D&D 3.5 Character Sheet

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Meavatar_thumb_48 gh0st 2 post(s)

Here’s some code for a D&D 3.5 character sheet. You can view it rendered in the Description of this NPC:
http://www.obsidianportal.com/game_contents/show/siam

************************* BEGIN ************************* 

table{border:1px solid black}.
|<b>Alignment</b> |=.align |<b>Diety</b> |=.diety|<b>Age</b> |=.0 |
| <b>Gender</b> |=. mf | <b>Height</b> |=. 0 | <b>Weight</b> |=. 0 |
|<b>Eyes</b> |=. eyes | <b>Hair</b> |=. hair | <b>Skin</b> |=. skin |

<br/>
table{border:1px solid black}.
|\3=.<b>Abilities</b> |
| <b>Ability</b> | <b>Score</b> | <b>Modifier</b> |
| <b>Str</b> |=. 0 |=. 0 |
| <b>Dex</b> |=. 0 |=. 0 |
| <b>Con</b> |=. 0 |=. 0 |
| <b>Int</b> |=. 0 |=. 0 |
| <b>Wis</b> |=. 0 |=. 0 |
| <b>Cha</b> |=. 0 |=. 0 |  

<br/>
table{border:1px solid black}.
| <b>HP</b> |=. 0 | <b>Speed</b> |=. 0 |
|\4=.<b>Initiative<b>|
|\2.<b>Total</b>|<b>Dex Mod</b>|<b>Misc</b>|
|\2={background:#ddd}.0|=.0|=.0|

<br>
table{border:1px solid black}.
|\9=.<b>Armor Class</b>|
|<b>Total</b> | <b>Base</b> | <b>Armor</b> | <b>Shield</b> | <b>Dex Mod</b> | <b>Size</b> | <b>Natural</b> | <b>Deflection</b> | <b>Misc</b> |
|={background:#ddd}. 0 |=. 10 |=. 0 |=. 0 |=. 0 |=. 0 |=. 0 |=. 0 |=. 0 |
|<b>Touch</b> |\4=.0 |<b>Flat-Footed</b> |\3=.0 |

<br/>
table{border:1px solid black}.
|\6=.<b>Saving Throws</b>|
|<b>Save</b>|<b>Total</b>|<b>Base</b>|<b>Abil Mod</b>|<b>Magic Mod</b>|<b>Misc</b>|
|<b>Fortitude</b> (Con)|={background:#ddd}. 0 |=. 0 |=. 0 |=. 0 |=. 0 |
|<b>Reflex</b> (Dex) |={background:#ddd}. 0 |=. 0 |=. 0 |=. 0 |=. 0 |
|<b>Will</b> (Wis) |={background:#ddd}. 0 |=. 0 |=. 0 |=. 0 |=. 0 | 

<br/>
table{border:1px solid black}.
|\2.<b>Base Attack Bonus</b> |\3=.0 |
|\5=.<b>Grapple</b> |
|<b>Total</b>|<b>Base Att Bonus</b>|<b>Str Mod</b>|<b>Size Mod</b>|<b>Misc</b>|
|={background:#ddd}. 0 |=. 0 |=. 0 |=. 0 |=. 0 |

<br/>
table{border:1px solid black}.
|\4=.<b>Attacks</b>|
|<b>Attack</b>|<b>Att Bonus</b>|<b>Damage</b>|<b>Critical</b>|
|<i>Att name</i>|=. 0 |=. 0 |=. 0 |
|\2=.<b>Range</b> |\2=.<b>Type</b> |
|\2=.0|\2=.0 |
|<b>Notes</b>|\3. <i>notes</i> |

table{border:1px solid black}.
|<b>Attack</b>|<b>Att Bonus</b>|<b>Damage</b>|<b>Critical</b>|
|<i>Att name</i>|=. 0 |=. 0 |=. 0 |
|\2=.<b>Range</b> |\2=.<b>Type</b> |
|\2=.0|\2=.0 |
|<b>Notes</b>|\3. <i>notes</i> |

table{border:1px solid black}.
|<b>Attack</b>|<b>Att Bonus</b>|<b>Damage</b>|<b>Critical</b>|
|<i>Att name</i>|=. 0 |=. 0 |=. 0 |
|\2=.<b>Range</b> |\2=.<b>Type</b> |
|\2=.0|\2=.0 |
|<b>Notes</b>|\3. <i>notes</i> |

<br/>
table{border:1px solid black}.
|\5=.<h4>Skills</h4> | Max<br/>class/cross | 0/0 |
|=.<b>Class</b> |=.<b>Skill</b> |=.<b>Ability</b> |=. <b>Modifier</b> |=.<b>Abil Mod</b> |=.<b>Ranks</b> |=. <b>Misc</b> |
|=.o |Appraise<sup>1</sup> |=. INT | |={background:#ddd}.0 |=. 0 |=. 0 |=. 0 |
|=.o |Balance<sup>1</sup> |=. DEX | |={background:#ddd}.0 |=. 0 |=. 0 |=. 0 |
|=.o |Bluff<sup>1</sup> |=. CHA| |={background:#ddd}.0 |=. 0 |=. 0 |=. 0 |
|=.o |Climb<sup>1</sup> |=. STR<sup>2</sup>  | |={background:#ddd}.0 |=. 0 |=. 0 |=. 0 |
|=.o |Concentration<sup>1</sup> |=. CON| |={background:#ddd}.0 |=. 0 |=. 0 |=. 0 |
|=.o |Craft<sup>1</sup> |=. INT | |={background:#ddd}.0 |=. 0 |=. 0 |=. 0 |
|=.o |Craft<sup>1</sup> |=. INT | |={background:#ddd}.0 |=. 0 |=. 0 |=. 0 |
|=.o |Craft<sup>1</sup> |=. INT | |={background:#ddd}.0 |=. 0 |=. 0 |=. 0 |
|=.o |Decipher Script |=. INT | |={background:#ddd}.0 |=. 0 |=. 0 |=. 0 |
|=.o |Diplomacy<sup>1</sup> |=. CHA| |={background:#ddd}.0 |=. 0 |=. 0 |=. 0 |
|=.o |Disable Device|=. INT| |={background:#ddd}.0 |=. 0 |=. 0 |=. 0 |
|=.o |Disguise<sup>1</sup> |=. CHA| |={background:#ddd}.0 |=. 0 |=. 0 |=. 0 |
|=.o |Escape Artist<sup>1</sup> |=. DEX<sup>2</sup> | |={background:#ddd}.0 |=. 0 |=. 0 |=. 0 |
|=.o |Forgery<sup>1</sup>  |=. INT| |={background:#ddd}.0 |=. 0 |=. 0 |=. 0 |
|=.o |Gather Information<sup>1</sup> |=. CHA| |={background:#ddd}.0 |=. 0 |=. 0 |=. 0 |
|=.o |Handle Animal |=. CHA| |={background:#ddd}.0 |=. 0 |=. 0 |=. 0 |
|=.o |Heal<sup>1</sup> |=. WIS| |={background:#ddd}.0 |=. 0 |=. 0 |=. 0 |
|=.o |Hide<sup>1</sup> |=. DEX<sup>2</sup> | |={background:#ddd}.0 |=. 0 |=. 0 |=. 0 |
|=.o |Intimidate<sup>1</sup> |=. CHA| |={background:#ddd}.0 |=. 0 |=. 0 |=. 0 |
|=.o |Jump<sup>1</sup> |=. STR<sup>2</sup> | |={background:#ddd}.0 |=. 0 |=. 0 |=. 0 |
|=.o |Knowledge|=. INT| |={background:#ddd}.0 |=. 0 |=. 0 |=. 0 |
|=.o |Knowledge|=. INT| |={background:#ddd}.0 |=. 0 |=. 0 |=. 0 |
|=.o |Knowledge|=. INT| |={background:#ddd}.0 |=. 0 |=. 0 |=. 0 |
|=.o |Knowledge |=. INT| |={background:#ddd}.0 |=. 0 |=. 0 |=. 0 |
|=.o |Listen<sup>1</sup> |=. WIS| |={background:#ddd}.0 |=. 0 |=. 0 |=. 0 |
|=.o |Move Silenty<sup>1</sup> |=. DEX<sup>2</sup> | |={background:#ddd}.0 |=. 0 |=. 0 |=. 0 |
|=.o |Open Lock |=. DEX| |={background:#ddd}.0 |=. 0 |=. 0 |=. 0 |
|=.o |Perform |=. CHA| |={background:#ddd}.0 |=. 0 |=. 0 |=. 0 |
|=.o |Perform |=. CHA| |={background:#ddd}.0 |=. 0 |=. 0 |=. 0 |
|=.o |Perform |=. CHA| |={background:#ddd}.0 |=. 0 |=. 0 |=. 0 |
|=.o |Profession |=. WIS| |={background:#ddd}.0 |=. 0 |=. 0 |=. 0 |
|=.o |Profession |=. WIS| |={background:#ddd}.0 |=. 0 |=. 0 |=. 0 |
|=.o |Ride<sup>1</sup>  |=. DEX| |={background:#ddd}.0 |=. 0 |=. 0 |=. 0 |
|=.o |Search<sup>1</sup>  |=. INT| |={background:#ddd}.0 |=. 0 |=. 0 |=. 0 |
|=.o |Sense Motive<sup>1</sup>  |=. WIS| |={background:#ddd}.0 |=. 0 |=. 0 |=. 0 |
|=.o |Sleight of Hand |=. DEX<sup>2</sup> | |={background:#ddd}.0 |=. 0 |=. 0 |=. 0 |
|=.o |Spell Craft |=. INT| |={background:#ddd}.0 |=. 0 |=. 0 |=. 0 |
|=.o |Spot<sup>1</sup>  |=. WIS| |={background:#ddd}.0 |=. 0 |=. 0 |=. 0 |
|=.o |Survival<sup>1</sup>  |=. WIS| |={background:#ddd}.0 |=. 0 |=. 0 |=. 0 |
|=.o |Swim<sup>1</sup>  |=. STR<sup>3</sup> | |={background:#ddd}.0 |=. 0 |=. 0 |=. 0 |
|=.o |Tumble |=. DEX<sup>2</sup> | |={background:#ddd}.0 |=. 0 |=. 0 |=. 0 |
|=.o |Use Magic Device |=. CHA| |={background:#ddd}.0 |=. 0 |=. 0 |=. 0 |
|=.o |Use Rope<sup>1</sup>  |=. DEX| |={background:#ddd}.0 |=. 0 |=. 0 |=. 0 |
|\7.<sup>1</sup>Skill can be used untrained<br/><sup>2</sup>Armor penalty, if any, applies <br/><sup>3</sup>Double armor penalty, if any, applies |

************************* END *************************
 
348011_thumb_48 geekevolved 75 post(s)

Kudos to you, I think a lot of people could use that. and it looks pretty snazzy :D

 
1372547bf141b17d3a_thumb_48 RobJustice 128 post(s)

That is AWESOME. Thanks for sharing!

 
My_face_thumb_48 Micah Administrator 550 post(s)

Bada-bing! I hope you don’t mind being featured on the front-page...

 
Natehead_thumb_48 eleusis 8 post(s)

Looks good. Kive

 
N768549127_143916_6351_thumb_48 DMaple 61 post(s)

Sweet.

 
Test_thumb_48 Mandi 75 post(s)

Awesome! Now if only my D&D DM would use OP… Soon, I hope… soon. :)