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gnunn
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gnunn
in
Grue vs Gazebo
January 2011
Oh, it's been "gotten on!":http://www.obsidianportal.com/campaigns/the-westerlands/items/zephyr
gnunn
in
Spacing between items on page
January 2011
I'm fairly certain the issue is the 700px height attribute in your first div tag. The map seems to be wider than it is tall, so specifying the height of the containing div forces the rest of the body text down. I would try removing the height dimens…
gnunn
in
Lodestar - Like Joss Whedon and Gary Gygax had a baby.
January 2011
"There is only one man who would DARE give me the raspberry!... LODE STAR!!" Sorry... couldn't resist.
gnunn
in
Base of Operations: Castle, or Airship?
January 2011
I can see it now. The orc wingriders bank into an intercept course. They will hit the vessel broadside. As they approach, they stand in their saddles and begin whirling grappling hooks over their heads. As they get in range of the rail, they fling t…
gnunn
in
Looking for some advice
January 2011
fer realsies, Igor has it right. Pace yourself. To which I would add, remember that any given page does not need to be gigantic and spring full-formed from your head ala Athena. If you have a loose idea like, "all hobgoblins wear dresses." make a ho…
gnunn
in
So....
January 2011
Who is this "they" of which you speak? maybe start a, "hey my awesome players have been putting a lot of collaborative work into my campaign, check it out!" thread... with a link and people will flock to behold the awesome.
gnunn
in
Base of Operations: Castle, or Airship?
January 2011
Vinsane, I love the hull-jumping idea! Maybe I'll have the wyvern riders use it to quickly surround the defenders on deck. Unfortunately, airships are a relatively new invention in my game, operated almost exclusively by the gnomish government, s…
gnunn
in
How to whip up a planned/ unplanned session in no time
January 2011
Also, Igor... I really want to do a pocket dimension puzzle dungeon at some point!
gnunn
in
How to whip up a planned/ unplanned session in no time
January 2011
Yeah, the last "dungeon" they dealt with was a sewer thieves nest, which led to a sprint across the Plane of Shadow, and then to the evil mastermind's mansion back in the city on the prime material plane. That seemed to work pretty well, because eac…
gnunn
in
Base of Operations: Castle, or Airship?
January 2011
Dewd! Igor, your gnome plan reminds me of a spectacularly failed attempt once made by my group's dwarf. The party's rogue was being hassled by some guards for pickpocketing in an upscale tavern. The dwarf turned around, slammed his mug on the bar, s…
gnunn
in
Background Feature: Ideas?
January 2011
* Steam-punkish gears? * The classic parchment, or a variant with a stack of scrolls or something that makes the content area look like it is a cryptic document sitting on a wizard's desk.
gnunn
in
Base of Operations: Castle, or Airship?
January 2011
So the ship is kept afloat primarily by the soarwood and propelled by a bound air elemental and steered using wing-like control surfaces. It's shaped like a ship turned backwards and steered primarily from a wheel atop the forward cabin. I based the…
gnunn
in
How to whip up a planned/ unplanned session in no time
January 2011
Hey! Give it time. I actually started on the airship's floor-plan last night... no, seriously.
gnunn
in
How to whip up a planned/ unplanned session in no time
January 2011
Oh man, Venture - Excel is perfect for xp tracking! I have an ongoing sheet with xp broken out by encounter which automatically totals each players' current amount and lists the amount remaining until they ding again. Now that Googledocs allows peop…
gnunn
in
How to whip up a planned/ unplanned session in no time
January 2011
So, the personalities in my group break down as follows, which largely dictates how I structure my dungeons: * Cleric of Olidammara - Player likes sneaking, tactics and roleplaying - dislikes puzzles, handling housekeeping out of game * Rogue - …
gnunn
in
Saying Hello!
January 2011
Rase, I read "Welcome to the Party, Panda!" in the same voice that Bruce Willis delivered his similar line in _Die Hard_.
gnunn
in
How to whip up a planned/ unplanned session in no time
January 2011
Ironically enough, I really enjoy long rambling conversations about being more time efficient in my game prep. I am currently in the early stages of prepping a major dungeon crawl for my campaign, which I expect my players to reach in 2 to 3 week…
gnunn
in
Grue vs Gazebo
January 2011
but... gazebos don't _have_ hands.
gnunn
in
Base of Operations: Castle, or Airship?
January 2011
The reverse gravity idea is an excellent one! Though, I am basing my airship design on Eberron's mechanics which says airships are gravity-neutral due to their soarwood construction. In that case, a reverse gravity spell cast on anyone on deck would…
gnunn
in
Base of Operations: Castle, or Airship?
January 2011
Okay, I'm looking for some quality brainstormage for some in-flight encounters I can throw at my pcs during their upcoming airship journey. The easy one for me will come towards the end of their trip when they will have to fend of orcish wyvern ride…
gnunn
in
Base of Operations: Castle, or Airship?
January 2011
Update: My players were told they would get control of the keep if they liberated the home estate of the estranged prince they had previously rescued. They just managed to achieve that goal tonight. They will be handed the keys next session. Of c…
gnunn
in
Grue vs Gazebo
January 2011
Gruezebo!
gnunn
in
Grue vs Gazebo
January 2011
I have found myself slipping gazebos into my campaign world... so far only the benign, garden variety (get it?) has shown up... I'm tempted to make one turn out to be an advanced mimic though.
gnunn
in
My new project - Gaming Music, a resource for GMs
January 2011
So, I just wanted to mention that one of my players is now totally hooked on Two Steps from Hell. He says it makes getting ready for work feel like preparing for some climactic battle. I also wanted to add the ablum, "The Score by Epica":http://y…
gnunn
in
Memorable Encounters
January 2011
edited January 2011
Oh man, Twiggy that's awesome! The overly emotional guy sounds like a character a friend of mine played in a mockumentary about gaming. The movie, "Gamers":http://www.montereymedia.com/independent/gamers_trailer.html is pretty funny, though it d…
gnunn
in
My new project - Gaming Music, a resource for GMs
January 2011
Okay, I used Heart of Courage last night to underscore a "let's go kick some butt" speech delivered by an NPC. My players enjoyed it, but I noticed a couple potential problems: 1. While delivering the speech, I found myself getting distracted by …
gnunn
in
Flashback Adventures
January 2011
Three words: Fun with "Inevitables":http://www.dandwiki.com/wiki/SRD:Inevitable
gnunn
in
My new project - Gaming Music, a resource for GMs
January 2011
bq. Duskreign I've just downloaded Heart of Courage now, and my only regret is that I WASN'T playing this track sooner in the campaign! An excellent find indeed for which I am in your debt sir! -Dyluth Seriously! I'm building a playlist with thei…
gnunn
in
Memorable Encounters
January 2011
Dude. That fight was one of the shortest ever... Basically, the party is crawling through a kobold lair. They come on a large room with an unidentified piece of meat on a roasting spit and a kobold mariachi band intently watching the entrance to the…
gnunn
in
Memorable Encounters
January 2011
Last night, as I was wrapping up my prep for tonight's game, I realized that a major key to memorable encounters is good NPC design and role-playing. Note that "good" does not necessarily equate to "detailed". The encounters my players talk the m…
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September 2026
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gnunn
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December 2015
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