Poutine_Paladin
Hey all,
I quickly whipped up these dice quite a while ago just to give myself a geek-fix during a slump (for a few minutes, anyway) so I thought maybe it would be a fun discussion to see what everyone thinks of them (good/not so good/suggestions) and maybe get a discussion going on interesting items people have created and when they were maybe used to produce...lets say unwanted...effects?
www.obsidianportal.com/campaigns/16429/items/dice-of-best-of-luck
not good at linking stuff, obviously. so I sometimes don't even bother trying
Comments
As to stuff I've created... I built a corrupted treant out of Legos for my players to fight. It made the encounter far more memorable than any store-bought mini-fig would have.
Then I built a custom carrying case for a set of death pogs I created for one of my players who is now running his own game. Death pogs are basically tokens made from washers with cardstock glued to either side. One side says dying, and the other dead. We use them to mark fallen enemies and my players are ridiculously proud/fond of them because they provide a visual record of the carnage they cause. Anyway, to make the carrying case, I took an old prescription pill bottle, removed the labels and created a new one (black background with red blood drips running out from under the cap and "Death Pogs" written in an appropriate font.) I then put an enlarged "dying" image on the cap and "dead" on the base before giving the whole thing a coat of mod-podge to give it a plasticky-resin feel. My player was totally stoked when I presented the set to him.
Oh, and back to Legos, our group's cleric built a celestial giant bee to act as her summoned creature. Early in the campaign, there were frequently calls to "send in the bee!" Now that the characters are higher level, it doesn't have the same effectiveness.
But yeah, building/making stuff for game interaction is always cool and adds flavor to any session.
Those dice are amazing. I've only ever actually crafted one magic item I liked... they've all been a horrendous pain in my backside, so I break them frequently. Things like a magic staff imbued with the soul of a Planewalking adventurer - just became too much of a hassle to have around, really. Because he could talk. Or The pen that had the soul of a cartographer bound to it. Couldn't talk, but had the ability to sketch the surrounding area. Which meant I might have to have maps for *EVERYTHING*. Which was a pain.
My one favorite item was a bottle of water that contained a portal to the bottom of a Faerunian sea. With a proper strength check, it could act as a fire hose. Without it, it'd tear free from the player's hands and shoot about, causing havoc, mayhem, and injury. And potentially flooding whatever room they were in.
Sometimes this place makes me sad. (Everyone all together now, like a bad sitcom....ready?....."Awwwwwwww")
Also dig the firehose/random projectile in the room. How would one turn it off if it took off, by the way?
Please note, the story I am about to tell includes mention of adult toys. I try to keep it brief and clinical.
One of the more amusing items that I created spontaneously during a session popped into existence when my players were chasing down a lesser beholder. The beholder took petrified basilisk victims -which were presented to him by a kobold cult that worshiped him as a god- and dressed them in ways that their living form would find humiliating.
As the party made their way through the beholder's bizarre gallery, they began to ask specific questions about the petrified creatures and what they were wearing. I began with some obvious examples (male dwarves in dresses, drow with underclothes on their head, etc.) but soon ran out of ideas and turned to the toy figures I was using to represent the creatures. This lead to the invention of the "deep penguin" -a flightless bird who dwells in subterranean seas. But more importantly, in a moment of jest, I said the penguin had a sparkly rubber phallus tied to its forehead. Well, of course, the party decides to take it with them. So, on the spot I decided that the object in question could be used as a sap and treated as a martial weapon by anyone belonging to the churches of Olidammara or Ehlonna (deities of revelry and fertility). It had the added effect of causing any macho or uptight characters struck by the instrument to make a will save or fly into a fit of embarrassed rage, focusing all their future attacks on the character who thwapped them.
The only way to turn the bottle of watter off was to trap it against a wall (spraying outwards), and succeed against a hard strength check (or get assistance) to re-cork it. The normal cork had no problem dealing with the water, however.
@Poutine: Yes, I had a toy penguin. But no, I did not actually have a sparkly wiener.