. How it works: You come up with a list of attributes. In Amber, its strength, endurance, psyche and warfare. But it could just as easily be anything.

For kingdoms I use:
1. population
2. mineral/ mining wealth
3. farming/ forestry wealth
4. currency reserves
5. arcane magic skill of populace
6. divine magic skill of populace
7. standing army/ navy
8. static defenses
9. skill of the king's advisors (governance)
10. skill of the king (governance)


You assign each person who wants to help you out with the name of a king/ kingdom. You might even show them on your maps where this kingdom is located (or not, its not necessary). Basically you give them a copy of your list of what is going to be bid on, and tell them they have 100 points to Bid with. Once they are comfortable, you start the auction. At the end of the auction you ask each player to jot down their least favorite and most favorite kingdom (usually based on who was trying to outbid them during the auction, this simulates a history of ill will or cooperation without having to work out a whole backstory - or you could use that info to create a diplomacy tree).

The end result is a much more dynamic NPC liege creation system. As a GM, you already have laid out for you the answer to innumerable questions that might arise during the course of a mid to high level campaign-- if the players are taking an active role in conquering, building strongholds, fighting wars or engaging in politics, etc. If they arent, you still have set yourself up with a Simulated Continent or Region that you can use to help drive storylines and make your world more realistic. The most liked and least liked also give you the context for a history of wars/ religious strife, or economic / social cooperation between some nations.

I HAVE ADDED A SECOND POST BELOW THIS ONE WITH A CONCRETE EXAMPLE, AND ALSO HOW YOU CAN APPLY THE AUCTION CONCEPT TO ANOTHER RP SITUATION .. see below :)

Comments

  • igornappovich
    igornappovich
    Posts: 76 edited February 2011
    If you are having trouble imagining how this is used, here are some examples. Lets pretend the kingdoms are A, B, C, D, E, and F. After the auction, you now know the likely outcome if A invades C, while providing you lots of roleplaying opportunities for a party to latch onto. Lets say A bid highest on standing army, and is ranked #1 in that category. Kingdom A also bid high on static defenses (ranked #2) and currency reserves (ranked #1) but all that spending left them at or near the bottom on most of the other categories.

    You now know, as GM, that a straight up armed conflict between A and C will result in A crushing C (lets say that C is ranked #5 in standing army and #6 in static defenses) very quickly.

    But, you also notice that C has the top rank in population, and is #2 in farming/foresty wealth and also #2 in Skill of Advisors. So, as a GM you now have all kinds of motivations and metrics to back up whatever earth shatterring conflict of kingdoms you might want to run in your campaign, without havingt to pretend to be several different personalities each with their own motives.

    It gives players a whole host of pivot points that they can manipulate for added leverage in any given conflict. In the example above, the players might decide they are going to help fend off the invasion from nasty kingdom A, since they are currently set up in kingdom C. One possible way they could do this would be to utlize the royal advisors, calling in contracts or favors, setting up economic embargoes, selling timber rights to kingdom D who is ranked last in forestry wealth in exchange for a promise of mercenaries, etc . Or, maybe C is most liked by Nation E (remember the most liked and least liked note you asked your players to write for the kingdom they bid for?). This could mean that it would be a lot easier to pull nation E into the conflict given sufficient cause (or RP).


    The possibilities are literally endless. Players get to feel like they had a real hand in creating the world they play in, and the GM has a much better/more realistic set of kingdoms or nations to help set the stage and move the storyline along. It is much easier to fairly determine the outcome of macro level events during the campaign once the kingdom attribute auction takes place.

    But again, an auction can be used for all sorts of things where an absolute ranking would be helpful. I have also used an attribute auction during an all thief campaign I ran; in that case the items being bid on were all of the classic thief skills (hide in shadows, move silently, climb walls, pick locks etc). They were all master thieves, but it was very helpful to have them ranked in comparison to each other; you always knew who would reach the top of the wall first,or who should be the one to sneak past the guard and grab the key, etc. A band of thieves roleplaying is basically nonstop rounds of one-upmanship in my experience, in between heists and capers. The ranking system worked wonders for that. Just remember - die rolls whenever its not two ranked entities competing. Or, in other words, ranking only comes into play when its ranked vs ranked. Otherwise its just a skill check.
    Post edited by igornappovich on
  • FemmeLegion
    FemmeLegion
    Posts: 521
    I'm actually in an Amber Diceless campaign right now, though the only time I actually participated in an auction was for a one-shot game for his birthday. Warfare, baby, yeah!

    I'm going to point this thread out to Florimel to see if he'd like to steal the idea. In one recently ended campaign (The Sun Eaters), we designed the protagonist race by committee...this sounds like a more organized way of doing so on an even grander scale. :)
  • gaaran
    gaaran
    Posts: 740
    That's a pretty fantastic idea Igor, I've always wanted to play in an amber game, and the diceless auction seems like it would work really well in other game settings as well. Your layout of using it for the countries is a fantastic way to get players involved in the creation of a world, especially if it's a silent auction, so they don't know which other countries have which, allowing them to find out through the progression of the game.
  • igornappovich
    igornappovich
    Posts: 76
    I hadnt thought of the silent auction aspect, I usually make it an open air bidding war -- that way players get caught up in the excitement and overbid for stuff while getting in bidding wars with each other. But I could definitely see how a silent auction would completely change the dynamic of how the players perceive the world... hmmm maybe combine the two?... do the auction open air, but then when its done randomize the order of the kingdoms (ie one player thought he was bidding for kingdom A, but really he was bidding for kingdom C, etc). I am going to have to try this modified version sometime.

    But at least for the kingdom building aspect, it really does cut out hours and hours of DM work for me-- not just initially, but later on during the campaign. And, after creating lots of worlds, I found myself setting up a lot of the same kind of conflicts between nations/ kingdoms over and over. Plus, coming up with realistic motivations for EVERY king and country is also a pain in the butt -- the first few times it was exhilirating -- then after that it becomes a bit of a chore (for me anyway).

    Using the auction sets you up with unpredictably complex relationships and comparisons amongst a group of regional neighbors, and as I mention in the original post-- gives a DM tons and tons of great RP hooks to work with -- all without spending hours and hours necessary to whip up individual kingdoms, kings, resources, etc.
  • igornappovich
    igornappovich
    Posts: 76
    Femme- yeah, its actually a pretty fun way to spend 20-30 minutes with your players too! The more creative ones can be encouraged to write a paragraph describing a personality trait or character flaw of the king/ queen who rules the country they just bid for.
  • DarkMagus
    DarkMagus
    Posts: 425
    This is really interesting. I've never heard of or imagined any concepts like this before. Diceless gaming sounds interesting. I'm having a little difficulty imagining it, but I'll grasp it better if I read up more on it.

    Thanks for sharing this Igor.
  • igornappovich
    igornappovich
    Posts: 76
    hey, anyone interested in an online version of this on OP sometime in the next month or 2? If I could organize 4 or 5 of us we could do a slow auction using the forum... I have been wanting for a while now to flesh out some characteristics of the kings/ queens and their kingdoms for a world I am working on. If we all had about 20 or 30 minutes we could commit to spending on OP (basically just posting to a specific thread) I think thats all the time it would take. I would do this in the gaming group I am currently playing with... but I suspect the results would be tainted by interpersonal relationships (married couples can sometimes bid against each other irrationally!)

    Maybe end of March or beginning of April sometime? lemme know, either post or just send me a private message here on OP. thanks!
  • gaaran
    gaaran
    Posts: 740
    I'm In Igor!
  • BeZurKur
    BeZurKur
    Posts: 16
    You've piqued my interest. I'd like to participate.
  • Poutine_Paladin
    Poutine_Paladin
    Posts: 285
    I'm not sure I understand completely, but I'll go at it with you guys...might be interesting to check in after a while on a country I created and see what's happened to it since I left kinda... like a fantasy football team or something, except not...really
  • igornappovich
    igornappovich
    Posts: 76
    lol.. Poutine.... fantasy kingdoms. (literally)

    ok, lets get something goin last weekend of march, I will post a thread (called Auction Time) a week before hand and maybe we can set a 30 minute window when we will all be available. :) catch you guys later!
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