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Adenides
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My best campaign ever....
August 2013
Greetings, CONTINUATION.... He also warns him of a lasting injury that Manix has and advises if he must, to take advantage of it. (Greg is considering leaving the game right about now but hangs in there as we all assure him this is just how…
Adenides
in
My best campaign ever....
August 2013
Greetings, CONTINUATION.... One of the players was fortunate to have pilfered a flamethrower from the shop....but I just couldn't let it slide THAT easily and upon trying to start the igniter...(critical failure!)...discovered it had become we…
Adenides
in
My best campaign ever....
August 2013
Greetings, CONTINUATION.... Against mission parametres, a decision was made to capture and interrogate one of the more coherent seeming locals. This, in itself, turned out to be a far more daunting task than initially believed. The first att…
Adenides
in
My best campaign ever....
August 2013
Greetings, CONTINUATION.... The Op involves daytime insertion by stealth aerodyne into cities central core...and then just staying one step ahead of the cannibals and radiation long enough to complete their mission. They are also cautioned th…
Adenides
in
My best campaign ever....
August 2013
edited August 2013
Greetings, CONTINUATION.... The vote concluded, as one could expect....11 vs 10 in favor of expulsion. Two of the deciding votes had even been from people whom Mee-Chan had PERSONALLY saved or helped in his time there but due to pressure from …
Adenides
in
My best campaign ever....
August 2013
edited August 2013
Greetings, CONTINUATION.... The favor it might curry with the Wardogs alone was MORE than enough to make this full scale incursion worth the trip. The Wardogs are the only other gang that threatens The Children of the Angels in Southern Quebec…
Adenides
in
My best campaign ever....
August 2013
Greetings, CONTINUATION.... At the time, he had been residing with a junkyard owner who had been experiencing some bandit trouble and unlike the other townsfolk, didn't seem to care about the "alarming number of native acoutrements" that Mee-C…
Adenides
in
My best campaign ever....
August 2013
Greetings, CONTINUATION.... As he knew they eventually would, problems began to arise. The Q.F.P. were stepping up the hostilities and worse still, Crying Wolf was starting to fall for Mee-Chan....something that he could already tell Auggie d…
Adenides
in
My best campaign ever....
August 2013
edited August 2013
Greetings, CONTINUATION.... No identification. Almost no supplies. Practically unarmed. Enemies everywhere. No allies in sight. Beaten to a pulp and leaking blood from a hole in him shoulder. Everything "should" be fine as long as he sta…
Adenides
in
My best campaign ever....
August 2013
Greetings, CONTINUATION.... This is what Mastiff imparted to Mee-Chan as he lead him to the test that would either prove himself to the Wardogs or seal his fate. North wasn't prepared for what awaited him there. In a clearing....on his knees…
Adenides
in
My best campaign ever....
August 2013
Greetings, CONTINUATION.... Originally began the game with 3 other players....2 of which died during the games course....repeatedly. Mee-Chan, D.B. Only, Randal Proctor, Bryan Idol had all found themselves being deposited at random locations …
Adenides
in
Closed
August 2013
No choice but to close thread.
Adenides
in
Closed
July 2013
Greetings, I will add a Scoundrel-Type for those so inclined. It should be posted soon. -Peace-
Adenides
in
Closed
July 2013
Greetings, Post conclusion.... Name: The Stranded Scout Race: Human Attributes [115] ST 12 [20] DX 12 [40] IQ 11 [20] HT 12 [20] HP 15 [6] Will 11 Per 11 FP 15 [9] Basic Lift 29 Damage 1d-1/1d+2 Basic Speed 6 …
Adenides
in
Closed
July 2013
Greetings, Post continued.... Name: The Brash Young Noble Race: Human Attributes [60] ST 12 [20] DX 10 IQ 12 [40] HT 10 HP 12 Will 12 Per 12 FP 10 Basic Lift 29 Damage 1d-1/1d+2 Basic Speed 5 Basic Move 5 …
Adenides
in
Closed
July 2013
Greetings, Post continued.... Name: "The Deserter" Race: Human (Alpha Upgrade) Attributes [90] ST 12 [20] DX 13 [40] (DX includes +1 from 'Alpha [TL9] (Bio-Tech)') IQ 10 HT 12 [10] (HT includes +1 from 'Alpha [TL9] (Bio-Tech)') …
Adenides
in
Closed
July 2013
Greetings, Post continued.... Name: The Frustrated Colonist Race: Human Attributes [79] ST 12 [20] DX 11 [20] IQ 11 [20] HT 11 [10] HP 14 [4] Will 12 [5] Per 11 FP 11 Basic Lift 29 Damage 1d-1/1d+2 Basic Spe…
Adenides
in
Closed
July 2013
Greetings, Post continued.... Name: The Dour Mechanic Race: Human Attributes [20] ST 10 DX 10 IQ 11 [20] HT 10 HP 10 Will 11 Per 11 FP 10 Basic Lift 20 Damage 1d-2/1d Basic Speed 5 Basic Move 5 Ground Mo…
Adenides
in
Closed
July 2013
Greetings, Post Continued.... Name: The Wounded Soldier Race: Human (Alpha Upgrade) Attributes [60] ST 11 [10] DX 13 [40] (DX includes +1 from 'Alpha [TL9] (Bio-Tech)') IQ 10 HT 12 [10] (HT includes +1 from 'Alpha [TL9] (Bio-Tech…
Adenides
in
Closed
July 2013
Greetings, Post continued.... Name: The Rebel Cell Member Race: Human Attributes [60] ST 9 [-10] DX 11 [20] IQ 12 [40] HT 10 HP 9 Will 12 Per 14 [10] FP 10 Basic Lift 16 Damage 1d-2/1d-1 Basic Speed 5.25 Bas…
Adenides
in
Greetings....
July 2013
Almost forgot.... In our final Paranoia session at the "MUST-KILL-STRAEDER" moment of the game (after he hands in yet another abysmal report highlighting the team's "spectacular" failure and the tragic results of it, the Computer decides to switc…
Adenides
in
Greetings....
July 2013
Greetings, Thank you for the welcome folks. I had to drop by to comment on NinjaFlashX. You are SO right about Paranoia! After about half a dozen games we began to realize that anyone who actually ever said they completed a single Paranoia adv…
September 2026
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Adenides
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July 2013
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November 2013
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