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Micah2
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Micah2
in
oppy (python API)
February 2011
Take it easy for now...the API isn't exactly optimized, and firing off the 100s of 1000s of calls needed to build the graph could cause problems. We may have to institute rate limits at some point to prevent DDOS attacks or runaway apps causing syst…
Micah2
in
oppy (python API)
February 2011
I would bet that most people's graphs have the same strongly connected attribute where their close gaming group clusters around the same campaigns. When I first started, I imagined Obsidian Portal as partly a social-network. Only after a while di…
Micah2
in
oppy (python API)
February 2011
Looks great! I'm glad you were able to get going with OAuth so quickly. Many people have had a lot of problems, but it seems like you were able to breeze through. Are the Python OAuth libraries really easy to use?
Micah2
in
Java Library [Planning]
February 2011
Looks like "Scribe":https://github.com/fernandezpablo85/scribe-java is also a highly respected Java OAuth implementation. There's a list of "different OAuth libraries":http://oauth.net/code/ on the main OAuth website.
Micah2
in
Java Library [Planning]
February 2011
Seems like "signpost":http://code.google.com/p/oauth-signpost/ would be a good place to start if doing something in Java, although there could be other OAuth Java libraries.
Micah2
in
Java Library [Planning]
February 2011
So this idea is dead? I can understand not wanting to get in over your head, but it really is a great idea...
Micah2
in
Getting Started with the API
February 2011
Since the OAuth verifier question has come up a lot, I've gone ahead and added it to the "OAuth Overview Page":http://help.obsidianportal.com/kb/api/api-authentication-oauth in the docs.
Micah2
in
Getting Started with the API
February 2011
Sorry, was a typo in the docs. The correct URL is: http://www.obsidianportal.com/oauth/clients/new Steve, I'll look into your request. Seems reasonable...
Micah2
in
Obsidian Portal API discussion
February 2011
Going to make a small change with campaign latitude/longitude. It will be in a JSON object called "location" as such: 'location' : { 'lat' : 123, 'lng' : 99 } We're doing this because we might want to add more location info in the futur…
Micah2
in
Obsidian Portal API discussion
February 2011
Ah, I think I may see now. There are some typos in the documentation, but I doubt those exist in the actual output from the API. I had to hand-create some of the examples in the documentation, and there could be typos. I'll double-check to be sur…
Micah2
in
Obsidian Portal API discussion
February 2011
Michele, Invalid JSON is a big no-no. Thanks for pointing it out and I'll definitely take a look. We have tests to parse the JSON output, but perhaps they're lenient as you say. I'll see if I can put rework the tests to put them in strict complia…
Micah2
in
New Feature: Player Secrets
February 2011
Assuming it's "this one":http://www.obsidianportal.com/campaigns/a-scorpion-on-your-back then it seems that the issue is you have no players. All the PCs are owned by you and I see no players listed for the game. You'll need to invite players to joi…
Micah2
in
Obsidian Portal API discussion
February 2011
We are on the cusp of "releasing" the API. Essentially, for those of you who have been working with it, it means very little. However, there are a few salient points: * We will be sticking with OAuth. While not perfect, it offers the best balance…
Micah2
in
Obsidian Portal API discussion
February 2011
edited February 2011
I'm pushing an update tonight with a few changes. It should hopefully make the authorization success page a little friendlier to users. It also puts the verifier in an easily-parsible HTML element. Just look for a code element with the id of "oau…
Micah2
in
Obsidian Portal API discussion
February 2011
edited February 2011
Steve & Michele - I'm going to work on the OAuth mobile workflow and page tonight (and possibly into the next week). I'll see about thing in this order: # Showing the correct data (the verifier, not the token/secret). # Making the page a lit…
Micah2
in
Obsidian Portal API discussion
February 2011
Hey Folks, I've been distracted for a bit, but Ryan has been doing a review of the API. We've got a few smal changes coming, and I'll look into the issues with the OAuth tokens and such. Just wanted to say we're still here, just really really bus…
Micah2
in
Obsidian Portal API discussion
January 2011
Steve, That all looks right to me. Glancing at "the tag renamer":https://github.com/micahwedemeyer/obsidianportal_tag_renamer/blob/master/app/controllers/application_controller.rb it looks like you're doing it correctly. However, I looked in t…
Micah2
in
New Feature: Player Secrets
January 2011
super_rats - I agree that the ability to remove yourself is a bit strange. I'll see if I can figure out a nice way to make this less of an issue. nezumih - Lots of good points there. I'd also like to be able to reorder things. I'll put that on th…
Micah2
in
New Feature: Player Secrets
January 2011
It's been updated to include adventure log posts, characters, and items. There are still some usability updates, like background color and possibly a delete button, but overall I'm very pleased.
Micah2
in
New Feature: Player Secrets
January 2011
GM Only will have to stay (for now), as the Player Secrets are an Ascendant feature, unlike GM Only.
Micah2
in
New Feature: Player Secrets
January 2011
Pushing out a fix that makes it closer to what Chainsaw was describing. Like he says, it's probably less confusing than how it is now, plus it allows for attaching any number of players to a given secret. Keep the feedback coming...
Micah2
in
New Feature: Player Secrets
January 2011
The color scheme definitely needs work, I agree there.
Micah2
in
New Feature: Player Secrets
January 2011
Characters are on the TODO list. I just wanted to ship the half-done version and get some feedback. Once we nail it for wiki pages, I'll port it over to characters. I'll add that to the top post to make it clear.
Micah2
in
New Feature: Player Secrets
January 2011
Genesplicer - Look closely at the text in each of the player secret boxes: bq. Note: These player secrets are a new and in-progress feature. They may change significantly in the near future, and they are a litte unstable, so please be patient.
Micah2
in
New Feature: Player Secrets
January 2011
Lex: Good thoughts regarding KISS, but in this case it's almost as easy to make the general case, and I know deep-down that people won't be satisfied with it just on characters. A perfect example is a wiki page on a particular organization, like …
Micah2
in
New Feature: Player Secrets
January 2011
bq. folks putting their information in the wrong box and then asking why the players can
Micah2
in
New Feature: Player Secrets
January 2011
Create / Edit bug should be fixed.
Micah2
in
New Feature: Player Secrets
January 2011
edited January 2011
Ugh! I'll take a look and see what I can find out about the errors with page create / edit. As to Chainsaw's idea, that's sort of what I was afraid of, the "Add Private Section" button. This could be done fairly easily, but I just know it will co…
Micah2
in
Obsidian Portal API discussion
December 2010
I
Micah2
in
Dynamic Character Sheets via the API
December 2010
Somewhat related to this discussion: I'm adding the dynamic sheet data to the Characters API methods. That means it will be possible to build things like an importer for .dnd4e files or PCGen exports. The dynamic sheet data is a little trickie…
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Micah2
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January 2017
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