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Micah2
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Micah2
in
Dynamic Character Sheets
May 2010
Just deployed some updates: * Allow change of jeditable text and button text * Added a class "jeditable_input" to the jeditable input forms. Note, it's on the surrounding *form* not the input tag itself. * Added classes to each of the generated…
Micah2
in
Dynamic Character Sheets
May 2010
Thanks for updating with the namespacing. * I strongly recommend you expose the Submit string for jeditable (characters.js, line 174) so we can customize it. You can just expose it as a property of the object to be set, ideally. ** Ok, will do. …
Micah2
in
Dynamic Character Sheets
May 2010
Come to think of it, I also need to update the page layout so that the DST is shown at the top, and the other fields are hidden. Plus, I suppose I need to finalize the width, but that's not absolutely necessary.
Micah2
in
Dynamic Character Sheets
May 2010
edited May 2010
Pat - Added them both. Let me know what they think. Chainsaw - I've updated characters.js to include an explicit public/private interface. This way you can call something to rebind fields, and I'll do my best to guarantee that it won't change. I…
Micah2
in
Dynamic Character Sheets
May 2010
Patrick, You don't want to insert the entire devkit HTML into the HTML template box, only from the "" and down, not including the and . The surrounding html is there just to make the devkit valid and usable. I've updated the HTML template to jus…
Micah2
in
Dynamic Character Sheets
May 2010
Just rolled out the direct input for the DSTs. Check it out at "http://www.obsidianportal.com/dynamic_sheet_templates":http://www.obsidianportal.com/dynamic_sheet_templates Right now there is only Pelwer's and Chainsaw's sheets. We're still ironi…
Micah2
in
Dynamic Character Sheets
May 2010
I've added direct input textareas to allow you to edit the html, css, and js for a DST. It's pretty barebones, but functional. We'll figure out some way to handle images in the future. For now, if you need images, just reference them from an externa…
Micah2
in
Dynamic Character Sheets
May 2010
giftedmunchkin - I've added you. feedback welcome.
Micah2
in
Dynamic Character Sheets
May 2010
edited May 2010
*shared scripts* - I like the shared scripts idea. I'm not exactly sure how to implement it, but it's a good one. It would definitely make the process a little easier. I'll put that on the "someday" list for now. *bio/textareas* - Maybe I wasn't …
Micah2
in
Dynamic Character Sheets
May 2010
*Saving Values* - Yeah, I want to have a recognized interface between DST authors and the underlying system. I hadn't considered the kind of swapping (image value) that's going on here, but the presave callback seems like it should do the trick. Th…
Micah2
in
Dynamic Character Sheets
May 2010
It's up. Here's "a character with the DST":http://www.obsidianportal.com/campaigns/lorem-ipsum/characters/exlated-dst You can't see it unless you've been added to the beta list. If anyone is interested, say so and I'll add you. *Remember* - In …
Micah2
in
Dynamic Character Sheets
May 2010
I'm about to deploy chainsaw's DST. *IT DOESN'T FULLY WORK YET* I'm just uploading it so he can see that it's close and can see his work live on the site. So, no complaints about bugs, since we already know about them. But, the load/save of the pips…
Micah2
in
Dynamic Character Sheets
May 2010
Pat - We're still getting things working right now, so that's why there's some sizing/formatting issues. Once we get the foundation laid and solid, we'll settle on some standard widths, which should make things easier. Chainsaw *Default Values…
Micah2
in
Dynamic Character Sheets
May 2010
edited May 2010
Ok, I'm back to work on this after my trip. I actually deployed the first DST live to the server last night. It's a fairly simple Savage Worlds sheet designed by Pelwer. No javascript, just some basic HTML/CSS. A good first step. It's only visibl…
Micah2
in
Dynamic Character Sheets
May 2010
Thanks for all the ideas, Chainsaw. I'm out of town now, and I won't have a lot of time to work on this over the next couple days. Keep the suggestions coming and hopefully I'll be able to tackle some of them next weekend. I'll try to respond …
Micah2
in
Dynamic Character Sheets
May 2010
I would much, much prefer to store the numerical value and re-work that into the pips on display. I want to store the data as semantically as possible, since one ultimate goal is to allow some fairly complicated searching. Think along the lines of "…
Micah2
in
Dynamic Character Sheets
May 2010
edited May 2010
Yeah, that pips control looks pretty cool. I'm fairly sure it will work for saving the value, as long as the underlying javascript updates the inner HTML value of an element with the id of "ds_essence". I assume it will be some kind of numerical val…
Micah2
in
Dynamic Character Sheets
May 2010
edited May 2010
Ah, ok now I see. The devkit title is pretty much meaningless. The title for a character will be the same as it is on the site currently. For example, "this character":http://www.obsidianportal.com/campaigns/kensing/characters/alron-tarris has th…
Micah2
in
Dynamic Character Sheets
May 2010
Chainsaw: The editing and saving should be 99% transparent to DST authors. That's where jeditable comes in. It will allow for us to automatically insert _input_ tags in place of _span_ elements when someone clicks to edit something. That's how th…
Micah2
in
Dynamic Character Sheets
May 2010
We could do character images, I suppose. We can settle on a given size and then you could leave a space in the DST for the image. The actual image tag (or even just the src, I guess) could be inserted with javascript. Definitely possible, and not re…
Micah2
in
Dynamic Character Sheets
May 2010
I just updated "the tutorial":http://help.obsidianportal.com/faqs/advanced/creating-a-dynamic-character-sheet-template-dst with a list of required fields. There will be certain standard fields across all sheets, like character name, the campaign, th…
Micah2
in
Dynamic Character Sheets
May 2010
These are all good suggestions. I'll add the doctype and re-upload a newer version. There should be no need to call anything to save the values. Everything will be re-saved every time when the user clicks on save. The values from each field will …
Micah2
in
Dynamic Character Sheets
May 2010
Well maybe someday you'll be semi-unemployed like me. Can't pay my bills, but I can work on Obsidian Portal, which is more important than electricity and water, right? We're working on making things more accessible and controllable. To be perfect…
Micah2
in
Dynamic Character Sheets
April 2010
I don't have answers to a lot of these questions, as I'm just running ahead as fast as I can. I'm hoping some of it will shake out and be apparent in time. For now, there will be a manual approval process where you email me a DST, I look it over,…
Micah2
in
Dynamic Character Sheets
April 2010
I'll add printable CSS to the list, but remember *we're depending on YOU* to make the actual DSTs. I hope that's clear here. We're making the underlying platform, but we need community members to step forward and create the HTML and CSS. Creating a …
Micah2
in
Dynamic Character Sheets
April 2010
Malfunction seems to have a pretty good handle on what we're trying to say here. It's not the be-all-end-all online game sheet, but instead just a nice looking, pre-formatted sheet. Dynamic behaviors like arbitrary lists could be handled with jav…
Micah2
in
Dynamic Character Sheets
April 2010
A print stylesheet would definitely be a nice-to-have. It wouldn't be too hard to work into the current system.
Micah2
in
Dynamic Character Sheets
April 2010
edited April 2010
Dylan, We're looking to be a lot less than what you're describing. I don't want to program a whole gaming engine, and it's not meant to be interactively used. The goal is to simply provide a "pretty" character sheet, something that you could use …
Micah2
in
Dynamic Character Sheets
April 2010
The editing is very dynamic. We're using "jeditable":http://www.appelsiini.net/projects/jeditable to allow in-place editing. This saves us from having to define some kind of form for every sheet. Instead, just edit in-place. I think there is a wa…
Micah2
in
Deleted
March 2010
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Micah2
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January 2017
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