If it helps this is a example of how my Dashboard looks:
- it's inherited CSS code from ALL over the place - and trying to get each panel to play nicely together is such a headache that I gave up.
Instead it would be really nice if the Dashboard 'style' pages either had totally separate CSS or was cleaned up so that the Dashboard, Forum, Calender and side panel use the same code vs inheriting some values from the main page/adventure log but using the same CSS in other parts of the Dashboard layout - eg. "large-8 columns" - controls both the 'background' of the left panels, and the background on the Stream list of updates.
I also think it would be a very good idea to make sure that the Settings panel CSS is set up to ensure it doesn't inherit any changes to avoid a risk of someone messing up their OP portal to the point that they can't access the tools to undo it?
Hello, All!
I have been away for awhile - Real Life came, and I had a VERY bad time for awhile. But it's all in the past, and I'm starting up my Cyberpunk RED game again this summer. That means going back to work on my site.
Unfortunately, I'm missing the font that I used on the images for my links. I've looked for weeks, and haven't been able to find it. It sounds like a small thing, but changing the look of all future assets seems like it will make the portal look haphazard and disjointed.
I was wondering if anyone could help me? If you know of the font's name? I know that I got it for free, but I would be willing to pay for it.
Below are some samples from my portal that show the font in action. Any help at all would be appreciated.
Thanks again!
Hello, All!
I have been away for awhile - Real Life came, and I had a VERY bad time for awhile. But it's all in the past, and I'm starting up my Cyberpunk RED game again this summer. That means going back to work on my site.
Unfortunately, I'm missing the font that I used on the images for my links. I've looked for weeks, and haven't been able to find it. It sounds like a small thing, but changing the look of all future assets seems like it will make the site look haphazard and disjointed.
I was wondering if anyone could help me? If you know of the font's name? I know that I got it for free, but I would be willing to pay for it.
Below are some samples from the site that show the font in action. Any help at all would be appreciated.
Thanks again!
I'd like to get HOSTILE added as a game system. Can't find a transparent png for the game logo though. If it isn't something that is available, I'd be okay with using this:
My mate has got 1 final question about Erinn and co and in case your wondering Erinn, and later Delphini/his wife, carried out 11 great services for The Empire, 7 of which saw fairly large area's added to Erinns, and now his wives, domain, which was already very sizable
The question is assuming his private armies elsewhere, The GM's decided how he'll arrange it but he won't let me post it in case his players read this, and the enemy only(?) faces the garrison, Erinn, Delphini and the local clergy suggest a force, more likely to be a horde that would threaten Erinn/The Earls, Earldom
Erinns career track was Mercenary-Mercenary Veteran-Mercenary Sergeant-Mercenary Captain-Merchant-Guild Master of A Guild of Mercenaries-Noble(about time too if you ask me) and he finished with 176 advances, saying that though he's almost 50.6 years old
His wives Delphini, her career track was Apprentice Wizard-Journeymen-Wizard-Master Wizard-Wizard Lord-Explorer-Noble and she's got 176 advances, saying that just like Erinn/The Title Holder/her husband, she's almost 50.6 years old
The Earldom is as follows
In it is 123 massive Farms, 63 massive Farming Communities, 44 very large semi-nomadic groups of both tanners and herders, 17 of both large fishing communities and large Logging Communities, 11 large and 3 very large villages, 2 small parts of very large range of hills, 2 fairly large Forests were I can hunt 5 animals for their meats and 2 animal for its pelt, 2 Springs that have healing properties, The Earls 2 very large Good Quality Fortified Manors that are both the size of A Tiny Castle that are both made of 58% Wood and 42% Stone and 1 tiny and 1 very small Towns
It has a population of 9,447
It earns Erinn a minimum of 49,392 Gold Coins per year before Taxes and Church, 39,412 Gold Coins per year after Taxes and Church and before paying the garrison and 5,342 Gold Coins per year after Taxes and Church and after paying the garrison a total of 34,170 Gold per year
As well as which whenever Erinn and/or Delphini are in or near Erinns Earldom he/she/they have access to very good quality fruit, veg, eggs, milk, cheese, beef, Ale, Nuts, Berries, Bread, Beer and Mead that doesn’t cost him/her/them a thing
Not including The Combat Trained Healers and Combat Trained Clergy it can deploy 692 people that are capable of fighting, and they are as follows
Regulars
255 light Archers, 244 light Spearmen, 138 light Axemen, 28 Barber Surgeons that all have with 6 advances and 23 Medium Swordsmen
Wizards
2 Journeymen Wizards of The Lore of Fire that both have 12 advances, 2 Journeymen Wizards of The Lore of Heavens that both have 12 advances and 1 Journeymen Wizard of The Lore of Light that has 15 Advances
The Leaders
4 Pistoliers that all have 13 advances, 4 Targeteers that are all Ex Hunters that all have 30 advances and 2 Captains that both have 50 advances
The Barony has 596 regular healers that consist of 454 Apothecaries, 77 Barber Surgeons, 54 Students trained in Medicine and 11 Physicians
The Barony also has 477 Religious Healers in the form of 70 Initiates, 24 Priests, 10 Prelates, 10 Temple Guardian who are Ex Initiates and 3 Anointed Priests each of Morr, Shallya and Sigmar and 30 Initiates, 8 Priests and 4 Prelates each of Ulric, Verna and Myrmidia
In edition to providing healing those 477 Religious Healers in the form of 70 Initiates, 24 Priests, 10 Prelates, 10 Temple Guardian who are Ex Initiates and 3 Anointed Priests each of Morr, Shallya and Sigmar and 30 Initiates, 8 Priests and 4 Prelates each of Ulric, Verna and Myrmidia also see to the peoples religious needs
And
In case your wondering the minimum of 49,392 Gold Coins per year I mentioned earlier work out as follows
9,447x5 rounded up to 47,235 Gold Coins per year from The people of my Barony
29D6+22x10 Gold Coins per year from selling the surplus meat from the animals I hunt
29D6+22x10 Gold Coins per year from selling the surplus food and drink my domain makes
29D6+22x10 Gold Coins per year from hunters paying to hunt on my land
29D6+22x10 Gold Coins per year from noble born pilgrims
85D6+32 Gold Coins per year in fines for petty crimes
Does anyone have any experience with making some CSS to adapt this part of the portal?:
I am hoping maybe someone has done this before. Almost all of y players have 2 characters. Only 1 shows up in this section. I would like them all to show up in this section, and if possible separated by a tag (I used A-Team and B-Team in my game) so it would appear something like this:
anyone ever done something like this before?
I've had this problem for some time now and can't figure out why I seem to suffer it. It has to do with Calendar events. They display the date and place appropriately, but most, but not all, of the time I can't see any of the details. See the attached image.
Actual Game Play starts tonite.
For your perusal, I give you the characters of Season 4 of Shadows Over New York
So I think I've finished that little effect. The final result really looks like a pulsing star!
Ultimately I ended up using pseudo elements to insert additional images, layered over each other, and with different animations applied to each. Animations and filters were some combination of rotation, contrast, saturation, and opacity.
Only Firefox handles everything at 100% (Chrome, IE, and Safari all have little things that don't quite work).
Anyway, final code is:
/* BANNER GLOW ANIMATION */
.campaign-public-layout #banner-container .campaign-banner-image {-webkit-animation: smallglow 1s infinite; animation: smallglow 1s infinite;}
.campaign-public-layout #banner-container {background-image: url('http://db4sgowjqfwig.cloudfront.net/campaigns/144441/assets/623556/halo.png?1470092344 '); -webkit-animation: bigglow 9s infinite; animation: bigglow 9s infinite; background-position: center center; background-size: cover;}
.campaign-public-layout #banner-container .campaign-banner-image:before {
content: "";
position: absolute;
overflow: visible;
display: block;
background-image: url('http://db4sgowjqfwig.cloudfront.net/campaigns/144441/assets/623553/halo_base.png?1470091281');
background-position: center center;
background-size: cover;
left: 0%;
top: 0%;
width: 100%;
height: 100%;
max-height: ;
z-index: -1;
-webkit-animation: glowwithfade 3s infinite, rotate 27s infinite;
-webkit-animation-timing-function: linear;
animation: glowwithfade 3s infinite, rotate 27s infinite;
animation-timing-function: linear;
}
.campaign-public-layout #banner-container .campaign-banner-image:after {
content: "";
position: absolute;
overflow: visible;
display: block;
background-image: url('http://db4sgowjqfwig.cloudfront.net/campaigns/144441/assets/623553/halo_base.png?1470091281');
background-position: center center;
background-size: cover;
left: 0%;
top: 0%;
width: 100%;
height: 100%;
z-index: -1;
-webkit-animation: glowwithfade 3s infinite, rotate 27s infinite;
-webkit-animation-direction: reverse;
-webkit-animation-timing-function: linear;
animation: glowwithfade 3s infinite, rotate 27s infinite;
animation-direction: reverse;
animation-timing-function: linear;
}
@-webkit-keyframes bigglow {
0%, 100% { -webkit-filter: saturate(1); -webkit-filter: contrast(1);}
50% { -webkit-filter: saturate(2); -webkit-filter: contrast(2);}
}
@keyframes bigglow {
0%, 100% { filter: saturate(1); filter: contrast(1);}
50% { filter: saturate(2); filter: contrast(2);}
}
@-webkit-keyframes glowwithfade {
0%, 100% { -webkit-filter: saturate(1); -webkit-filter: contrast(1); -webkit-filter: opacity(0.3);}
50% { -webkit-filter: saturate(1.2); -webkit-filter: contrast(1.2); -webkit-filter: opacity(0.7);}
}
@keyframes glowwithfade {
0%, 100% { filter: saturate(1); filter: contrast(1); filter: opacity(0.3);}
50% { filter: saturate(1.2); filter: contrast(1.2); filter: opacity(0.7);}
}
@-webkit-keyframes smallglow {
0%, 100% { -webkit-filter: saturate(1); -webkit-filter: contrast(1); }
50% { -webkit-filter: saturate(1.2); -webkit-filter: contrast(1.2);}
}
@keyframes smallglow {
0%, 100% { filter: saturate(1); filter: contrast(1);}
50% { filter: saturate(1.2); filter: contrast(1.2); }
}
@-webkit-keyframes rotate {
0% {-ms-transform: rotate(0deg); -webkit-transform: rotate(0deg); transform: rotate(0deg);}
100% {-ms-transform: rotate(360deg); -webkit-transform: rotate(360deg); transform: rotate(360deg);}
}
@keyframes rotate {
0% {-ms-transform: rotate(0deg); -webkit-transform: rotate(0deg); transform: rotate(0deg);}
100% {-ms-transform: rotate(360deg); -webkit-transform: rotate(360deg); transform: rotate(360deg);}
}
I've also added glowing buttons and a fly-in effect on page load, but those are topics for another thread!
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