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Langy
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Langy
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October COTM
September 2012
Thanks, KillerVP! I hope my stories wind up being as good as Cernig's - it'll be my turn in the GMing saddle starting next week. We're still in the process of building the site up and getting the formatting/etc. solidified throughout the site, but i…
Langy
in
Using NPC names on a wiki
September 2012
It's [[:character slug]]. Remember the colon!
Langy
in
Buttons / pop-ups in Wiki pages
September 2012
You could do that with a custom DST - those allow javascript and addition of buttons and all that easy enough. But it'd mean coding it all yourself, most likely.
Langy
in
The "Review my Campaign" thread
September 2012
edited September 2012
Thanks, KillerVP. We're actually in the middle of a re-organization on how the pages will be looking - the new design includes a 'footer' navigation block at the bottom of each page, along with the two sidebars. That's primarily so that you can navi…
Langy
in
Inline Dice rolls
September 2012
You about found it; there is no in-wiki or in-forum die roll mechanic on OP.
Langy
in
How to request a feature
September 2012
You can do #2 by yourself if the GM is a paid member - use the custom CSS to alter the edit button to Position:Fixed and maneuver it wherever you like. Can't double it, unfortunately.
Langy
in
CSS Coding
August 2012
edited August 2012
Huscarian: That's about right. In order to add the class to the table in Textile (http://redcloth.org/hobix.com/textile/), just use something like this: table(class-name-here). | Table Starts Here | Continues| | More Cells | Ends Here | That…
Langy
in
CSS Coding
August 2012
Position:Absolute won't do what he wants. Specifically, it will make it so the table is overlayed on top of any text (or the other way around; depends on where the text and the table are), rather than make it so text wraps around the table.
Langy
in
CSS Coding
August 2012
Well, first off the table will need a class. Stick: table(classname). Right above where the table starts. Next, stick float:right into the class's CSS to make it float to the right and have text wrap around it. I'm not all that sure what yo…
Langy
in
Textile tables not functioning
August 2012
If you don't want the whitespace demanded, you can kinda get around it by adding a br {display:none;} to the css of the class of the container of your code. Watch out, though - that makes all linebreaks disappear.
Langy
in
Custom CSS Beta Discussion
August 2012
One thing that'd be really nice is if all tags attached to a page were added to that page's body as a class. So if a page has the 'character' tag, it'd get the 'tag-character' class in the Body element. That'd allow (relatively) easy automated styli…
Langy
in
How to request a feature
August 2012
edited August 2012
You can already do anchoring; just use normal HTML for that. For table alignment, it sounds like you just want to do "float:right". Add that to the table's style/css and it should work exactly as you desire. We already have complete CSS suppor…
Langy
in
Using (not creating) Dynamic Character Sheets
August 2012
Just edit a character and there should be a drop-down to let you select the character sheet at the top of the edit page. Note that the GURPS DST is for the 'GURPS' system, not the 'GURPS 4th Edition' system - I had to select one and only one, and GU…
Langy
in
Character groups
August 2012
I definitely support this feature request; while yes, we can do something similar in a Wiki page, that breaks all the nice things that the Characters tab gives us, like auto-populating lists and the use of the default tab navigation bar.
Langy
in
Howto customize your campaign site
August 2012
Yeah; start "here":http://forums.obsidianportal.com/comments.php?DiscussionID=1114&page=1 But that page, and that FAQ, are both outdated. It's now much easier to do that sort of thing by using the new CSS feature. Explore that "here":http://f…
Langy
in
Custom CSS Beta Discussion
August 2012
I'd like to request that tables created in Textile have each row automatically assigned specific classes. Specifically, I'd like the first row to get something like a 'table_header' class, the next row to get a 'row_even' class, the next to get 'row…
Langy
in
"Ascending" trouble
August 2012
I don't remember it taking any time at all to 'ascend', honestly. Maybe there was an issue with your payment? Did you check to see whether that went through?
Langy
in
"Ascending" trouble
August 2012
Are you the GM of the campaign you're trying to use ascendant features for? Only the GM needs to be an ascendant - and it only helps when the GM is ascendant.
Langy
in
Custom CSS Beta Discussion
August 2012
Yes, I know. But doing that is annoying. By using the CSS I posted, I no longer need to do that.
Langy
in
Custom CSS Beta Discussion
August 2012
So, I just fixed an issue with OP's textile rendering that's bugged me ever since I started gaming on it. Namely, the 'footnote' and the 'underline' tags. GURPS (the game I play) utilizes a brackets to denote character point costs, so making everyth…
Langy
in
Help cleaning up some Code
August 2012
You could always give the tab-container div a background in order to create something that *looks* a bit like an image link bar, but you'd probably have to settle for using the normal text links. So, for example, you could have that nice paper bit c…
Langy
in
GURPS Dynamic Character Sheet
August 2012
I just updated the sheet again with a very dramatic improvement in the list code. Prior to this, it would take around one second - or longer! - to add a new row to a list. Now it happens almost as soon as you hit the 'add row' button. Very handy. Th…
Langy
in
Help cleaning up some Code
August 2012
Try using: li .home{list-style-image:url('http://cdn.obsidianportal.com/assets/142545/Home.png;'); } etc. Background image/display image/etc probably aren't supported by list elements. I'm doubtful this will work out all that great, either…
Langy
in
GURPS Dynamic Character Sheet
August 2012
The sheet has been updated and approved with the fixes I mentioned in my earlier post (not the Plans for the Future stuff, the bug-fixing stuff). Further plans for the future: Addition of a 'large portrait' option where clicking upon the chara…
Langy
in
Help cleaning up some Code
August 2012
The background image is easy. Just use this: body { background-image:url('http://cdn.obsidianportal.com/assets/142346/Seamless_pattern_2.png'); } The tab might require a little work, but it might be _something_ like: li .home{ backgrou…
Langy
in
Help cleaning up some Code
August 2012
The code for the background and the nav menu that replaces the original are both no longer necessary - you can do both with the custom CSS that has recently been released, and it'll automatically apply to all pages. The sidebar looks like it shou…
Langy
in
GURPS Dynamic Character Sheet
August 2012
Thanks, ChainsawXIV. Very happy it's up and in, though I noticed a bug that escaped me until after it was approved (a classname mismatch between the javascript and the html, causing some important sections to disappear when in view mode). I just fix…
Langy
in
GURPS Dynamic Character Sheet
August 2012
It's pretty much finished and ready to go, but there's an issue with OP's system for approving DSTs right now. Basically makes it so the guy who would normally approve them can't, because he can't view them. I've tried to bring it to the attention o…
Langy
in
Custom CSS Beta Discussion
August 2012
Ah - I think I figured out the issue. Between yesterday and today something changed in OP's coding, making it so some scripts are routed through 'stripe.com'. No idea what that is, but I hadn't enabled scripts from that domain, so they weren't runni…
Langy
in
Custom CSS Beta Discussion
August 2012
Google Web Fonts doesn't appear to be working for some reason - the GWF font I've been using for my tabs in Edgerunners isn't showing up. Also, I can't figure out how to add a second GWF font. Do you just add a comma after the first font in the GWF …
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Langy
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