Hello!

Vodak
Vodak
edited March 2010 in Player Lounge
Hello OP! Just thought I'd leave a note saying thanks for having a site like this. I saw OP a year ago (or so, I'm not entirely sure) and thought it was a great idea, but it's only in the last couple weeks that I've signed up and started generating a world for my players. I'm used to a more dungeon-crawl style of game, so I'm just sort of curious about how much of the world I should build up before I set them loose in it. I don't have a lot of continent so far, a couple NPC backgrounds, the starting town is fairly heavily under construction, but the skeleton for it is up, as well for a couple other settlements. What should I make sure to knock off my checklist in the next week or so before the game starts, from a world point of view?

Comments

  • vstraydogstrutv
    vstraydogstrutv
    Posts: 209
    Everyone is different from a world building point of view. I like to start with a map and work my way down. Some people like to start from the town up. The cool thing about OP is that you can really create as you game. I have a campaign I'm building, but you could just as easily make a page for each new area as your players hit them. Same with NPCs, guilds and other groups, etc. One thing I think many people who frequent this forum will agree with is having a house rules page.

    One thing that is very distracting (at least personally): I don't have a huge knowledge of coding, but I dabble. I find myself looking at other people's pages and seeing shiny baubles and pretty graphics, tables, etc. I want to do these things, too, but it is a HUGE distraction from my actual world building. So my advice if you can't just bust out code like a madman is keep it simple. A good story outweighs cool graphics any day.
  • sandman
    sandman
    Posts: 155 edited March 2010
    I agree with *vstraydogstrutv* (man.... what a name...haha), the best advice I can give you is: look at other people's campaigns. That will give you a fair idea of what can be accomplished when building your site.

    If you want to start with "the basics", try to think what the basics would be for your campaign if *you* were a player. Some suggestions:
    * Map: upload a map, this will give your players an idea of where they are.
    * Town: just cover the basics for the town they are currently at (taverns, temples, authorities, and resources... specially the equipment they can buy). You don't have to detail everything, just mention a couple of things about each place, and if they can buy the basic equipment covered in the PHB, maybe magic items up to level 1, 2 or 3, etc.
    * Gods: mention if your pantheon is the same as the one from the PHB, or if there are differences. If so, name the differences (you can explain the "why" later, don't worry about that now).
    * House Rules: I agree with vstraydogstrutv, most people like to have a house rules section. Throw in there everything that's not covered in the books your group is using. Again: just mention it, you'll have time to detail everything later.

    If it helps, look at my wiki, it's in spanish but it could give you an idea of how to organize your information: "Wiki":http://www.obsidianportal.com/campaign/14925/wikis/main-page . Don't worry about adding art work, backgrounds, fancy buttons and such at the beggining, after all I added all those things after writting each page.

    BTW: when you *are* ready to add buttons, read this "thread":http://forums.obsidianportal.com/comments.php?DiscussionID=1248&page=1#Item_5 , you may find it useful, arsheesh created some navigation buttons for the community.
    Post edited by sandman on
  • wsocrates
    wsocrates
    Posts: 18
    I am new to this site as well, but I would like to offer up my advice as well. The beauty of this site is that you can make it what you want. So the first thing I would do is to figure out what you hope this site will help you with. For me it is going to be more of a refresher for my characters. So I am going about adding what my players know and adding to it when they find new things. I know in past games I gmed if I got stuck on providing details I would work on things that never got into my game I would get discourage and the game went down hill. Now as you can tell from my site I do have graphics, I am not a great programer but I know enough to modify what people have shared with me. We have a great collect of people here that just love helping. So don't let a limited knowledge of coding to stop you from having graphics.
    Just remember that everyone group is different. The main point you need to keep in mind is that this is your tool. If it does not help you it does not matter what it looks like it would be a waste of time. So first just think of what you want and go from there.
  • arsheesh
    arsheesh
    Posts: 850 edited March 2010
    Hello Vodak and welcome to the OP community!

    I would heartily agree with the sage advice of Straydog, Sandman and Socrates. To this allow me to add my own experience: "don't bite off more than you can chew!" In my first campaign site here at the portal, I attempted to flesh out an entire, comprehensive, custom campaign world from scratch. In doing so, I tried to achieve both breadth and depth. I spent way too much time on detail, and as a result, in time my site became a bit unwieldy, and yet remains no where near complete. I have begun to despair of ever completing my site (though I do still intend to).

    More recently, I began a new campaign, "Tales of Darkmoon Vale":http://www.obsidianportal.com/campaigns/tales-of-darkmoon-vale set within the same campaign world but utilizing some some Paizo modules. My design philosophy for this site has been twhofold: (1) to simplify navigation/user interface of the site as much as possible, and; (2) to create wiki pages on a "need-to-know" basis. That is, I now create new NPC's, places etc. as my players encounter them (however I do use links to my other campaign site as a way of giving my players the option to read up on more details of the world if they should choose to do so). This design philosophy has proven far more manageable for me, and I believe has made the site more accessible to my players since they do not have to wade through a host of detailed wiki entries in order to locate information that they need. Having said this, I will affirm what others have said: you need to determine for yourself both how and what you want to use the site for, and what the scope of the site will be. For instance, if you are into worldbuilding and are creating your own unique campaign setting to game in, then you will likely need to incorporate allot more information about the world/region etc in your site for your players. However, if you are using a standard campaign setting that has already been fleshed out elsewhere (e.g. Eberron or Forgotten Realms), then perhaps all you need to begin with is the immediate starting location of the campaign and house rules, and other details can be added as time allows. Well, that's my 2 cents anyway.

    Cheers,

    -Arsheesh
    Post edited by arsheesh on
  • Vodak
    Vodak
    Posts: 2 edited March 2010
    Thanks a lot guys! That's going to help me out tons, I never intended to completely flesh out the world before hand, but you guys hit a lot of key points...I do get distracted by sparkly objects so I'll leave them until later, I always forget shops and that's something I'll need to include...and the need to know thing is a great point, up until know I've just been keeping things that PC's don't know about in the GM only...but there is still a possibility that they just won't care, or won't go there...which means that would be a lot of wasted words....I'm going to try to keep things simple.... I guess I'll link my site...I haven't really done too much editing on it yet, so just bear with the spelling and grammar :P again, any input is appreciated! "Clickie":http://www.obsidianportal.com/campaigns/thefour
    Post edited by Vodak on
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